(edited by ensoriki.5789)
[general] Thief Traps.
I personally think every single trap needs to be removed and turned into aoe team utility skill that thieves lack.
[Teef] guild :>
I personally think every single trap needs to be removed and turned into aoe team utility skill that thieves lack.
I agree, I actually used traps as an example of skills that simply could not be balanced without being totally reimagined because they have such strong effects only kept in check by being completely unreliable.
Or maybe we remove them and give thieves their own thief petting zoo!?!?
I personally think every single trap needs to be removed and turned into aoe team utility skill that thieves lack.
I agree, I actually used traps as an example of skills that simply could not be balanced without being totally reimagined because they have such strong effects only kept in check by being completely unreliable.
Or maybe we remove them and give thieves their own thief petting zoo!?!?
yeaaaahhhh ninja mastermind!!! jk, i would uninstall if thieves turned into another minionmancer :s
and i play thief doh
[Teef] guild :>
Removal of traps would be awesome. I never ever use them. I would, however, use useful skills.
I personally think every single trap needs to be removed and turned into aoe team utility skill that thieves lack.
I agree, I actually used traps as an example of skills that simply could not be balanced without being totally reimagined because they have such strong effects only kept in check by being completely unreliable.
Or maybe we remove them and give thieves their own thief petting zoo!?!?
The unreliability is why I think they have to be nudged into a more accurate direction. Can’t reliably hit with dodge roll around unless they ignore that. Can’t just have undefendable utilities unless they are visible either.
As far as removal goes I find that well pointless. It’s been quite some time since I’ve slotted a trap so I figure I’d say exactly what irks them around me.
Even Shadow trap only really became useful because it got a guaranteed effect which was the teleport on deconstruct. Unless every Trap skill is going to get some kind of Chain skill to increase reliability, which may not be a poor route to go either.
(edited by ensoriki.5789)
the only trap i have ever used really is shadow trap … but i really don’t like to use it because when u teleport if there is a bush of a tree or a hill it will catch on that . and because u got stuck on a tree and did not teleport to your rightful position it was a total waist of a ulitility .i really wish that they would fix it so u don’t catch on every lil hill tree and bush and be stopped in your tracks. will this ever be fixed?
it feels like a broken skill even though it can be strong
the only useful ground ae “trap” is caltrops, and for the reason it isnt a trap, it is more useful
traps have to high cd, low effects, no personal control, so would also agree with @Cynz
Skilled Thiefs are dangerous