the healing…. you gave them way too much over and over and over again I can get a thief low health then they just pop away for about 5 seconds into stealth and come out full health lets compare necro consume conditions 5k health every 25 seconds with a lengthy obvious scream to the world look at me im healing interrupt me cast
thief 4.5k health every 15 seconds for dodging do the math
the blinds they may not use them in a row but why would you need to? they are instant casts that you cant dodge it only takes one blind to mitigate a large amount of damage coupled with the evade spam of sword…
the evades.. you are joking right? I can have a thief in my face and hardly do any damage in comparison to what they are doing and just watch the word evade evade evade spam all over the screen in front of me combined with target removal every time they pop stealth, now im fighting the worse targeting system in the world as well as the thief also reduced cost to dodges+vigour.. good luck landing anything with an animation with a cast time or that is a channel
sticky skills.. you don’t even need to keep up/position yourselves one click does it all with free teleports to your target on weapon skills. it doesn’t matter how crafty or erratic I try to be I just cant get a thief off me because of this.
no counterplay to stealth… aoe is a feeble attempt to protect yourself the damage it does compared to the damage dished out does not compare. aoe skills are usually on long timers with short durations. what is to stop a thief just waiting 5 seconds and then attacking? or standing outside of it and ranging. not to mention I can aim them at people I can see rather then guesswork. maybe if it had increased damage to stealthed opponents then it would be a counter 1 spam also works oh so much better on people I can see. what thief runs into some ones sword? V example of a counter that isn’t too punishing…
we need feedback to tell us if we are hitting a thief while in stealth either flash an outline of them or flash a health bar (it will need an icd to be fair on the thief 1-2 second) its not like they cant just use their short bow and pop away or dodge through us…
some actual decent counter play now reveal the thief they are blocked/dodged… I really do not understand why you guys are punishing players for good timing and actual planning by letting a thief stay cloaked if they fail… please tell me how this is a bad thing..
i don’t know what the solution is but some things are just really unfair from this class i have played it and did ok with it while clueless about what it does god knows what it is like in the hands of someone who mains it… oh wait >.<
i don’t always die from them but usually it takes a mistake on their part from over extending or just fat luck. it never matters how well i play due to the fact they can run away for 5 seconds gain enough initiative to do their burst combo while my defences/heal are still on cool down.
ps mesmers are even worse when they abuse this mechanic seeing as they don’t need to get near you >.< and not everybody plays warrior for aoe stun spam with a giant fire field lol
(edited by unlucky.9285)