[pvx] subject thieves to regular interrupts

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Posted by: gesho.9468

gesho.9468

from different thread i just learned thief init skills are not subject to usual 5sec cd once interrupted. eg if you want to disrupt d/p thief’s stealth combo, you interrupt hs, no biggies, thief can still spam hs in the same powder, interrupted hs is not put on 3sec cd, like any other prof skill would.

imo thief skills should be subject to the same 3sec interruption cd as anyone else’s. otherwise thief gameplay is largely beyond informed counter.

(edited by gesho.9468)

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Posted by: stof.9341

stof.9341

Interrupted HS still used all the initiative. Since Initiative is the thief CD, you can consider that when you interrupt it, it’s equivalent to placing the skill in the full normal CD for another class.

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Posted by: gesho.9468

gesho.9468

Interrupted HS still used all the initiative. Since Initiative is the thief CD, you can consider that when you interrupt it, it’s equivalent to placing the skill in the full normal CD for another class.

hs init costs doesnt disrupt the gameplay, without cd it essentially leaves gameplay un-counterable.

unskilled enemy: bp+three hs
skilled enemy: bp+2 hs, one got interrupted. into the stealth, out of trouble.

skilled counter or not, looks like thief is getting his game anyway.

(edited by gesho.9468)

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Posted by: Black Box.9312

Black Box.9312

Are people seriously losing to 2 spam thieves? That’s really embarrassing.

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Posted by: gesho.9468

gesho.9468

Are people seriously losing to 2 spam thieves? That’s really embarrassing.

have you met thief using HS for purposes other than damage? Stealth for instance? d/p reset jail card?

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Posted by: MidoriMarch.8067

MidoriMarch.8067

from different thread i just learned thief init skills are not subject to usual 5sec cd once interrupted. eg if you want to disrupt d/p thief’s stealth combo, you interrupt hs, no biggies, thief can still spam hs in the same powder, interrupted hs is not put on 3sec cd, like any other prof skill would.

imo thief skills should be subject to the same 3sec interruption cd as anyone else’s. otherwise thief gameplay is largely beyond informed counter.

stop crying and makin a thread like this

l2p dude seems like you are the unskilled player and need to practice more

go trying to play a thief and see. For thief BP/HS combo requires lot of initiative and u can counter thief from BP/HS stealth and losing that much initiative is critical for a thief tbh its the blind that makes d/p op not the skill interrupt cool down skill etc and dont forget warrior is even more op and thief is extremly squishy class and requires heavy skills to play well not like easy peasy warrior that can facepalm everything

(edited by MidoriMarch.8067)

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Posted by: Form.8741

Form.8741

In case people are still completely ignorant of thief d/p: Back in the day, it USED to give long stealth and keep regenerating initiative with each jump (you could do up to 4 in one BP). Well, they nerfed that completely. Now thief doesn’t get initiative for each jump, only the first one. The result is, nobody using d/p can/does spam more than 1-2 HS for stealth because the init cost is too high.

It required skill to do it in the first place. They have nerfed our dynamic initiative boosters a TON, making thief less dynamic and more static, less random and more easy to predict.

Why do people constantly complain because a melee profession with no armor or HP can use the same WEAPON skill (not utility) multiple times until initiative runs out – which results in NO weapon skills being usable until initiative recovers, whereas you can always rotate through all your skills as any other profession – ???

It’s absolutely AMAZING how ignorant so many people are about thief. It’s not an easy class. Anyone who dies to HS spam is really, really BAD at pvp/wvw. Anyone who dies to PW spam is really, REALLY BAD at pvp/wvw. Anyone who dies to something they can clearly see is being spammed and has a .75+ second cast time is REALLY BAD at pvp/wvw. The majority of decent players don’t die to anything spammable by thief. Most professions have really good hard counters to thief.

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Posted by: Clownmug.8357

Clownmug.8357

So the only reliable way we have left to stop the black powder combo is to intentionally get hit by the heartseeker?

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Posted by: gesho.9468

gesho.9468

So the only reliable way we have left to stop the black powder combo is to intentionally get hit by the heartseeker?

not really, first hs would still give stealth even if hit (isnt it nice? damage and also stealth). and normally thief would have you de-targeted and hs away for the rest of it. i always put auto-target off when playing d/p

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Posted by: stof.9341

stof.9341

So the only reliable way we have left to stop the black powder combo is to intentionally get hit by the heartseeker?

Interrupt it. If the thief can throw two HS in a row inside a Black Powder, it means he had 12 initiative available. IE, he didn’t use a single weapon cooldown so far. He did nothing.

Can you stop a warrior from rushing, whirlwinding away, weapon swap into main hand sword leaping away with a single interrupt skill? He doesn’t even need to keep all his weapon skills of CD to do that, just 3 are enough.

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Posted by: gesho.9468

gesho.9468

stop crying and makin a thread like this

l2p dude seems like you are the unskilled player and need to practice more

i’m not sure you understand what skilled play constitutes. ability to win engagement by disrupting enemy’s backbone gameplay is the definition of skilled play (on part of thief’s counter). thief weapon skills being beyond this principle is the definition of UNskilled play (on thief’s part).

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Posted by: NinjaYoshi.3429

NinjaYoshi.3429

Interrupt the Thief while he’s doing HS. At least, that’s what I do, and it seems to work.

Ze Butler – Level 80 Human Engineer, and a lot of alts
[YOHO] – Its a Pirate Life for Me

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Posted by: MidoriMarch.8067

MidoriMarch.8067

stop crying and makin a thread like this

l2p dude seems like you are the unskilled player and need to practice more

i’m not sure you understand what skilled play constitutes. ability to win engagement by disrupting enemy’s backbone gameplay is the definition of skilled play (on part of thief’s counter). thief weapon skills being beyond this principle is the definition of UNskilled play (on thief’s part).

i told u l2p counter thief

u can easily interrupt BP/HS stealth combo seems like u dont even know how

idk what class is your main but seems like u got killed by thief so hard

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Posted by: gesho.9468

gesho.9468

In case people are still completely ignorant of thief d/p: Back in the day, it USED to give long stealth and keep regenerating initiative with each jump (you could do up to 4 in one BP). Well, they nerfed that completely. Now thief doesn’t get initiative for each jump, only the first one. The result is, nobody using d/p can/does spam more than 1-2 HS for stealth because the init cost is too high.

i hs in same bp x3 no probs. with +2 init on stealth its perma stealth guaranteed. can be used for reset, hiding while foe leaves node, setting up opener. i dont mind any of these but reset. you can not have guaranteed reset, it has to be counter-able.

It required skill to do it in the first place.

hardly. bp
backpaddle while casting
hs
faceabout
hs
hs

Why do people constantly complain because a melee profession with no armor or HP

SB is not melee. its exactly melee-disengage-SB that gives thief too much.

It’s absolutely AMAZING how ignorant so many people are about thief. It’s not an easy class.

i regularly sPVP with all sorts of thief builds, i leveled d/p thief to 40 questing alone. i love that build but stealth combo need to be counter-able.

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Posted by: MidoriMarch.8067

MidoriMarch.8067

In case people are still completely ignorant of thief d/p: Back in the day, it USED to give long stealth and keep regenerating initiative with each jump (you could do up to 4 in one BP). Well, they nerfed that completely. Now thief doesn’t get initiative for each jump, only the first one. The result is, nobody using d/p can/does spam more than 1-2 HS for stealth because the init cost is too high.

i hs in same bp x3 no probs. with +2 init on stealth its perma stealth guaranteed. can be used for reset, hiding while foe leaves node, setting up opener. i dont mind any of these but reset. you can not have guaranteed reset, it has to be counter-able.

It required skill to do it in the first place.

hardly. bp
backpaddle while casting
hs
faceabout
hs
hs

Why do people constantly complain because a melee profession with no armor or HP

SB is not melee. its exactly melee-disengage-SB that gives thief too much.

It’s absolutely AMAZING how ignorant so many people are about thief. It’s not an easy class.

i regularly sPVP with all sorts of thief builds, i leveled d/p thief to 40 questing alone. i love that build but stealth combo need to be counter-able.

as i said stealth combo can be countered and seems like you dont know how

more likely l2p QQ issue

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Posted by: gesho.9468

gesho.9468

i told u l2p counter thief

u can easily interrupt BP/HS stealth combo seems like u dont even know how

idk what class is your main but seems like u got killed by thief so hard

oh, do you mean that up in the air counter? c’mon…

consider me any class. say engi, or mesmer, or necro. how would you prevent d/p thief from stealth reset of fight?

and it’s not about HS alone. entire weapon set. they need to be on the same playing field as the rest. may be i want to interrupt sb#2 spam? or PW? anything.

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Posted by: MidoriMarch.8067

MidoriMarch.8067

as i said its nothing to do with skill cd/interrupt

what makes d/p extremely hard to play against is perma blind not the hs/bp blind combo

i think u are just really bad. btw u cant prevent mesmer/engi’s stealth as well thats what it suppose to be? stealth is meant to be stealth and you are not suppose to prevent them but predict them to know where they are. which is possible. You got no brain or something? you obv got no idea how to interruprt bp/hs stealth combo. I can counter d/p thieves most of the time and its the perma-blind that it makes extremely picky to fight against not the stealth combo l2p dude.

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Posted by: gesho.9468

gesho.9468

as i said its nothing to do with skill cd/interrupt

what makes d/p extremely hard to play against is perma blind not the hs/bp blind combo

i think u are just really bad. btw u cant prevent mesmer/engi’s stealth as well thats what it suppose to be? stealth is meant to be stealth and you are not suppose to prevent them but predict them to know where they are. which is possible. You got no brain or something? you obv got no idea how to interruprt bp/hs stealth combo. I can counter d/p thieves most of the time and its the perma-blind that it makes extremely picky to fight against not the stealth combo l2p dude.

still waiting for promised stealth combo interrupt, which i need l2p.

also, i’m not complaining about d/p thief. and not about d/p perma stealth. if it was d/p, i would (in fact i did) complain about stealth as guaranteed reset, not perma stealth as backstab annoy. but this is not about perma stealth. not even d/p. it’s about entire thief weapon set. should play by same rules. interrupted – cant spam. cant spam PW. cant spam SB#2.

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Posted by: Heizero.9183

Heizero.9183

i told u l2p counter thief

u can easily interrupt BP/HS stealth combo seems like u dont even know how

idk what class is your main but seems like u got killed by thief so hard

oh, do you mean that up in the air counter? c’mon…

consider me any class. say engi, or mesmer, or necro. how would you prevent d/p thief from stealth reset of fight?

and it’s not about HS alone. entire weapon set. they need to be on the same playing field as the rest. may be i want to interrupt sb#2 spam? or PW? anything.

First off, A 3 sec stealth is faaaaaaar from a reset. Next, When i play my engi or guard I destroooooooy d/p thieves. The only real “reset” a thief has is Shadow Refuge.

Engineer and Necro are especially deadly against d/p Thieves so I really don’t understand where you are coming from. The counter to HS isn’t ONLY the interrupt (which does hurt them tremendously, trust me) but the predictability. You visibly SAW where they jumped to and it is extremely easy to lay down AoE all over that position especially as an Engi or necro.

As far as the interrupt goes, When the init is used on the interrupt, yes a Thief can use another HS But after that 3 secs is up The thief has regenerated 3 init after using 12.
So using another combo right away for a “reset” is impossible if you keep pressure on the thief.

Commander Unyielding Shadow – Human Thief
Champion Shadow
Better Luck Next Time [BLNT]-Sea of Sorrows

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Posted by: gesho.9468

gesho.9468

@Heizero.9183

engi is good defensively against thief, but killing thief – not necessarily. and to a significant extent, exactly because stealth gives d/p exit when health gets bombed. is thief “high risk – high reward”? then take risk, disengage should have counter.

dunno why ppl are arguing about “VS d/p thief”. this topic is not really about d/p thief.

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Posted by: Black Box.9312

Black Box.9312

Are people seriously losing to 2 spam thieves? That’s really embarrassing.

have you met thief using HS for purposes other than damage? Stealth for instance? d/p reset jail card?

I’ve met plenty of d/p thieves, and I haven’t lost to very many of them.

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Posted by: Zero Day.2594

Zero Day.2594

Added this to the nerf wish list thread….
I wish that thread could be moved into balance forums to help the forums stay clean….

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

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Posted by: gesho.9468

gesho.9468

changed my mind . dont mind this thread on my account.