Disappointed in Clock Tower Changes
Wear your town clothes in town, thats what I do.
Not everyone wears the same armor. Just the people who’ve never touched pvp.
After Southsun Survival with the wisps, it was most likely the easiest solution to resolve the core issues with the clocktower from last year, that Charr and Norn characters were being verbally abused for being too large and smaller characters were having a more difficult time being able to visualize their jumps in the crowd. Both problems were unfair. Sticking it into a PVP zone has been a pretty good solution to fix those core problems, but sadly it did introduce a number of other issues with the social aspect of it as many have said.
The only other way I can think of that they could have resolved the issue is to make it a story instance to allow for competition and socialization between friends and leaving it up to those players to decide what races they ran it with. It may have meant more development, and perhaps more server load for many instances of up to five players each, but I think it would have been the better solution in the long run. Maybe next year!
I absolutely agree. The Clocktower is plain now.
The Clocktower was much better, people weren’t stupid wisps, there were more people and your friends could join you. It was hilarious to watch people fall and there was a sense of community. Arenanet took a massive step back.
I feel sorry for people who never got to experience the original Clocktower in its chaos, it’s sterile now.
Arenanet also listen to the wrong people and make changes that aren’t necessary, I really hope next year it is reverted to it’s original form.
it’s funny, the last time I remember people complained about how unfair the clocktower was because huge Norn and Charr griefed the run and made it unplayable for everyone.
Imho the changes are awesome, you still see the progress of the enemies but no one can grief your experience anymore.
What I’d suggest though: make town clothes useable in non-sPvP PvP maps (aka Minigame areas).
(edited by Marcus Greythorne.6843)
The whole social aspect of the tower’s lobby (and the whole puzzle to be honest) is completely gone thanks to the locked gear, no social items allowed, no parties, scoring and the time limit. These things together have made the clock tower a rather boring experience.
The wisp deal is the only thing i’m ok with.
This comes from someone who spent countless hours in this activity during the last Halloween.
(edited by Hell Nirvana.9045)
Part of the power lockdown is the fact that last year I know I saw some Sylvari Druids on the clocktower – and if you thought the Norn were bad…
As soon as they allow town clothes to be worn in combat, you’ll see a lot more people wearing costumes on Halloween. This is simply a design over sight. They figured with the addition of town clothes, people would switch to their town clothes when in a town or outpost. But they don’t. People just wear their regular armor most of the time. They simply need to change that.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
As soon as they allow town clothes to be worn in combat, you’ll see a lot more people wearing costumes on Halloween. This is simply a design over sight. They figured with the addition of town clothes, people would switch to their town clothes when in a town or outpost. But they don’t. People just wear their regular armor most of the time. They simply need to change that.
The problem with that logic is that town clothes have been in game since launch, but the only new town clothes they’ve added have been a few minor options in the gem stores, along with a few Holiday sets.
They’ve yet to add enough town clothes for people to be visually different from each other, so no one wants to use them.
That said, they should also add a toggle when entering a town that automatically switches you to town clothes. Make it so you can choose to be in your armor or not, without constantly having to swap manually.