Haunted Doors

Haunted Doors

in Blood and Madness

Posted by: xlion.3065

xlion.3065

Is there any information on how these are supposed to work this year?
Especially those found in Kryta.

So far I have experienced 4 different outcomes on interaction.

  • The door opens and nothing but an entrance to Mad King’s realm appears. The door can’t be closed.
  • A “Trick-Or-Treat” bag appears. Never more than one. The door can’t be closed.
  • An event spawns that either involves killing a few waves of normal enemies or a single veteran. Finishing the event closes the door (it disappears) and adds to the progress of the achievement.
  • A single candy-corn elemental appears but no event spawns. The door can’t be closed.

Also, it would be nice to be prompted for consent before being teleported to the Mad King’s realm. A simple (careless) interact (press F) while close to an open door is enough … as if LA isn’t crowded enough already.

Haunted Doors

in Blood and Madness

Posted by: takatsu.9416

takatsu.9416

Read the patch notes? or check sites that give info like dulfy etc etc or your server forums or youtube or many other sources

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-October-15-2013/first#post3026412

Open World
In the Krytan areas of Queensdale, Kessex Hills, and Gendarran Fields, the Haunted doors have returned. This time, there are two varieties: the green Mad King doors and the red-purple Bloody Prince doors. Upon interaction, each brings one of several occurrences: a trick-or-treat bag can appear, or an event will start where players will need to defeat an intrusion of either the Mad King’s army of candy-corn elementals, plastic spiders, and gargoyles or the Bloody Prince’s army of skeletons, mummies, and ghosts.

The Mad Realm can be entered through the Haunted doors that appear in Queensdale, Kessex Hills, and Gendarran Fields. The Mad King and Bloody Prince doors will transport players to the west and east docks above the Mad King’s Labyrinth respectively. The Lunatic Boatmaster can bring you to the Lunatic Inquisition or the Mad King’s Clock Tower. Players can also interact with the portal seal on the ground to travel to the labyrinth below.

You mean maybe a pop up window like “Would you like to enter the Mad Realm?” But this isn’t something Anet is wrong for not doing lol, that isn’t a requirement. interacting is the responsibility of players… this scenario of interacting with something accidentally, happens in different places not just this patch. Especially when many players are downed and you accidentally revive people lol that happens a lot! The interact button will appear on ur screen and you should check to see what ur doing before doing it. If you’re looting, there is the AoE loot key bind to use. So this is completely your responsibility here

Haunted Doors

in Blood and Madness

Posted by: xlion.3065

xlion.3065

I wonder why you took the time to respond by stating nothing but the obvious?

Haunted Doors

in Blood and Madness

Posted by: Khisanth.2948

Khisanth.2948

The doors that spawn a trick or treat bag can give more than one if multiple people interact with the door before it disappears but it does disappear pretty quickly after one person has interacted with it.

The type of each door is also static so if you don’t like a particular type of door you can ignore it after the first encounter.

Haunted Doors

in Blood and Madness

Posted by: xlion.3065

xlion.3065

What do you mean by static? I tried the very same door (spawn point) multiple times and the outcome is random. In case of a single mob without an event I even had two slight variations. A) door stays open as an entrance to the Mad King’s realm. Doors closes (not usable as an entrance), does not count for the achievement and stays in the world for a while.

Also, the gw2 wiki is surprisingly silent about Halloween 2013 …

Haunted Doors

in Blood and Madness

Posted by: Khisanth.2948

Khisanth.2948

Hmm the door type in Gendarran Fields doesn’t seem to change. The one just outside LA always spawns an even. The one further west and a bit to the north always gives the trick or treat bag.