No repair NPCs this year, either?

No repair NPCs this year, either?

in Blood and Madness

Posted by: biggs.4702

biggs.4702

Considering how much of a pain it is to get to the labyrinth (thanks to RNG I get to attack many doors before getting in), could you to add some basic player services to it? Like a repair NPC at least? Thanks!

The obstacle is the path.

No repair NPCs this year, either?

in Blood and Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Yeah, a repair NPC by one of the two waypoints inside the labyrinth would be great.

No repair NPCs this year, either?

in Blood and Madness

Posted by: Seras.5702

Seras.5702

Yes please! Was there one last year? I can’t remember. But given that many people (like myself) will bring their <80 characters and will subsequently die often (like myself), a repair anvil would be nice. I say anvil so-as not to give an easy sell merchant to empty bags.

Also, I noticed a sizeable difference in difficulty in the Labrynthe this year. Seems the bosses hit MUCH harder now, making it very difficult to stay alive with my <80 alts. Anyone else?

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

No repair NPCs this year, either?

in Blood and Madness

Posted by: zamalek.2154

zamalek.2154

Seems the bosses hit MUCH harder now, making it very difficult to stay alive with my <80 alts. Anyone else?

I’m levelling my engi, and seeing as upscaled engis are so kitten ed overpowered I can’t confirm this for you. Just carry a ranged and melee weapon. Ranged for the legendaries and melee for everything else and you will be fine.

An repair station would have been nice though. A nice way to tie it in would be to have us do a quick personal mission that helps a repair merchant get into the labyrinth.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

No repair NPCs this year, either?

in Blood and Madness

Posted by: Astewart.8415

Astewart.8415

Also, I noticed a sizeable difference in difficulty in the Labrynthe this year. Seems the bosses hit MUCH harder now, making it very difficult to stay alive with my <80 alts. Anyone else?

Certainly my level 45 Guardian has problems bringing down enemies. They just seem to absorb all his attacks, whether Scepter or Greatsword. Have not tried my Engineer yet, though.

No repair NPCs this year, either?

in Blood and Madness

Posted by: biggs.4702

biggs.4702

Regardless of what class or level you’re playing, you could easily end up in an overflow (not once I have I been in anything else) where the group doesn’t know how to fight a particular boss well. Even if you do know how, you could easily end up dead, anyway. It’s not like having repair NPCs is a way of condoning mediocre play skill. It’s simply a necessity for any zone, just like there already are repair NPCs in every zone and dungeon of the game. There’s no reason for the Mad King’s Realm to be an exception.

The obstacle is the path.

No repair NPCs this year, either?

in Blood and Madness

Posted by: Seras.5702

Seras.5702

Having spent more time in the Labrynth with my engi main, I think I just need to be more careful with my alt thief. Not exactly the heartiest profession to begin with. Gotta bring more condition cleanses and evades I suppose. Being condition spec in a zerg doesn’t help either I’m sure. Time to adapt!

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)