RNG chest items are not fun…
Absurdly grindy craftable items aren’t really fun either…
I mean seriously, this game is becoming a grindy, time-gated mess. These events become more and more tiresome to me. Why are you so afraid of rewarding a wide range of players? Why aren’t there more ways to get these skins? Why do you feel the need to make them super rare and exclusive?
Look, I get it, I get having some exclusive and really hard to obtain items, but there seem to be no balance for people who actually want to have fun playing this game and not spend ridiculous amounts of time to feel rewarded participating in this event.
For instance, the Clocktower, arguably one of the hardest JPs in the game, while not loved by every one, it should be a one of a few different ways of being rewarded with a Halloween weapon skin of choice (at least the first time around). Finishing the meta achievements? Skin. Finishing the storyline? Skin. Spread these rewards out and stop being so stingy with them, it’s not fun, it’s stressful.
What would be bad about making a wider array of skins that are fairly attainable? Something we can constantly be working towards during the event. Then the minis and the back piece skins can be the super rare and exclusive items. If that’s not enough, you could even make new types of subtle reward of the RNG and grindy kind.
How about a one time use Halloween weapon effect that you can apply to items? Like the weapon effect on the Chiroptophobia that you can apply to any weapon. Or some super exclusive foot drops that you can apply to any boots.
This spreads the love out a lot more, it makes desirable and fun skins more attainable, thus making the event feel unique and reward, while keeping rare and exclusive, but more subtle rewards there too.
While I think they should reward players with some form of weapon skin for completing some of the more difficult achievements, I absolutely hate the idea of the mini pets being the thing that suddenly gets shafted and becomes incredibly rare to get.
It costs ~65g to buy Chriptophobia, a greatsword that will drop in price as people spam tickets to try and get it, and end up selling the excess for bonus money. Seriously, it’ll end up at about 30-45g to buy by the end of the event, but if they suddenly make minis rarer than hell, we end up with 200g Karka pets.
If you don’t want to use the RNG Chests then just farm the money you need to buy the weapon skin. Honestly, unless it’s one of the older skins, like the Infused ones from Flame and Frost or the old Halloween and Christmas ones, before the idea of a ticket was implemented, most of these skins sell for pretty reasonable prices.
They also have to make money somehow. You don’t offer any reasonable alternative for them to monetize. I’m sorry to say but they have to pay the bills. They need to tie something to the updates to sell, that’s how they make their money; that’s what keeps the game afloat.
The idea of footfalls or a skin of one of the BL Ticket skins is fine but you have to offer the alternative, while still having the rare drops. Right now, as it stands, the weapons are what’s monetized (and for good reason – people love a shiny new weapon for 2 weeks until the next one), the pets are the fodder because a handful of people collect them, and then we have the ultra rare lucky stuff, like the Endless Halloween Tonic.
While I wouldn’t mind them giving you guys ONE of the skins per account or something, in all honesty they could be monetizing this so much harder than they are. For content every 2 weeks, I’ll take some gaudy, soon-to-be-seasonally-irrelevant skins being hidden behind a paywall (which can be bypassed with gold, nonetheless) over them charging other things.
“73 + 22 = 100!” – Nexus