Achievement-dependant rewards

Achievement-dependant rewards

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

So, let’s assume for a moment that the rewards we get will be tied to specific achievements (as is the case with the living story achievements and rewards already).

Which type of reward would you like to see for which type of achievement?

Instead of arguing about daily achievement points, let’s make this fun and creative!

Here’s a few ideas from the other thread:

Category – reward
xxx AP on Monthly/Daily Category – different endless tonics
xxx AP on Dungeon/Fractal related Category – Armor set / weapons
xxx AP on WvW related Category – Armor set / +world XP bonus
xxx AP on general PVE – mini pets / Armor set / weapons / MF bonus
xxx AP on PvP – cool finishing moves / Armor set

And here’s an idea from one of the housing threads:

me: Like, you may need to complete the Drake slayer achievement to get the Drake head. So you’ll have to go out and get them.
C: I can slay me some drakes.

There you have it. She has been logging on less and less for the last few months, because dungeons and puzzles weren’t her thing. But this update has reinvigorated interest. …I hope you end up having wall mounted drake heads.

Slayer achievement for the sentient races could be a hanging set of their armor/weapons or maybe a mannequin with the armor and weapons.

And some more ideas:

  • Emergency Response Hero – permanent bonus to Power
  • Been There, Done That – well, we already get a reward for this.
  • Lifetime Survivor – permanent bonus to Toughness
  • Personal Story Completion – a house (or magic door)
  • Crafting achievements – a different type of bag of holding for each
  • Dive Master – Diving goggles helmet skin
  • No One Left Behind – permanent bonus to Healing Power
  • Weapon Mastery achievements – a unique weapon skin for the type of weapon you mastered

What are your ideas?

Achievement-dependant rewards

in Bazaar of the Four Winds

Posted by: Kingzook.1620

Kingzook.1620

those are good ideas and i do like them, i would rather they did not do anything to increase your stats and if they did, make it hardly noticeable. Too much of an increase and you would have people going towards the way of “elitism”

Achievement-dependant rewards

in Bazaar of the Four Winds

Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Hmm I’m more oriented to passive buffs than cosmetic skins, so here goes:

Slayer: +X% damage vs. that creature (like the head mounting idea too)
Skillful: +X% exp gain
Salvage Master: +X% chance to get rarer materials/rune/sigil on salvage
Hunter Gather: +X% chance to have an extra gathering use
Combat Mechanic: +X% chance to retain rune/sigil on salvage (stack with salvage master)
Master Crafter: +X% chance for critical success while crafting, or an extra bank or inventory bag slot (above what you can purchase)

Gold Hoarder: +X% extra gold from kills
<Location> Explorer: In your home instance you can view any vista from that region
Dungeon Master/Fractal Frequenter: hmmm maybe -X% damage from enemies while doing dungeons/fractals or a +X% magic find?
<Race> Specialty Armors: Gives you a recipe to craft that races armor to sell on the AH for other races to wear
JPs: +X% movement speed boost

Weapon Master: (like the skin idea but here are some other ideas, don’t know all the weapon skills for each class so I’m trying to be generic)

a weapon rack that lets you store X skins of that weapon (to be grabbed as many times as you want later) or,

a basic: +X% damage when using that weapon or,

+X% block duration when using shield
+X% boon duration when using warhorn
+X% boon duration/channeling speed when using focus
+X% movement speed when using melee weapons
+X% range when using ranged weapons

Like I said I care more about passive benefits than skins, but they should be a nice addition, not a necessity to be good. Honestly I’m just looking forward to a magic find boost (and a speed boost would also be great).

Achievement-dependant rewards

in Bazaar of the Four Winds

Posted by: Wizzlock.3492

Wizzlock.3492

Shown screen shots show that the new armors are for now limited to headgear, shoulder piece and gloves – it would be awesome to bind that to paths of each dungeon.
Doing CoF p1 unlock the ability to obtain (for gold, karma laures, etc.) elite CoF headgear skin.
Doing CoF p2 unlock the ability to obtain (for gold, karma laures, etc.) elite CoF shoulder skin.
Doing CoF p3 unlock the ability to obtain (for gold, karma laures, etc.) elite CoF gloves skin.

Dungeon Master gives You special emote – “rolling the dice” with big, holographic (or gohstly – will be more awesome) dice rolling close to the player (same like dollies rank emote etc.) that will grant whole party random bonus. Bonus like +1% magic find / +1% gold drop etc. – really small, joke like stuff.
Usable once per character per dungeon/instance. In open world, working only as an emote without bonuses.

(edited by Wizzlock.3492)

Achievement-dependant rewards

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I like the ideas in this thread better than the ones in the preview so far