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Posted by: SynfulChaot.3169

SynfulChaot.3169

I do agree with Dailies/Monthlies not being counted for this. Now I don’t think that the points should be removed. Far from it. Just that they should not count for the achievement point unlocks. And this comes from someone in the top 10%.

Now hear me out before responding.

Dailies and Monthlies already grant laurels which are one type of currency. Allowing the achievement points from gaining them to count towards the rewards would have these points grant double rewards.

Also, if these points did count then one could conceivably unlock everything with nothing but the dailies and monthlies. If the point of the rewards is to reward us with more than titles for experiencing the content, allowing dailies and monthlies would undermine that purpose.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Also, if these points did count then one could conceivably unlock everything with nothing but the dailies and monthlies.

Am I the only person who genuinely doesn’t see a problem with this?

I believe the goal of the new rewards is to give people even more incentive to log back in every day.

While there is a limit on how many AP you can make through dailies and monthlies, you can still do the other achievements for a big fat bonus.

If this would have been implemented from the start, nobody would have a problem with that.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Also, if these points did count then one could conceivably unlock everything with nothing but the dailies and monthlies.

Am I the only person who genuinely doesn’t see a problem with this?

I believe the goal of the new rewards is to give people even more incentive to log back in every day.

While there is a limit on how many AP you can make through dailies and monthlies, you can still do the other achievements for a big fat bonus.

If this would have been implemented from the start, nobody would have a problem with that.

Dailies and monthlies are the incentives to log in daily. This is an incentive to see what all the game has. Don’t need to double rewards for daily logging and not properly reward more than that.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Lambent.6375

Lambent.6375

Also, if these points did count then one could conceivably unlock everything with nothing but the dailies and monthlies.

Am I the only person who genuinely doesn’t see a problem with this?

I believe the goal of the new rewards is to give people even more incentive to log back in every day.

While there is a limit on how many AP you can make through dailies and monthlies, you can still do the other achievements for a big fat bonus.

If this would have been implemented from the start, nobody would have a problem with that.

I don’t see anything wrong with it either, if someone wants to get achievement points from simply doing dailies, and playing as they normally do, they should be allowed to do so. They (and I) logged in everyday to finish their dailies and get achievement points, and I don’t think that should be changed just because now all of a sudden some people think they don’t “deserve” it just because they didn’t get their points from jumping puzzles and what not.

I don’t even think dailies are responsible for that many points, I have yet to miss a daily since laurels have been introduced, and I’m currently hovering at 3,800+ points.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: GoddessHrist.8472

GoddessHrist.8472

Daily achievement points should remain included:

1. Removing daily points would be unfair to players who have invested time in earning them. Personally, I have spent hundreds of hours completing dailies since launch. If daily points are removed or capped, this all becomes wasted time.

2. Daily achievement points are different than the salvage and dungeon tracks that were capped. Those two points sources were unlimited and could be acquired as rapidly as resources (time, money) allowed. Daily points are awarded at a more regulated pace that requires a time investment in playing the game.

3. Achievements points are not intended to signify skill or feats accomplished, but instead the dedication of the player. The achievement article says “show off your dedication to your fellow players,” not “show off your skill” or “show off your feats.”

4. Removing or capping daily points will not benefit casual or new players. Hardcore achievement hunters will always be ahead in points earned and Living Story achievements represent a significant number of missable points going forward.

I am totally down with a rework of the core achievement values, but daily points should not be retroactively changed.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

I don’t see anything wrong with it either, if someone wants to get achievement points from simply doing dailies, and playing as they normally do, they should be allowed to do so. They (and I) logged in everyday to finish their dailies and get achievement points, and I don’t think that should be changed just because now all of a sudden some people think they don’t “deserve” it just because they didn’t get their points from jumping puzzles and what not.

I don’t even think dailies are responsible for that many points, I have yet to miss a daily since laurels have been introduced, and I’m currently hovering at 3,800+ points.

It’s not that anyone thinks you don’t ‘deserve’ it. Well, I might just because I don’t like the concept of entitlement and deserving at all. In that case I don’t think that I deserve it either.

I just feel that we are already rewarded with laurels and laurel rewards for logging in daily. We don’t need to reward for daily completion twice.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Daily achievement points should remain included:

1. Removing daily points would be unfair to players who have invested time in earning them. Personally, I have spent hundreds of hours completing dailies since launch. If daily points are removed or capped, this all becomes wasted time.

That isn’t wasted time. You already received your reward for them. Laurels. Now if they removed your laurels, then it would be wasted time.

2. Daily achievement points are different than the salvage and dungeon tracks that were capped. Those two points sources were unlimited and could be acquired as rapidly as resources (time, money) allowed. Daily points are awarded at a more regulated pace that requires a time investment in playing the game.

That would still be rewarding us twice for the same work completed. We already earned our laurels. We don’t need to receive further reward from the same.

3. Achievements points are not intended to signify skill or feats accomplished, but instead the dedication of the player. The achievement article says “show off your dedication to your fellow players,” not “show off your skill” or “show off your feats.”

Dedication to the game. Not dedication to just doing your dailies.

4. Removing or capping daily points will not benefit casual or new players. Hardcore achievement hunters will always be ahead in points earned and Living Story achievements represent a significant number of missable points going forward.

I am totally down with a rework of the core achievement values, but daily points should not be retroactively changed.

I don’t think that daily points should be capped or removed. Just not counted when it comes to account rewards.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Awe.1096

Awe.1096

Daily achievement points should remain included:
1. Removing daily points would be unfair to players who have invested time in earning them. Personally, I have spent hundreds of hours completing dailies since launch. If daily points are removed or capped, this all becomes wasted time.

Cap them at significant value. Like a year, two or three worth of dailies. Do it now and nothing gets removed from anybody. Best compromise IMO.

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Posted by: GoddessHrist.8472

GoddessHrist.8472

Daily achievement points should remain included:

1. Removing daily points would be unfair to players who have invested time in earning them. Personally, I have spent hundreds of hours completing dailies since launch. If daily points are removed or capped, this all becomes wasted time.

That isn’t wasted time. You already received your reward for them. Laurels. Now if they removed your laurels, then it would be wasted time.

2. Daily achievement points are different than the salvage and dungeon tracks that were capped. Those two points sources were unlimited and could be acquired as rapidly as resources (time, money) allowed. Daily points are awarded at a more regulated pace that requires a time investment in playing the game.

That would still be rewarding us twice for the same work completed. We already earned our laurels. We don’t need to receive further reward from the same.

Laurels do not reward going above and beyond the required 5 dailies / 4 monthlies. I could have earned the same number of laurels in 25% the time if I only did the easiest achievements instead of completing them all. The daily system was designed from the start to award points for extra effort.

3. Achievements points are not intended to signify skill or feats accomplished, but instead the dedication of the player. The achievement article says “show off your dedication to your fellow players,” not “show off your skill” or “show off your feats.”

Dedication to the game. Not dedication to just doing your dailies.

And dailies are a part of the game. Living Story achievement points will catch and surpass daily points as the primary point source at the current rate of introduction. So do we cap Living Story points, too? Why force players to focus on specific content in order to earn a reward for dedication to the game in general?

Cap them at significant value. Like a year, two or three worth of dailies. Do it now and nothing gets removed from anybody. Best compromise IMO.

Why the need? The achievement point rewards will have an upper limit regardless. What does it matter if players continue to earn points beyond that? Or if a player wants to spend years earning the rewards from solely doing dailies, why is that a problem?

(edited by GoddessHrist.8472)

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Posted by: Arc DLad.2194

Arc DLad.2194

….. man people are over reacting about this…

so they’ve given people an incentive to get AP, and people are moaning that what, because I’ve done A, its B,‘s achievement doesn’t count because its was easier than mine.

1) they’ll add an achievement tier.
2) your current points count so some of you may already have access to most of the best looking stuff.
3) someone who’s had the game for a day/week/month now has an incentive to try and achieve things via dailies, story, wvw.
4) stop looking for short cuts or reason to separate sections of the gw2 gaming community because you feel, only the hard stuff should count, some people don’t have time or like to do the more long winded stuff,
5) stop undermining a good idea because your lazy and don’t want to work for a achievement, people with current high point really shouldn’t care, unlike the leader board, when you get to the tier for the item, its not gonna suddenly jump to a higher number. salvage kits didn’t double in price when more people started buying them did it?

How does Treahern change a light bulb?
“commander can i have a word”

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Laurels do not reward going above and beyond the required 5 dailies / 4 monthlies. I could have earned the same number of laurels in 25% the time if I only did the easiest achievements instead of completing them all. The daily system was designed from the start to award points for extra effort.

True. It does. But dailies and monthlies are still rewarded by laurels. True that not all the extra categories count, but there is already a reward mechanism for them.

And dailies are a part of the game. Living Story achievement points will catch and surpass daily points as the primary point source at the current rate of introduction. So do we cap Living Story points, too? Why force players to focus on specific content in order to earn a reward for dedication to the game in general?

Because dailies/monthlies are already rewarded. Nothing else (aside from Living Story meta-achievs) are rewarded. Should we reward people who do dailies and monthlies more than everyone else by rewarding them twice? I, personally, don’t believe so.

The problem with having dailies and monthlies add in for the rewards is that then there is no additional push to do anything but dailies and monthlies to get your reward. You can just do you dailies and get them eventually. So where would the impetus to try out other things come from?

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: akamon.2769

akamon.2769

again, i fail to see the point being made of those who are asking for dailies not to count, and pointing themselves out to be one of the few with highest achievements points…

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Uther Deathhand.1570

Uther Deathhand.1570

I think that having daily’s and monthly’s count is good because if they didn’t people would than have to do other things that they might not want to do. Such as dungeons, jumping puzzles, buying cultural, or what ever. If you play the game regularly than it is pretty easy to finish dailys. This way a casual player can eventually get some shiny items for there time spent in game. But i see where other people are coming from that don’t want them to count. You want the rewards to be limited in who all gets them so it is more of a prestigious item. The problem with this is the kitten living story updates of a ton of AP so if this is a regular thing that anet is going to be doing than stopping dailies is not going to help the situation in the long run.

Work for a cause, not for applause.
Live life to express, not to impress.
Don’t strive to make your presence noticed, just make your absence felt. ~ unknown

(edited by Uther Deathhand.1570)

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Posted by: SynfulChaot.3169

SynfulChaot.3169

again, i fail to see the point being made of those who are asking for dailies not to count, and pointing themselves out to be one of the few with highest achievements points…

I’d think the same even if my current points were reset. I just feel that there should be reward for doing the non-daily achievements, and were the dailies to be counted then that would be rewarding those points double. Maybe just put less weight to the daily points?

Note: I’ve done most all the dailies and monthlies since they were implemented. Not counting them would massively lower my count as well. And as I don’t really PvP or WvW, my count would fall much more than many others.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: GoddessHrist.8472

GoddessHrist.8472

Laurels do not reward going above and beyond the required 5 dailies / 4 monthlies. I could have earned the same number of laurels in 25% the time if I only did the easiest achievements instead of completing them all. The daily system was designed from the start to award points for extra effort.

True. It does. But dailies and monthlies are still rewarded by laurels. True that not all the extra categories count, but there is already a reward mechanism for them.

And dailies are a part of the game. Living Story achievement points will catch and surpass daily points as the primary point source at the current rate of introduction. So do we cap Living Story points, too? Why force players to focus on specific content in order to earn a reward for dedication to the game in general?

Because dailies/monthlies are already rewarded. Nothing else (aside from Living Story meta-achievs) are rewarded. Should we reward people who do dailies and monthlies more than everyone else by rewarding them twice? I, personally, don’t believe so.

Why shouldn’t it reward twice? Completing an event gives gold, karma, and experience. That’s a triple reward! Dailies give laurels, gold, karma, experience, mystic coins, and bonus items. That’s… you get the point. So what if there’s another reward for dailies? The alternative is no reward for doing the extra achievements.

Jumping puzzles have chests. Dungeons have gold, karma, and tokens. Let’s remove the achievements for those so we don’t have any double rewards. I could go on…

The problem with having dailies and monthlies add in for the rewards is that then there is no additional push to do anything but dailies and monthlies to get your reward. You can just do you dailies and get them eventually. So where would the impetus to try out other things come from?

On what basis do you suggest this reward system is intended to push players into trying other things?

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Because dailies/monthlies are already rewarded. Nothing else (aside from Living Story meta-achievs) are rewarded. Should we reward people who do dailies and monthlies more than everyone else by rewarding them twice? I, personally, don’t believe so.

Why shouldn’t it reward twice? Completing an event gives gold, karma, and experience. That’s a triple reward! Dailies give laurels, gold, karma, experience, mystic coins, and bonus items. That’s… you get the point. So what if there’s another reward for dailies? The alternative is no reward for doing the extra achievements.

Jumping puzzles have chests. Dungeons have gold, karma, and tokens. Let’s remove the achievements for those so we don’t have any double rewards. I could go on…

Dailies/monthlies reward achievement points, laurels, money, karma, and items. They already award more than practically every other activity. Why add more reward to them when they already need no further incentive to do them?

Also.

Two dailies = one jumping puzzle or mini-dungeon. Three dailies = all paths of all non-Arah dungeons. Four dailies = all paths of Arah. And that is only counting minimal work to complete a daily. If you did all daily options, PvP and PvE, you’d get the equivalent in points of three dailies per day. Dailies award far more in points than anything else. So by doing nothing but dailies for a short while, you will have more points than someone doing more than the same rote daily activities each day. And that would basically mean doing those activities for achievement points is no longer worth doing on a time/benefit analysis.

The problem with having dailies and monthlies add in for the rewards is that then there is no additional push to do anything but dailies and monthlies to get your reward. You can just do you dailies and get them eventually. So where would the impetus to try out other things come from?

On what basis do you suggest this reward system is intended to push players into trying other things?

Because if you can’t just get them from dailies and monthlies then you will need to try out other aspects of the game and get those achievements to get the rewards.

Again, please note that I have stated that I have done most all of the dailies and monthlies and my opinion here would impact me as well. This opinion is not out of staying ahead of others. I don’t care about that kitten. It is about what I feel would make for more incentive to players to try out more of the game.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Sarie.1630

Sarie.1630

“Because new players need to be able to catch up” is not a valid argument, because no one has a problem with any of the other currencies not doing that.

I know, right? "We should give all new players 500 gold when they create an account to ‘give them a chance’ ". Other MMOs seem to incentivise new players in other ways, such as faster levelling or fistfulls of XP/currency boosts. I spent quite some time completing dailies over and above the minimum 5 I needed, as well as monthlys, and I’m with all those players who would not want these taken away.

At the end of the day new players can save up for reward skins, just the same as I have to – the fact I’ve been playing since release and have amassed many thousands of points should merely be seen as generous gesture from ArenaNet to regular players. When it comes to leaderboards, that discussion should be for elsewhere. In my view achievement point leaderboards could be scrapped with no detriment to the game, but then again they don’t mean an awful lot as they are – so why change them?

What kind of new player begins an MMO, a year after release, thinking “I’m going to soar to the top of those achievement leaderboards!!!”. I don’t think the inability to reach the top of the achievement leaderboards will turn off enough new players to harm the game.

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Posted by: Tobbygnome.6793

Tobbygnome.6793

Sooo lemme get this straight now people are arguing about Daily AP being counted towards the points thingy, ooookkkaayy lemme see.

So the ppl who go kill 1000 squirrels of each color want the skins a couple weeks before the ppl who just do dailys, am i right? And then… and then wat, and theeeen after a couple weeks everyone else \o/ goes and kills 1000 squirrels of each color and gets the skins too, and then everyone is like “Duh!! Everyone has these stupid skins i don’t feel unique anymore!!” and then that’s it i guess. lol

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Posted by: floppyjr.3459

floppyjr.3459

People are looking at this assuming that the reward “tiers” will be based on solely on the overall AP score.

What if Anet, categorizes rewards based on the player’s AP per category ( PVP, WvW, etc ). There is no meaning for a non WvW player to receive a “+10% World XP bonus” simply because he reached xxx AP.

So all this qq on daily/monthly APs having of equal AP value to some of the hard to get achievements can be solved by rewarding each achievement category differently.

samples:
Category – reward
xxx AP on Monthly/Daily Category – different endless tonics
xxx AP on Dungeon/Fractal related Category – Armor set / weapons
xxx AP on WvW related Category – Armor set / +world XP bonus
xxx AP on general PVE – mini pets / Armor set / weapons / MF bonus
xxx AP on PvP – cool finishing moves / Armor set

HIRE/OCX
SoR

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Posted by: Xenlai.8694

Xenlai.8694

Guys I’ve just read that AP will reward gems. Now I’m pretty sure the AP system will be reworked lol

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Posted by: SynfulChaot.3169

SynfulChaot.3169

People are looking at this assuming that the reward “tiers” will be based on solely on the overall AP score.

What if Anet, categorizes rewards based on the player’s AP per category ( PVP, WvW, etc ). There is no meaning for a non WvW player to receive a “+10% World XP bonus” simply because he reached xxx AP.

So all this qq on daily/monthly APs having of equal AP value to some of the hard to get achievements can be solved by rewarding each achievement category differently.

samples:
Category – reward
xxx AP on Monthly/Daily Category – different endless tonics
xxx AP on Dungeon/Fractal related Category – Armor set / weapons
xxx AP on WvW related Category – Armor set / +world XP bonus
xxx AP on general PVE – mini pets / Armor set / weapons / MF bonus
xxx AP on PvP – cool finishing moves / Armor set

That would be a great way of doing it. So there still is some unique reward for people doing different content. Which should be the point of it in the first place.

Again to all people thinking me a selfish kitten … I do very little WvW and no PvP so there would be stuff here with this suggestion I would not have access to.

Sooo lemme get this straight now people are arguing about Daily AP being counted towards the points thingy, ooookkkaayy lemme see.

So the ppl who go kill 1000 squirrels of each color want the skins a couple weeks before the ppl who just do dailys, am i right? And then… and then wat, and theeeen after a couple weeks everyone else \o/ goes and kills 1000 squirrels of each color and gets the skins too, and then everyone is like “Duh!! Everyone has these stupid skins i don’t feel unique anymore!!” and then that’s it i guess. lol

To me it’s not about ‘getting it first’. I honestly don’t care about that. I just think it would be better to have unique awards for achievements that don’t already have intrinsic rewards to them as the dailies already have in the form of laurels.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: PolarisNova.3867

PolarisNova.3867

So some people are saying basically: “I have 10k points, it’s a really horrible idea that people might catch up with me, so that I don’t feel so special anymore!”

~Lady Amelia of the House of Rose~

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Posted by: Tobbygnome.6793

Tobbygnome.6793

But don’t some achievements have rewards too, like the little back items you get from the monthly carnival achievements, and titles, or am i wrong, i might be wrong.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

So some people are saying basically: “I have 10k points, it’s a really horrible idea that people might catch up with me, so that I don’t feel so special anymore!”

Some are, yes. Some are selfish like that. Others, like myself, don’t care about that ‘special’ thing. We just want to see rewards for the non-daily achievements seperate so as to give more incentive to do those achievement for the non-completionists.

But don’t some achievements have rewards too, like the little back items you get from the monthly carnival achievements, and titles, or am i wrong, i might be wrong.

Some do. Most of them are meta achievements from Living Story that require several other, but not usually all, achievements in that category. That is only Living Story content, though. Other categories, like Slayer, Hero, Tradesman, and Explorer don’t have any real intrinsic rewards outside of maybe a title.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Tobbygnome.6793

Tobbygnome.6793

But you said you wanted unique awards for achievements that don’t already have intrinsic rewards tied to them, but then those achievements do in the form of titles and back pieces, so what do you people actually want i’m confused.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

But you said you wanted unique awards for achievements that don’t already have intrinsic rewards tied to them, but then those achievements do in the form of titles and back pieces, so what do you people actually want i’m confused.

If you feel that all Living Story achievements that rewarded a single back item or whatnot from the meta is as much reward as you need for all of that when dailies, which take much less time, reward money, karma, items, laurels, and experience then I don’t know what to tell you. If you really feel that that is enough reward then we can remove those too if it would make you feel better.

Honestly, I think that floppyjr has the right idea as to how to reward everyone without making anyone feel left out and with actually giving proper rewards for people who do more than just dailies.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Xavos.9357

Xavos.9357

I see where Anet is going with this, people who do their dailies add player base to the game, and they add traffic, Anet wants us to play the game, because this has no sub your not forced to play it because your actually not losing money because your not playing it, you can log in anytime you want, so they reward the players who plays the game at a daily basis

Xavos – Guardian
Rasz Algethi – Hunter
Fort Aspenwood

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Posted by: Tobbygnome.6793

Tobbygnome.6793

AH ok i getcha now, you want ‘better’ rewards than titles and back pieces becoz it’s not fair that dailys give better ones and AP at the same time when they take 5 mins, sorry i didn’t read the entire thread it kind of repeats x50 times over you can’t blame me.

I don’t personally feel any certain way towards this discussion i’m just trying to figure out what the big fuss is about, they’re just achievement point after all, hehe.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

AH ok i getcha now, you want ‘better’ rewards than titles and back pieces becoz it’s not fair that dailys give better ones and AP at the same time when they take 5 mins, sorry i didn’t read the entire thread it kind of repeats x50 times over you can’t blame me.

I don’t personally feel any certain way towards this discussion i’m just trying to figure out what the big fuss is about, they’re just achievement point after all, hehe.

Less about fair and more about getting people to experience more of the game, but yah.

Honestly I know what I’d prefer, but either way it is a good thing for everyone regardless.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Tobbygnome.6793

Tobbygnome.6793

What if they made the most epic items up near the 10k AP mark anyway, people who have just done dailys for a year now would only have between 1800-3600 from dailys.

Like me i do dailys everyday and i only sit at like 2600 AP something low like that, if the new system said i needed 8k to unlock something i wanted i wouldn’t want to do dailys for the next 2 years to unlock it xD, i would still go and experience more of the game, daily AP is not enough, and that’s fine with me i will be happy doing achievements to unlock items, so i don’t really see that as being the problem either. :P ?

Please explain o/ ty

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Posted by: GoddessHrist.8472

GoddessHrist.8472

I just think it would be better to have unique awards for achievements that don’t already have intrinsic rewards to them as the dailies already have in the form of laurels.

So what is the reward for doing all the dailies instead of just the 5 easiest? If not tied to achievement points, then what?

If daily achievement points become relatively worthless, there will be no reason to earn them all. Why eliminate another way for ambitious players to distinguish themselves?

(edited by GoddessHrist.8472)

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Posted by: akamon.2769

akamon.2769

again, i fail to see the point being made of those who are asking for dailies not to count, and pointing themselves out to be one of the few with highest achievements points…

I’d think the same even if my current points were reset. I just feel that there should be reward for doing the non-daily achievements, and were the dailies to be counted then that would be rewarding those points double. Maybe just put less weight to the daily points?

Note: I’ve done most all the dailies and monthlies since they were implemented. Not counting them would massively lower my count as well. And as I don’t really PvP or WvW, my count would fall much more than many others.

gotcha. thanks for the response. i think you hit a quite important point here. a good balance could be reached here if achievements were weighted more sensibly. i quite like that idea.

i think dailies / monthlies should still count, and can be for those who only have some time to log in to play say, an hour or two every other day, may not want to spend time hunting down jumping puzzles or tryign to do tricky boss achieves. they may not get a lot of points, but surely, still accumulating them.

while those who’ve spent hours upon hours attaining their 5th legendary, or amassed a lot of gold to attain The Emperor title, or hunted down 1,000 Giants should get more achievement points.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: SynfulChaot.3169

SynfulChaot.3169

What if they made the most epic items up near the 10k AP mark anyway, people who have just done dailys for a year now would only have between 1800-3600 from dailys.

Like me i do dailys everyday and i only sit at like 2600 AP something low like that, if the new system said i needed 8k to unlock something i wanted i wouldn’t want to do dailys for the next 2 years to unlock it xD, i would still go and experience more of the game, daily AP is not enough, and that’s fine with me i will be happy doing achievements to unlock items, so i don’t really see that as being the problem either. :P ?

Please explain o/ ty

Just under half of my achievement points, and the largest percentage of them, come from my dailies and monthlies. And as the game goes on, more and more of those points will come from that category. At 8k+, I feel confident in saying that a great majority of a player’s points would be dailies and monthlies.

I just think it would be better to have unique awards for achievements that don’t already have intrinsic rewards to them as the dailies already have in the form of laurels.

So what is the reward for doing all the dailies instead of just the 5 easiest? If not tied to achievement points, then what?

If daily achievement points become relatively worthless, there will be no reason to earn them all. Why eliminate another way for ambitious players to distinguish themselves?

Ambitious players can distinguish themselves though pointing out how high their personal total is on the leaderboards if that is what they need to feel good. Not havign them count towards overall rewards would not make the points be any more or less worthwhile then they are right now.

Players, if daily/monthly points count, will never need to touch any other achievement category and will be able to unlock all rewards simply from dailies and monthlies. If the point is to get people to play more of the game then that point will fail. Per time spent dailies and monthlies award the most amount of points and already award the player with laurels.

Now if you want all rewards to be based entirely on dailies and monthlies, then yes, they should count. If you want rewards to be based on how much of the game that a player has actually experienced, then they should not.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: deviller.9135

deviller.9135

First if you said NEW PLAYER CANNOT COMPETE IN ACHIEVEMENT, why we only DISABLE DAILY AND MONTHLY.

We should DISABLE ALL ACHIEVEMENT IN PARTICULAR NON-PERMANENT EVENT, such as LIVING WORLD ACHIEVEMENT.

If we do this, I bet all NEW PLAYER CAN COMPETE IN ACHIEVEMENT.

But do you want to ? If you said NO, your argument NEW PLAYER CANNOT COMPETE IS NOT VALID.

Regardless easy or not daily achievement, it still need you to do something. People want only do 1, fine, 5, fine, 18 ? fine. No one force you after all.

Second: Daily and monthly achievement can be used by ANET to force people to play the game. Why ? Lets say if AP is maxed (without daily) to 10k and the reward stop there, there will be no more progression (and people will whine again). Now if daily/monthly is not capped, ANET can make a AP reward for more than 10k (and with ridiculous amount of AP so you need to finish all daily achievement and monthly achievement to get next tier reward). It will indirectly force people to play the game.

And last: Daily achievement will look so worthless to a hardcore player who can almost play the game 6+ hours in RL but it becomes valuable to a casual player who can only play less than that. (if you want to farm daily, its fine, but you will never get to 10k faster. You still need to do other achievements anyway. (10k/20 (lets round its up) = 500 days, put monthly in calculation, still need almost 6 months to get 10k and you need to do PvP, WvW, and PvE to achieve that. If you dont, it will take more than 6 months to get that.).

(edited by deviller.9135)

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Posted by: Tobbygnome.6793

Tobbygnome.6793

But i will still be doing a lot of achievements and exploring anyway if i needed 8-10k AP \o/ atm 2600 is very low even when i’ve played the game since release so it would take me a very long time doing just dailys to reach 8k+ >< or i could do achievements which don’t have a daily cap, and get them faster that way. o/

Still not seeing the problem here ^^

Also, dailys can be really good, if not the best way of generating daily traffic in-game (like that guy said above) , like Mr.WvW who never does events but wants the daily achievement for side-kick events, goes into Queensdale and does some events even when he’s already completed his 5 dailys for the chest. :>

How is that not making people involved in the game any less than a guy in the middle of some ocean killing 100 fish. :P

(edited by Tobbygnome.6793)

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Posted by: SynfulChaot.3169

SynfulChaot.3169

If dailies/monthlies are to be included, we will see very high point totals required for some categories. It won’t necessarily push people to try different things in the game, though, as a majority of your points will be from dailies and monthlies.

If they are not, the point totals needed for the gear will be much lower but they will push players into trying out more aspects of the game.

Both are acceptable solutions. I lean towards the latter as it would get more people to try out more of the game, but I cannot fault them for going for the first if they so choose to.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Tobbygnome.6793

Tobbygnome.6793

It won’t necessarily push people to try different things in the game, though, as a majority of your points will be from dailies and monthlies.

With all due respect, it will indeed still push us to try new things if we want to unlock items without it taking a year :P

Hopefully we won’t have to do every single achievement becoz i personally hate dungeons in this game xD but i’ll still go get farmy achievements if Anet will let me since they don’t really like farming, hmm maybe that’s why they made Dailys give AP, becoz they don’t want their game to be about farming.

Who knows \o/

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Posted by: deviller.9135

deviller.9135

If dailies/monthlies are to be included, we will see very high point totals required for some categories. It won’t necessarily push people to try different things in the game, though, as a majority of your points will be from dailies and monthlies.

If they are not, the point totals needed for the gear will be much lower but they will push players into trying out more aspects of the game.

Both are acceptable solutions. I lean towards the latter as it would get more people to try out more of the game, but I cannot fault them for going for the first if they so choose to.

You dont need second case, people always want to get their rewards as fast as they can. With freaking high AP needed, people will seek another way to get AP, which is do other achievement beside daily/monthly.

Meanwhile if you have hit the maximum AP there (non daily/monthly), you should wait for next content to be released.

(edited by deviller.9135)

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Like I said, it will depend what ArenaNet’s intentions are. Whether it will be high numbers that are mostly dailies/monthlies or lower numbers that are based on everything else.

As we don’t know which direction they have decided on or how high a point total will be required for anything (just because people are at 10k+ on the leaderboards does not mean that that will be a tier), we can do nothing but wait and see how they choose to implement it.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: GoddessHrist.8472

GoddessHrist.8472

Players, if daily/monthly points count, will never need to touch any other achievement category and will be able to unlock all rewards simply from dailies and monthlies. If the point is to get people to play more of the game then that point will fail. Per time spent dailies and monthlies award the most amount of points and already award the player with laurels.

Now if you want all rewards to be based entirely on dailies and monthlies, then yes, they should count. If you want rewards to be based on how much of the game that a player has actually experienced, then they should not.

Living Story achievements award more points per unit of time played.

If greater motivation is needed for the core achievements, then award titles or increase the number of points given. But don’t reduce the available options for earning points or make one point better than another. Points are points.

Why do you want to force players to play content they don’t want to? If someone wants to wait for years to earn enough points from dailies, why is that a problem?

I want more player choice, not less…

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Category – reward
xxx AP on Monthly/Daily Category – different endless tonics
xxx AP on Dungeon/Fractal related Category – Armor set / weapons
xxx AP on WvW related Category – Armor set / +world XP bonus
xxx AP on general PVE – mini pets / Armor set / weapons / MF bonus
xxx AP on PvP – cool finishing moves / Armor set

In one of the housing threads, the idea came up to gain wall-mountable trophies for slayer achievements: Dolyak head, etc. for non-sentient races, and armor/weapon pieces for sentient races.

I really liked that!

I don’t think the entire idea of basing rewards and bonuses on specific achievements is too far-fetched; it is essentially what they’ve been doing with the living story ones for the last 3 chapters.

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Posted by: Xenlai.8694

Xenlai.8694

Players, if daily/monthly points count, will never need to touch any other achievement category and will be able to unlock all rewards simply from dailies and monthlies. If the point is to get people to play more of the game then that point will fail. Per time spent dailies and monthlies award the most amount of points and already award the player with laurels.

Now if you want all rewards to be based entirely on dailies and monthlies, then yes, they should count. If you want rewards to be based on how much of the game that a player has actually experienced, then they should not.

Living Story achievements award more points per unit of time played.

If greater motivation is needed for the core achievements, then award titles or increase the number of points given. But don’t reduce the available options for earning points or make one point better than another. Points are points.

Why do you want to force players to play content they don’t want to? If someone wants to wait for years to earn enough points from dailies, why is that a problem?

I want more player choice, not less…

And that’s exactly why the daily AP need to be capped. Players feel forced to do their daily as its the fastest and ONLY viable way of gaining AP.
Casuals will not be affected as they will never be able to reach the cap. I really don’t see the problem of implementing this.

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Posted by: Xenlai.8694

Xenlai.8694

Category – reward
xxx AP on Monthly/Daily Category – different endless tonics
xxx AP on Dungeon/Fractal related Category – Armor set / weapons
xxx AP on WvW related Category – Armor set / +world XP bonus
xxx AP on general PVE – mini pets / Armor set / weapons / MF bonus
xxx AP on PvP – cool finishing moves / Armor set

In one of the housing threads, the idea came up to gain wall-mountable trophies for slayer achievements: Dolyak head, etc. for non-sentient races, and armor/weapon pieces for sentient races.

I really liked that!

I don’t think the entire idea of basing rewards and bonuses on specific achievements is too far-fetched; it is essentially what they’ve been doing with the living story ones for the last 3 chapters.

I like the idea of trophies! Reminds me of GW1 HoM

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Posted by: GoddessHrist.8472

GoddessHrist.8472

And that’s exactly why the daily AP need to be capped. Players feel forced to do their daily as its the fastest and ONLY viable way of gaining AP.
Casuals will not be affected as they will never be able to reach the cap. I really don’t see the problem of implementing this.

No, one is choice (daily vs core achievements) and the other isn’t. Please explain what choice I have if I’ve done all the core achievements I’m interested in but need more points.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

No, one is choice (daily vs core achievements) and the other isn’t. Please explain what choice I have if I’ve done all the core achievements I’m interested in but need more points.

If the system implemented does not count daily/monthly points, then it will not require points that are not there. You won’t need those points.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: GoddessHrist.8472

GoddessHrist.8472

No, one is choice (daily vs core achievements) and the other isn’t. Please explain what choice I have if I’ve done all the core achievements I’m interested in but need more points.

If the system implemented does not count daily/monthly points, then it will not require points that are not there. You won’t need those points.

So let’s imagine a hypothetical solo player who doesn’t like endless grind. Dungeon achievements are no good for a solo player, Slayer and Weapon Master take forever to max, Fashion requires a ton of gold. Is this guy screwed over or will the points required be extremely low? Will he be forced to complete a bunch of achievements that don’t interest him?

Including daily points expands player choice.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

No, one is choice (daily vs core achievements) and the other isn’t. Please explain what choice I have if I’ve done all the core achievements I’m interested in but need more points.

If the system implemented does not count daily/monthly points, then it will not require points that are not there. You won’t need those points.

So let’s imagine a hypothetical solo player who doesn’t like endless grind. Dungeon achievements are no good for a solo player, Slayer and Weapon Master take forever to max, Fashion requires a ton of gold. Is this guy screwed over or will the points required be extremely low? Will he be forced to complete a bunch of achievements that don’t interest him?

Including daily points expands player choice.

So … you’re saying you want all the good rewards, but don’t want to consider trying anything new to get them? That’s like saying you want the WvW armor set but don’t want to do WvW.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Tobbygnome.6793

Tobbygnome.6793

GoddessHrist, Anet have a philosophy against farming, so whatever they do, that Solo player should be A-OK o/

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Posted by: GoddessHrist.8472

GoddessHrist.8472

So … you’re saying you want all the good rewards, but don’t want to consider trying anything new to get them? That’s like saying you want the WvW armor set but don’t want to do WvW.

That’s a poor analogy. WvW armor is tied to WvW in general and there are many ways to earn Badges of Honor within WvW. Your method of requiring core achievements would be like requiring X number of towers capped, X number of dolyaks killed, and X number of players killed in order to buy the armor. If I want to only solo supply camps, I can still eventually earn enough Badges to buy the armor. I have player choice.

If you go re-read the post on Achievement Point Rewards, you’ll see statements like “Every point that you’ve earned while adventuring across Tyria will count towards exciting rewards.” This is a system for rewarding achievement points in general, not specific subsets of achievements like the system you are trying to create.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

So … you’re saying you want all the good rewards, but don’t want to consider trying anything new to get them? That’s like saying you want the WvW armor set but don’t want to do WvW.

That’s a poor analogy. WvW armor is tied to WvW in general and there are many ways to earn Badges of Honor within WvW. Your method of requiring core achievements would be like requiring X number of towers capped, X number of dolyaks killed, and X number of players killed in order to buy the armor. If I want to only solo supply camps, I can still eventually earn enough Badges to buy the armor. I have player choice.

If you go re-read the post on Achievement Point Rewards, you’ll see statements like “Every point that you’ve earned while adventuring across Tyria will count towards exciting rewards.” This is a system for rewarding achievement points in general, not specific subsets of achievements like the system you are trying to create.

It is just something that I am suggesting. As it stands right now, a large majority of points comes from dailies. As time progresses, that majority will only get larger until it is almost entirely from dailies. Now I have no problem with this, I do think it would be a bit of a misnomer to call it just ‘Achievement Point Rewards’ if in reality it is ‘Daily Achievement Point Rewards’ with a slight bonus if you did anything else.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer