Disappointed..
So, you are one of those people that do stuff for the rewards rather than the actual content?
Why assume they are building the game around people like that?
Krall Peterson – Warrior
Piken Square
So, you are one of those people that do stuff for the rewards rather than the actual content?
Why assume they are building the game around people like that?
Of course i do stuff for rewards..its a game..you get rewarded in games for completing objectives right?
Of course i do stuff for rewards..its a game..you get rewarded in games for completing objectives right?
Personally I don’t really care much about the reward but rather do stuff for the story and in order to get involved in the world.
Krall Peterson – Warrior
Piken Square
You forgot that after event quartz node in home instances will be only way to obtain that material – and that one is only one that have a chance to “critical succes” that gives You charged crystal
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
Of course i do stuff for rewards..its a game..you get rewarded in games for completing objectives right?
Personally I don’t really care much about the reward but rather do stuff for the story and in order to get involved in the world.
It is possible for some people to pursue both of the listed objectives here. It’s not an either or choice and if it was, I would not be playing this game.
Fate is just the weight of circumstances
That’s the way that lady luck dances
Of course i do stuff for rewards..its a game..you get rewarded in games for completing objectives right?
Personally I don’t really care much about the reward but rather do stuff for the story and in order to get involved in the world.
Well, even if you don’t care, game designers are acutely aware of reward in gaming and focus a great deal of attention there. Why? Because humans are wired for reward and game developers want to engage the player in a meaningful way. In gaming, there are intrinsic rewards in the gameplay itself and extrinsic rewards (loot). Both are essential in making a successful game (in this genre) with human beings as a target audience. To suggest that reward, intrinsic or extrinsic, is unimportant, would be to misunderstand the significance of reward in gaming.