Dislaimer – i just thought this was interesting and I’m not trying to call anyone out or get anyone in trouble.
I’m curious what Arena Net’s thought process is and reasons behind some decisions about trading post economics. Fair warning I trade markets for a living so some of this draws on personal knowledge. . This will be very long, there will be a TL/DR at the end if this bores you, and some wild kitten guesses and accusations all in good fun. This is not a rant, I love the game, and I’m just a little geeky about these things. There will also be some math. Here are some things I’ve noticed (I’ll use the precursor market as an example where I’ve seen first hand what is up)
1. The precursor market is controlled and rigged externally, either by a person with a lot of time who wants to make a small (IMO) amount of money or a gold farmer outfit with access to cheap labor who wants to do the same. The amount of money they extract (real life money) is pretty small for the irritation they cause the player base (IMO)
2. The way the trading post works encourages wide spreads and makes it much easier to rig due to the way it’s set up. Specifically the listing fee and the selling fee, and the fact that you cannot change prices.
3. This causes (artificially) wider spreads for players wanting to buy and sell items that accrues as (RL) profit to the ones rigging the market.
Markets by nature are efficient if the number of regulatory impediments to price discovery and liquidity is low. The opposite is also true. IN GW2 there are a few notable things that make the markets inefficient and subject to manipulation. First, most markets have 2 expenses that cause friction to trading – commission and regulatory duty. Commission usually accrues to the broker helping you sell – in GW2 this doesn’t exist because everyone is their own broker.
The second, regulatory duty, is a tax that is levied by the regulator, be it the NYSE or the HKSE or whatever. In guild wars we have two – a flat tax of 10 percent when you trade (high but whatever, doesn’t matter) and a 5% listing fee that is only borne by the seller. The listing fee is the issue, but only because you cannot change your offer price.
In any market I’m aware of If you haven’t traded you can cancel or change your bid/offer without penalty. In GW2 you can cancel your offer(with penalty 5%) , can cancel a bid with no penalty, and cannot change either your bid or offer once posted.
Markets are more efficient when there are no frictions for placing, amending or cancelling bids and offers. More efficiency means tighter spreads (the spread is the difference between what people are willing to pay and where people are willing to sell). The spread accrues to the “market maker” and in this case it accrues to whoever is controlling/rigging the precursor market. TIGHTER SPREADS MEANS BETTER PRICES FOR THE LITTLE GUY.
Since the listing fee for sellers is so big, a normal person cannot make a mistake, it’s too costly. Say you get Dawn and you want to sell and the market is 550-625 ( a spread of 75 gold).
You will notice there are a huge amount of bids and just a few offers. This is because the rigger controls the supply. The highest bid will ALWAYS be the rigger. The lowest offer will ALWAYS be the rigger. (I shouldn’t have said always because they are not probably on 24-7). In an efficient market if the market is 575-625 and you would sell for 600 you just list for 600. In GW2 however if you list for 600 they just list for 599 and you are out 30 gold that you will never get back. He doesn’t care if people sell on the bid side – he knows what size of inventory he wants and he knows the market will always grow.
The rigger then drops his bid. The spread remains the same or close to it. The seller cannot compete twice on the offer (lower his bid – he cant afford ANOTHER 30 gold) – what will happen after a period of time is he will take away his offer and sell on the (often rigger’s) bid who then relists it at the offer side of the spread – he makes the spread, the players loses his 30 gold (TWICE – hitting the bid costs you 15%), and the rigger makes the spread between the bid and offer.
There is nothing wrong with this per se in the real world – but this is just a game. The rigger makes the spread and then sells the profit on a gold site (gold site gold sells for about 15-20% less than in game gem store gold – it varies).
I haven’t done the math on what I think they take out of the system in RL money, but it’s not much but Imagine it’s a normal part of their profit from running a gold farmer biz.