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Posted by: Rouven.7409

Rouven.7409

(…)What, isn’t the fact that Anet made Legendary requirements so steep (~800G just without the precursors) and made precursors incredibly rare not indicative of their design choice?

It’s okay to hold an opinion that it’s too hard or too expensive. But that’s how the system is built and the system is working as intended. You can not like the system, but Anet deliberately designed the system this way. So you can infer pretty easily what Anet’s intentions are. (…)

You are limiting your point of view by not accepting the larger picture, instead justifying your opinion with the existing situation and presenting that as a fact.
While you can infer intentions based on the system today, you cannot estimate if the results of that system come close to the desired effect.
The desired effect will not be limited to purely economic aspects, based on the presumption that this is a game and to be played for fun. This intention (for it to be fun) seems to be clear and has been confirmed even when just purely looking at the economic aspect.
How to balance everything is a different matter.

If the system was perfect, with no room for improvement, there would be no need to

- “watch it”
- talk about an intended “scavenger hunt”

Even the drop rate (of precursors) was according to Anet raised back in Nov if I recall correctly. Consider as well comments in the past on how Anet was surprised on how certain aspects played out. Consider as well continued alternate means of acquiring materials (laurels, jewel box).

The single intention (from my point of view) is to provide a long term goal that is achievable by everyone.

This is work in progress and we provide feedback on how we perceive it, no one is helped by stating “facts” on a topic this complex. “No mounts” is a pretty clear answer and I understand people pointing towards that. “Legendaries only for 1% and superhard to work for” is for the most part an opinion based on interpretation.

This post was not intended to sound harsh, but to provide a better ground for discussion, food for thought if you so will. Fact is, the glass is half empty/full. Both answers are logical.

Personally I don’t even look at the TP prices anymore. This will not be my way of acquiring such a weapon. But I could look at it as a “measuring stick” – since it is a pretty obvious number that I can check. I wouldn’t know if 100 rare items thrown into the big bucket will yield a result and as such I could not really tell if I made progress.

What could help would be to make those other aspects more visible – that way looking at the TP might translate better into “it’s an alternative way, not the only one”.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: Surferboy.1649

Surferboy.1649

well, I don’t think that there would be still that much complains if the scavenger hunt would be implemented, because there is a way to finish the legendary.
I don’t care whether it takes 1 month. The hunt is something where you can get what you need with 100% certainty and without farming all day and night. That’s what I’m waiting for. But until this is released I think we have a reason to complain.

And yeah it’s true: Everyone can get a precursor, because there will be a time when demand and offer will be equal. But is it really intended to farm until you can’t remember what was fun in that game? Apparently not, because Anet itself posts, that they are monitoring the situation.

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Posted by: Vol.5241

Vol.5241

It just irritates me that people keep on complaining over and over again. Perhaps a way to end the complaints would be for Anet to stealth nerf all Precursors, and make them Account Bound? But only after they implement the “scavenger hunt” idea.

Players are still going to complain about precursors. No matter what ArenaNet does, it will irritate players and they will complain.

If they made precursors Account Bound after / at the same time as the scavenger hunt, people will complain that Anet took away one of the ways to get a precursor….even though they didn’t like the price of it on the Trading Post anyway.

I’m looking forward to a scavenger hunt for precursors and I hope it’s really time consuming. I hope it spans multiple areas in the game, covering tons of Dynamic Events, dungeons, Champions, etc. I hope that we have to go to far reaches of the world to find hidden passages, underwater relics and/or to the tops of mountains.

I LOVED the Black Moa Chic scavenger hunt in GW1 and think something along those lines, but about 10 times longer, would be amazing.

I hope it’s essentially another piece instanced content, just difficult enough to keep most players from completing it, but where you can have friends help you. That way, people can still sell precursors to hopeless people for ridiculous sums of gold. >_>

Okay, I don’t actually hope that, but it would make me laugh my kitten off. . .

Then people will complain that it’s too hard and that they are closing ‘end game’ from casuals.

[Permabanned on Forums]
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Posted by: Essence Snow.3194

Essence Snow.3194

The reason why (imo) is because it is one of them that inflates by more than most that are grinding/playing game content can make in an equivalent amount of time. Ergo working towards it via those means seems like it’ll never reach an end.

Ofc that’s just my opinion.

In terms of manipulating…..I wouldn’t underestimate the nature of people. I’m sure there are some out there who’s just reward is watching ppl squirm on here ranting about the prices.

Looking at the charts for Dusk in spidy, it looks like it averages about 100g increase per month. That is, if you ignore the spikes up and down, the average price range seems to increase about 100g. Are you really arguing that most players can’t average 3g a day?

Taking into consideration that most don’t liquidate everything they gain and thus do not enter that into the equation and have other expenses…….I wouldn’t say they “can’t”…but “don’t”…yeah, I’ll argue that.

We…forum posters…are not indicative of the majority of the player base. We tend to be more……ummmm….dedicated/addicted? I dare venture to say the majority of players spend their time in open world doing story lines, hearts, events, etc, which we know does not pan out in terms of a “hourly wage” if you will.

Serenity now~Insanity later

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Posted by: Kilrain Daggerspine.6843

Kilrain Daggerspine.6843

I think the basis of all those discussions is: Who of the player base should be able to get a Legendary.

On the one hand there are Vol., Ursan and Goldi, who say they should just be available for the most hardworking players.
On the other hand there are players like me, who started with their legendary a long time ago, when we had no idea how it would develop and who are now sitting on their gifts without precursors. And so we can’t understand why we shouldn’t get our legendary after we spent many hundreds of hours working for the gifts.

Well in fact, I can totally unterstand guys like Vol., but it’s not my opinion.
And as long as Anet doesn’t give a statement about who shall be supposed to get a legendary the discussions will go on.

And then theres the third group called arena net that claimed legendarys would be a longterm goal that anyone could achive.

When prices of precursors go up faster then what the average player can make, that really isnt true..

and yes “anyone can get precursors from mystic forge”, but that comment makes about as much sense as saying “anyone can become a millionaire by playing the lottery”

I don’t mind paying out of my nose to get a precursors, my problem with it is that the price will continue to rise at a more rapid rate then what most players can keep up with, let alone casual players.

Saying that legendaries should only be a goal for hardcore players is completly unreasonable, and like I said before it goes against what arena net themselves have said in the past.

And yes lures, I will argue that casual wont be able to keep up with 3g a day, some days they only got a hour or two, other days they don’t get to log on at all.

Hell, easter is coming up.. should casuals cancel theyr vacations so that the gold they earned the last few weeks isnt less then what the precursors rise during theyr vacation?

Does that sound reasonable to you?

(edited by Kilrain Daggerspine.6843)

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Posted by: Ursan.7846

Ursan.7846

@Rouven

Anet’s general intention is pretty clear when they made Legendaries that hard to get. Putting it together with Mike O’Brien’s “thousand hour grind” quote, it’s pretty safe to assume that their intention was to make this item very hard to get.

Whether its perfectly tuned or not? I don’t dare claim to know what Anet’s intentions are. But regardless, the general intention remains the same. Of course everyone can achieve it. It just takes people an asslong time to get it. And that is by design.

Anet may want 1% of population to have it, instead of 0.5%. Which is okay, but it doesn’t change the fact that it’s still pretty kitten hard to get.

When prices of precursors go up faster then what the average player can make, that really isnt true..

Lures actually has a very good point. Precursor prices (the most desired ones obviously, because that’s what everyone talks about.) are going up at around 100G/month. Look at the threads in this forum detailing how you can get 3G/hour. that’s just one hour of play in a day, 30 hours in a month. So if you play any more than that, you’ll easily outpace the rate at which precursor prices are increasing.

This is also working under the assumption that precursor prices will increase forever, which is a HUGE assumption.

BTW, just because because a casual player doesn’t play enough to get it, doesn’t mean he CANNOT get it. He can, but he just chooses not to play this game much due to various reasons (life, work can be anything).

(edited by Ursan.7846)

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Posted by: WheezerX.4367

WheezerX.4367

ITT: We whine about cosmetics.

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Posted by: Kilrain Daggerspine.6843

Kilrain Daggerspine.6843

@Rouven

Anet’s general intention is pretty clear when they made Legendaries that hard to get. Putting it together with Mike O’Brien’s “thousand hour grind” quote, it’s pretty safe to assume that their intention was to make this item very hard to get.

Whether its perfectly tuned or not? I don’t dare claim to know what Anet’s intentions are. But regardless, the general intention remains the same. Of course everyone can achieve it. It just takes people an asslong time to get it. And that is by design.

Anet may want 1% of population to have it, instead of 0.5%. Which is okay, but it doesn’t change the fact that it’s still pretty kitten hard to get.

When prices of precursors go up faster then what the average player can make, that really isnt true..

Lures actually has a very good point. Precursor prices (the most desired ones obviously, because that’s what everyone talks about.) are going up at around 100G/month. Look at the threads in this forum detailing how you can get 3G/hour. that’s just one hour of play in a day, 30 hours in a month. So if you play any more than that, you’ll easily outpace the rate at which precursor prices are increasing.

This is also working under the assumption that precursor prices will increase forever, which is a HUGE assumption.

BTW, just because because a casual player doesn’t play enough to get it, doesn’t mean he CANNOT get it. He can, but he just chooses not to play this game much due to various reasons (life, work can be anything).

1: precursors as is now, will indeed increase for ever, as gold will never stop dropping in value.

2: It is not unusual for casuals to play as little as 5-6 hours a week.

3: thats 30 hours a month just to keep up with the price increase, this dosnt sound strange/unreasonable to anyone?

4: Yes it actually mean casuals cannot get it, without sacreficing real life time, which again means they are no longer casuals.

WheezerX, its a game, everything is cosmetics and numbers

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Posted by: Minion of Vey.4398

Minion of Vey.4398

@Rouven

Anet’s general intention is pretty clear when they made Legendaries that hard to get. Putting it together with Mike O’Brien’s “thousand hour grind” quote, it’s pretty safe to assume that their intention was to make this item very hard to get.

Whether its perfectly tuned or not? I don’t dare claim to know what Anet’s intentions are. But regardless, the general intention remains the same. Of course everyone can achieve it. It just takes people an asslong time to get it. And that is by design.

Anet may want 1% of population to have it, instead of 0.5%. Which is okay, but it doesn’t change the fact that it’s still pretty kitten hard to get.

When prices of precursors go up faster then what the average player can make, that really isnt true..

Lures actually has a very good point. Precursor prices (the most desired ones obviously, because that’s what everyone talks about.) are going up at around 100G/month. Look at the threads in this forum detailing how you can get 3G/hour. that’s just one hour of play in a day, 30 hours in a month. So if you play any more than that, you’ll easily outpace the rate at which precursor prices are increasing.

This is also working under the assumption that precursor prices will increase forever, which is a HUGE assumption.

BTW, just because because a casual player doesn’t play enough to get it, doesn’t mean he CANNOT get it. He can, but he just chooses not to play this game much due to various reasons (life, work can be anything).

1: precursors as is now, will indeed increase for ever, as gold will never stop dropping in value.

2: It is not unusual for casuals to play as little as 5-6 hours a week.

3: thats 30 hours a month just to keep up with the price increase, this dosnt sound strange/unreasonable to anyone?

4: Yes it actually mean casuals cannot get it, without sacreficing real life time, which again means they are no longer casuals.

WheezerX, its a game, everything is cosmetics and numbers

Gold will indeed stop dropping in value eventually.

The TP tax as a percentage sees to it. The more things cost, the more money disappears per sale due to the 15% cut the TP takes. Meanwhile, gold entering the game stays about the same. Still get the same coin from completing events, vending trash, completing dungeons and all that. Eventually, the TP tax overtakes the money entering the game and total money in circulation must drop until equilibrium is restored. I don’t think it’s that far off from doing so already.

Precursor prices are also capped by how much it costs to make rares/exotics to throw in the MF. If precursors cost 2000g and t5 mats cost today’s prices, there’d be little reason to not continuously craft rares and make precursors to sell for profit. If t5 mat prices went up accordingly to accomodate precursors costing 2000g (Lets say, to 7s) then we’re talking more expensive transactions as people sell those drops to people wanting to use them for crafting rares, yanking more money out of the economy than now (Over 1s disappearing from the game per t5 mat someone buys off the TP). Not sustainable, people use t5 mats for other things and would buy less of them and farm more, lowering price. Much like how if Tomatoes IRL started costing $5 each, it’d be a lot more attractive for people to start growing tomatoes in the garden instead of buying them at the grocery store.

Not to mention several hundred g leaving the game via the 15% tax every time one precursor sold.

(edited by Minion of Vey.4398)

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Posted by: Charismatic Harm.9683

Charismatic Harm.9683

Gold will indeed stop dropping in value eventually.

The TP tax as a percentage sees to it. The more things cost, the more money disappears per sale due to the 15% cut the TP takes. Meanwhile, gold entering the game stays about the same. Still get the same coin from completing events, vending trash, completing dungeons and all that. Eventually, the TP tax overtakes the money entering the game and total money in circulation must drop until equilibrium is restored. I don’t think it’s that far off from doing so already.

Precursor prices are also capped by how much it costs to make rares/exotics to throw in the MF. If precursors cost 2000g and t5 mats cost today’s prices, there’d be little reason to not continuously craft rares and make precursors to sell for profit. If t5 mat prices went up accordingly to accomodate precursors costing 2000g (Lets say, to 7s) then we’re talking more expensive transactions as people sell those drops to people wanting to use them for crafting rares, yanking more money out of the economy than now (Over 1s disappearing from the game per t5 mat someone buys off the TP). Not sustainable, people use t5 mats for other things and would buy less of them and farm more, lowering price. Much like how if Tomatoes IRL started costing $5 each, it’d be a lot more attractive for people to start growing tomatoes in the garden instead of buying them at the grocery store.

Not to mention several hundred g leaving the game via the 15% tax every time one precursor sold.

It’s amazing to me that no matter how many times arguments like this are made, players STILL don’t understand. It’s probably less that they don’t understand and more they feel entitled to something they haven’t worked long enough to achieve.

Players rarely look at the game (economy in this case) as a whole….only how it affects them. They want to play a certain way and their way doesn’t allow for them to have all the pretty shinies that other players have. So, rather than changing the way they play, they complain at how unjust the game is. Also…most of the complaints I read are in regards to high end, luxury items that provide no more usefulness to the character wielding / wearing it.

If people were complaining that it was too difficult to outfit their character in Exotics, then maybe there would be something to discuss and debate, but as it is now, I don’t see those complaints.

Guild: Member of Charter Vanguard [CV]
Logic will never win an argument on the forums…..only a sense of entitlement will.

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Posted by: Essence Snow.3194

Essence Snow.3194

Gold will indeed stop dropping in value eventually.

The TP tax as a percentage sees to it. The more things cost, the more money disappears per sale due to the 15% cut the TP takes. Meanwhile, gold entering the game stays about the same. Still get the same coin from completing events, vending trash, completing dungeons and all that. Eventually, the TP tax overtakes the money entering the game and total money in circulation must drop until equilibrium is restored. I don’t think it’s that far off from doing so already.

Precursor prices are also capped by how much it costs to make rares/exotics to throw in the MF. If precursors cost 2000g and t5 mats cost today’s prices, there’d be little reason to not continuously craft rares and make precursors to sell for profit. If t5 mat prices went up accordingly to accomodate precursors costing 2000g (Lets say, to 7s) then we’re talking more expensive transactions as people sell those drops to people wanting to use them for crafting rares, yanking more money out of the economy than now (Over 1s disappearing from the game per t5 mat someone buys off the TP). Not sustainable, people use t5 mats for other things and would buy less of them and farm more, lowering price. Much like how if Tomatoes IRL started costing $5 each, it’d be a lot more attractive for people to start growing tomatoes in the garden instead of buying them at the grocery store.

Not to mention several hundred g leaving the game via the 15% tax every time one precursor sold.

It’s amazing to me that no matter how many times arguments like this are made, players STILL don’t understand. It’s probably less that they don’t understand and more they feel entitled to something they haven’t worked long enough to achieve.

Players rarely look at the game (economy in this case) as a whole….only how it affects them. They want to play a certain way and their way doesn’t allow for them to have all the pretty shinies that other players have. So, rather than changing the way they play, they complain at how unjust the game is. Also…most of the complaints I read are in regards to high end, luxury items that provide no more usefulness to the character wielding / wearing it.

If people were complaining that it was too difficult to outfit their character in Exotics, then maybe there would be something to discuss and debate, but as it is now, I don’t see those complaints.

I think it’s more about the disparity between using the tp vs not using the tp. Basically to gain any “high end” item use of the tp is must.

Serenity now~Insanity later

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

1: precursors as is now, will indeed increase for ever, as gold will never stop dropping in value.

2: It is not unusual for casuals to play as little as 5-6 hours a week.

3: thats 30 hours a month just to keep up with the price increase, this dosnt sound strange/unreasonable to anyone?

4: Yes it actually mean casuals cannot get it, without sacreficing real life time, which again means they are no longer casuals.

1 – Precursor prices should drop around the time the Scavenger Hunt comes out

3 & 4 – You make the mistake that there’s some imposed time frame in which to get a Legendary. It’s possible that a very casual player could still get theirs in a year or so. That’s taking into account any Precursor hunt.

In GW2, Trading Post plays you!

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Posted by: Vol.5241

Vol.5241

Gold will indeed stop dropping in value eventually.

The TP tax as a percentage sees to it. The more things cost, the more money disappears per sale due to the 15% cut the TP takes. Meanwhile, gold entering the game stays about the same. Still get the same coin from completing events, vending trash, completing dungeons and all that. Eventually, the TP tax overtakes the money entering the game and total money in circulation must drop until equilibrium is restored. I don’t think it’s that far off from doing so already.

Precursor prices are also capped by how much it costs to make rares/exotics to throw in the MF. If precursors cost 2000g and t5 mats cost today’s prices, there’d be little reason to not continuously craft rares and make precursors to sell for profit. If t5 mat prices went up accordingly to accomodate precursors costing 2000g (Lets say, to 7s) then we’re talking more expensive transactions as people sell those drops to people wanting to use them for crafting rares, yanking more money out of the economy than now (Over 1s disappearing from the game per t5 mat someone buys off the TP). Not sustainable, people use t5 mats for other things and would buy less of them and farm more, lowering price. Much like how if Tomatoes IRL started costing $5 each, it’d be a lot more attractive for people to start growing tomatoes in the garden instead of buying them at the grocery store.

Not to mention several hundred g leaving the game via the 15% tax every time one precursor sold.

It’s amazing to me that no matter how many times arguments like this are made, players STILL don’t understand. It’s probably less that they don’t understand and more they feel entitled to something they haven’t worked long enough to achieve.

Players rarely look at the game (economy in this case) as a whole….only how it affects them. They want to play a certain way and their way doesn’t allow for them to have all the pretty shinies that other players have. So, rather than changing the way they play, they complain at how unjust the game is. Also…most of the complaints I read are in regards to high end, luxury items that provide no more usefulness to the character wielding / wearing it.

If people were complaining that it was too difficult to outfit their character in Exotics, then maybe there would be something to discuss and debate, but as it is now, I don’t see those complaints.

I think it’s more about the disparity between using the tp vs not using the tp. Basically to gain any “high end” item use of the tp is must.

Of course not. My first legendary was from playing the TP. My second was from luck. My third was through hard grind. But for all three, I did all my hard work in the game to get all my items, whether that accounted for only 20% or 80% of the legendary cost.

Blaming it all on TP manipulation is just the easy way out to explain things.

[Permabanned on Forums]
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Posted by: Essence Snow.3194

Essence Snow.3194

Gold will indeed stop dropping in value eventually.

The TP tax as a percentage sees to it. The more things cost, the more money disappears per sale due to the 15% cut the TP takes. Meanwhile, gold entering the game stays about the same. Still get the same coin from completing events, vending trash, completing dungeons and all that. Eventually, the TP tax overtakes the money entering the game and total money in circulation must drop until equilibrium is restored. I don’t think it’s that far off from doing so already.

Precursor prices are also capped by how much it costs to make rares/exotics to throw in the MF. If precursors cost 2000g and t5 mats cost today’s prices, there’d be little reason to not continuously craft rares and make precursors to sell for profit. If t5 mat prices went up accordingly to accomodate precursors costing 2000g (Lets say, to 7s) then we’re talking more expensive transactions as people sell those drops to people wanting to use them for crafting rares, yanking more money out of the economy than now (Over 1s disappearing from the game per t5 mat someone buys off the TP). Not sustainable, people use t5 mats for other things and would buy less of them and farm more, lowering price. Much like how if Tomatoes IRL started costing $5 each, it’d be a lot more attractive for people to start growing tomatoes in the garden instead of buying them at the grocery store.

Not to mention several hundred g leaving the game via the 15% tax every time one precursor sold.

It’s amazing to me that no matter how many times arguments like this are made, players STILL don’t understand. It’s probably less that they don’t understand and more they feel entitled to something they haven’t worked long enough to achieve.

Players rarely look at the game (economy in this case) as a whole….only how it affects them. They want to play a certain way and their way doesn’t allow for them to have all the pretty shinies that other players have. So, rather than changing the way they play, they complain at how unjust the game is. Also…most of the complaints I read are in regards to high end, luxury items that provide no more usefulness to the character wielding / wearing it.

If people were complaining that it was too difficult to outfit their character in Exotics, then maybe there would be something to discuss and debate, but as it is now, I don’t see those complaints.

I think it’s more about the disparity between using the tp vs not using the tp. Basically to gain any “high end” item use of the tp is must.

Of course not. My first legendary was from playing the TP. My second was from luck. My third was through hard grind. But for all three, I did all my hard work in the game to get all my items, whether that accounted for only 20% or 80% of the legendary cost.

Blaming it all on TP manipulation is just the easy way out to explain things.

No where did I mention manipulation in that post. But that’s okay…keep trying I’ll slip up sooner or later.

Serenity now~Insanity later

(edited by Essence Snow.3194)

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Posted by: Charismatic Harm.9683

Charismatic Harm.9683

Gold will indeed stop dropping in value eventually.

The TP tax as a percentage sees to it. The more things cost, the more money disappears per sale due to the 15% cut the TP takes. Meanwhile, gold entering the game stays about the same. Still get the same coin from completing events, vending trash, completing dungeons and all that. Eventually, the TP tax overtakes the money entering the game and total money in circulation must drop until equilibrium is restored. I don’t think it’s that far off from doing so already.

Precursor prices are also capped by how much it costs to make rares/exotics to throw in the MF. If precursors cost 2000g and t5 mats cost today’s prices, there’d be little reason to not continuously craft rares and make precursors to sell for profit. If t5 mat prices went up accordingly to accomodate precursors costing 2000g (Lets say, to 7s) then we’re talking more expensive transactions as people sell those drops to people wanting to use them for crafting rares, yanking more money out of the economy than now (Over 1s disappearing from the game per t5 mat someone buys off the TP). Not sustainable, people use t5 mats for other things and would buy less of them and farm more, lowering price. Much like how if Tomatoes IRL started costing $5 each, it’d be a lot more attractive for people to start growing tomatoes in the garden instead of buying them at the grocery store.

Not to mention several hundred g leaving the game via the 15% tax every time one precursor sold.

It’s amazing to me that no matter how many times arguments like this are made, players STILL don’t understand. It’s probably less that they don’t understand and more they feel entitled to something they haven’t worked long enough to achieve.

Players rarely look at the game (economy in this case) as a whole….only how it affects them. They want to play a certain way and their way doesn’t allow for them to have all the pretty shinies that other players have. So, rather than changing the way they play, they complain at how unjust the game is. Also…most of the complaints I read are in regards to high end, luxury items that provide no more usefulness to the character wielding / wearing it.

If people were complaining that it was too difficult to outfit their character in Exotics, then maybe there would be something to discuss and debate, but as it is now, I don’t see those complaints.

I think it’s more about the disparity between using the tp vs not using the tp. Basically to gain any “high end” item use of the tp is must.

Of course not. My first legendary was from playing the TP. My second was from luck. My third was through hard grind. But for all three, I did all my hard work in the game to get all my items, whether that accounted for only 20% or 80% of the legendary cost.

Blaming it all on TP manipulation is just the easy way out to explain things.

No where did I mention manipulation in that post. But that’s okay…keep trying I’ll slip up sooner or later.

I don’t think he was suggesting that you were manipulating. I think he was stating that that’s the argument that most of the complainers use to explain their “point”.

Guild: Member of Charter Vanguard [CV]
Logic will never win an argument on the forums…..only a sense of entitlement will.

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Posted by: Mada.5319

Mada.5319

I think it’s more about the disparity between using the tp vs not using the tp. Basically to gain any “high end” item use of the tp is must.

I didn’t need to use the TP other than for selling junk and buying materials to get my legendary. Your statement is false.

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Posted by: Iures.2894

Iures.2894

@Rouven

Anet’s general intention is pretty clear when they made Legendaries that hard to get. Putting it together with Mike O’Brien’s “thousand hour grind” quote, it’s pretty safe to assume that their intention was to make this item very hard to get.

Whether its perfectly tuned or not? I don’t dare claim to know what Anet’s intentions are. But regardless, the general intention remains the same. Of course everyone can achieve it. It just takes people an asslong time to get it. And that is by design.

Anet may want 1% of population to have it, instead of 0.5%. Which is okay, but it doesn’t change the fact that it’s still pretty kitten hard to get.

When prices of precursors go up faster then what the average player can make, that really isnt true..

Lures actually has a very good point. Precursor prices (the most desired ones obviously, because that’s what everyone talks about.) are going up at around 100G/month. Look at the threads in this forum detailing how you can get 3G/hour. that’s just one hour of play in a day, 30 hours in a month. So if you play any more than that, you’ll easily outpace the rate at which precursor prices are increasing.

This is also working under the assumption that precursor prices will increase forever, which is a HUGE assumption.

BTW, just because because a casual player doesn’t play enough to get it, doesn’t mean he CANNOT get it. He can, but he just chooses not to play this game much due to various reasons (life, work can be anything).

1: precursors as is now, will indeed increase for ever, as gold will never stop dropping in value.

2: It is not unusual for casuals to play as little as 5-6 hours a week.

3: thats 30 hours a month just to keep up with the price increase, this dosnt sound strange/unreasonable to anyone?

4: Yes it actually mean casuals cannot get it, without sacreficing real life time, which again means they are no longer casuals.

WheezerX, its a game, everything is cosmetics and numbers

1. Already been covered, gold can’t really devalue without limit just due to percent-based gold sinks versus fixed incomes.

2. Okay, that’s about 22-27 hours a month. . .

3. Versus the 30 hours a month you’re quoting to keep up. Mind you, it’s about 33 hours a month if your average stays at 3g/hour. Of course, I don’t know about you, but if I only needed one item to finish my goal, I’d probably step up a bit to finish it. Note that 33 hours a month works out to just over 1 hour a day. For a long term goal, no, that’s not unreasonable at all. Especially since making more than 3g/hour is easily doable, even with those time constraints.

4. If sacrificing real life time to play makes you not a casual, then there are no casuals. They don’t exist, and you’re silly for arguing on the behalf of mythical creatures. >_>

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Posted by: Pustulio.8207

Pustulio.8207

They need a totally new way to obtain the Precursors, plain and simple.

Why? Everyone can get a legendary eventually.

If everyone had one the name legendary would not be fitting.

Quote:

dev q&a november 16th quote: With Isaiah Cartwright:

The gap we’ve talked about is more the game in time we everyone to have achievable goals that players can look forward to. Legendary are very long term goals and we want to make sure they are layered in with other interesting goals a player can accomplished while on their way to finishing a legendary.

I specially highlighted the quote.
Source :
http://www.guildwarsinsider.com/qa-with-isaiah-cartwright/

Why, you ask?..because, it shouldn’t take any longer to get, than the “gifts” that go with it. I can name MANY people, that have been playing since LAUNCH, and crafted ALL THREE “gifts”, that have NOT received their precursor. No matter WHAT they do. Having precursors on an RNG system was a TERRIBLE idea, and NEEDS TO CHANGE…period.

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Posted by: Essence Snow.3194

Essence Snow.3194

I think it’s more about the disparity between using the tp vs not using the tp. Basically to gain any “high end” item use of the tp is must.

I didn’t need to use the TP other than for selling junk and buying materials to get my legendary. Your statement is false.

I’m not sure to what means you thought I was referring, but by your own accord you used it to buy mats.

The preemptive sentence noting the disparity, sets up for the second one which follows. What I was referring: Trying to obtain all the materials w/o purchasing any on the tp (this includes wood, metal, t6, etc), is so disproportionate to buying them, that its is basically not accepted as practical at this point in time.

Serenity now~Insanity later

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Posted by: Ursan.7846

Ursan.7846

Why, you ask?..because, it shouldn’t take any longer to get, than the “gifts” that go with it. I can name MANY people, that have been playing since LAUNCH, and crafted ALL THREE “gifts”, that have NOT received their precursor. No matter WHAT they do. Having precursors on an RNG system was a TERRIBLE idea, and NEEDS TO CHANGE…period.

Have these people tried saving up money and buying it off the TP?

The non-precursor portion of the Legendary can be anything from 800-1000G. So I just kinda find it hard to believe that, if you were able to farm so much gold (or mats) to get everything else, you can’t muster the gold for the precursor?

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Posted by: Pustulio.8207

Pustulio.8207

Why, you ask?..because, it shouldn’t take any longer to get, than the “gifts” that go with it. I can name MANY people, that have been playing since LAUNCH, and crafted ALL THREE “gifts”, that have NOT received their precursor. No matter WHAT they do. Having precursors on an RNG system was a TERRIBLE idea, and NEEDS TO CHANGE…period.

Have these people tried saving up money and buying it off the TP?

The non-precursor portion of the Legendary can be anything from 800-1000G. So I just kinda find it hard to believe that, if you were able to farm so much gold (or mats) to get everything else, you can’t muster the gold for the precursor?

“No matter WHAT they do”

You missed the part where I said that, it seems. As for farming that much, since launch, it’s not hard to believe. I’ve done it. All i need are the shards for “Gift of Mastery” to be finished.

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Posted by: Ursan.7846

Ursan.7846

“No matter WHAT they do”

You missed the part where I said that, it seems. As for farming that much, since launch, it’s not hard to believe. I’ve done it. All i need are the shards for “Gift of Mastery” to be finished.

Right. So what do they do, that apparently, that gets them enough for the 3 gifts but not enough for the precursor?

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Posted by: Iures.2894

Iures.2894

Why, you ask?..because, it shouldn’t take any longer to get, than the “gifts” that go with it. I can name MANY people, that have been playing since LAUNCH, and crafted ALL THREE “gifts”, that have NOT received their precursor. No matter WHAT they do. Having precursors on an RNG system was a TERRIBLE idea, and NEEDS TO CHANGE…period.

Have these people tried saving up money and buying it off the TP?

The non-precursor portion of the Legendary can be anything from 800-1000G. So I just kinda find it hard to believe that, if you were able to farm so much gold (or mats) to get everything else, you can’t muster the gold for the precursor?

“No matter WHAT they do”

You missed the part where I said that, it seems. As for farming that much, since launch, it’s not hard to believe. I’ve done it. All i need are the shards for “Gift of Mastery” to be finished.

So, wait, they tried and somehow failed to buy it off of the TP?

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

“No matter WHAT they do”

You missed the part where I said that, it seems. As for farming that much, since launch, it’s not hard to believe. I’ve done it. All i need are the shards for “Gift of Mastery” to be finished.

Right. So what do they do, that apparently, that gets them enough for the 3 gifts but not enough for the precursor?

Maybe the answer would be: The feeling of entitlement to a Precursor since they spent all that time farming for the Gift of Mastery.

In GW2, Trading Post plays you!

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Posted by: AreUMadBro.6907

AreUMadBro.6907

Sorry, I didn’t have time right now to read the whole thread, but I’ll throw this at you. In the past 72 hours well over 30 dusks have sold to and from different individuals.

Nice to see you, John Smith(Famous guy).
I know that, and incredibly and more surprising, one of them was for me. 640 gold, 3silver and 97 copper. Just passing by to encourage you guys that want your precursor too, dont give up, I am pretty sure you all can do this! And now I will back to the game, farm some things that I still need for Twilight.

Attachments:

(edited by AreUMadBro.6907)

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Posted by: Nike.2631

Nike.2631

So how come no one loves to talk about the price of precursors like Storm or Venom?

They’ve been manipulated as well, have no doubt about that.

Define “Manipulated”. If you mean ‘bought with the intent to re-sell’ well no duh.
Thing is right now these items do no have the requisit 15%+ split in buy and sell offers to make flipping possible, which means at best a ‘manipulator’ is buying them and sitting on them in the hopes prices continue to rise – time spent with gold tied up in speculation rather than out working actually profitable niches.

Ask yourself – if you got a precursor you didnt’ want, would you post it for more than 15% below the current rates in the lonely crusade to lower the prices, or would you cash your lottery ticket like everyone else has done?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Mada.5319

Mada.5319

I think it’s more about the disparity between using the tp vs not using the tp. Basically to gain any “high end” item use of the tp is must.

I didn’t need to use the TP other than for selling junk and buying materials to get my legendary. Your statement is false.

I’m not sure to what means you thought I was referring, but by your own accord you used it to buy mats.

The preemptive sentence noting the disparity, sets up for the second one which follows. What I was referring: Trying to obtain all the materials w/o purchasing any on the tp (this includes wood, metal, t6, etc), is so disproportionate to buying them, that its is basically not accepted as practical at this point in time.

Pretty sure that’s how it’s supposed to be. If materials were easy to farm, they’d be worthless and so would legendaries. Anet doesn’t want that but they’ve given everyone a worthy alternative: farm gold (which is painfully easy) then buy what you need. That’s how you’re supposed to do it.

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Posted by: Essence Snow.3194

Essence Snow.3194

I think it’s more about the disparity between using the tp vs not using the tp. Basically to gain any “high end” item use of the tp is must.

I didn’t need to use the TP other than for selling junk and buying materials to get my legendary. Your statement is false.

I’m not sure to what means you thought I was referring, but by your own accord you used it to buy mats.

The preemptive sentence noting the disparity, sets up for the second one which follows. What I was referring: Trying to obtain all the materials w/o purchasing any on the tp (this includes wood, metal, t6, etc), is so disproportionate to buying them, that its is basically not accepted as practical at this point in time.

Pretty sure that’s how it’s supposed to be. If materials were easy to farm, they’d be worthless and so would legendaries. Anet doesn’t want that but they’ve given everyone a worthy alternative: farm gold (which is painfully easy) then buy what you need. That’s how you’re supposed to do it.

I’m sorry, but I’m going to have to break this one down.

If materials were easy to farm, they’d be worthless and so would legendaries.

Okay, I gotcha

Anet doesn’t want that

Okay

but they’ve given everyone a worthy alternative

Okay, I’m still following

farm gold (which is painfully easy)

Crap, you lost me……..

So, farming mats is not easy? If it were, it wouldn’t be worthy of a legendary? Farming gold is easy? Even though it is easy, it is more worthy than the harder farming for mats?

Serenity now~Insanity later

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Posted by: Kilrain Daggerspine.6843

Kilrain Daggerspine.6843

1: precursors as is now, will indeed increase for ever, as gold will never stop dropping in value.

2: It is not unusual for casuals to play as little as 5-6 hours a week.

3: thats 30 hours a month just to keep up with the price increase, this dosnt sound strange/unreasonable to anyone?

4: Yes it actually mean casuals cannot get it, without sacreficing real life time, which again means they are no longer casuals.

1 – Precursor prices should drop around the time the Scavenger Hunt comes out

3 & 4 – You make the mistake that there’s some imposed time frame in which to get a Legendary. It’s possible that a very casual player could still get theirs in a year or so. That’s taking into account any Precursor hunt.

There is a reason I said “precursors as is now” when scavengers hunts come out, which could be half a year + away, this of course wont be a problem anymore, however it is a problem atm..

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Posted by: Iehova.9518

Iehova.9518

Ask yourself – if you got a precursor you didnt’ want, would you post it for more than 15% below the current rates in the lonely crusade to lower the prices, or would you cash your lottery ticket like everyone else has done?

I would sell it to a guildie who needs it. Right back at ya, buddy.

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Posted by: Nike.2631

Nike.2631

And then that sale wouldn’t be logged as one of the ten a day going on via the tradingpost. All you are saying is the number of these flowing into the system is even higher than John Smith’s post indicates.

How could any unified body be controling a volume that large?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Iehova.9518

Iehova.9518

And then that sale wouldn’t be logged as one of the ten a day going on via the tradingpost. All you are saying is the number of these flowing into the system is even higher than John Smith’s post indicates.

Don’t forget, “30ish Dusks were traded the last 72 hours” != “10 dusks are traded on a daily basis”.

And I’m replying to a direct question posed at me asking “what would you do if you lucked out with the toilet?”. One person does not playerbase make.

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Posted by: Oglaf.1074

Oglaf.1074

So how come no one loves to talk about the price of precursors like Storm or Venom?

Oh right, because those precursors are cheap because the market does not want them.

Yet the market loves and wants Dusk, which is justly reflected in it’s price.

All the people complaining about the expensive precursor prices are simply folks who don’t want to pay market price when there are people out there willing to do so. 30 in the last 72 hours, in fact.

Actually, I’ve been following Howl for quite a bit. It too has suffered the fate of being bought up and reposted at a higher price. It was 70g a few weeks ago(35g for about a month ago), now it is nearing 100g despite Howler not rising in popularity.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Mada.5319

Mada.5319

I’m sorry, but I’m going to have to break this one down.

Okay, I gotcha

Okay

Okay, I’m still following

Crap, you lost me……..

So, farming mats is not easy? If it were, it wouldn’t be worthy of a legendary? Farming gold is easy? Even though it is easy, it is more worthy than the harder farming for mats?

When did I say worthless mats wouldn’t be worthy of a legendary? I said worthless mats would make legendaries worthless. Reading comprehension.

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Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

What do you expect them to do?

No. Make it possible for the unlucky to get them through an actually epic quest(should be a part of a LEGENDARY WEAPON), which will lower the price in itself as it’ll actually be POSSIBLE to acquire them without being insanely lucky.

Grind Wars 2: Heart of Tears

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Posted by: Rouven.7409

Rouven.7409

@Rouven

Anet’s general intention is pretty clear when they made Legendaries that hard to get. Putting it together with Mike O’Brien’s “thousand hour grind” quote, it’s pretty safe to assume that their intention was to make this item very hard to get.

Whether its perfectly tuned or not? I don’t dare claim to know what Anet’s intentions are. But regardless, the general intention remains the same. Of course everyone can achieve it. It just takes people an asslong time to get it. And that is by design.

Anet may want 1% of population to have it, instead of 0.5%. Which is okay, but it doesn’t change the fact that it’s still pretty kitten hard to get.

When prices of precursors go up faster then what the average player can make, that really isnt true..

Lures actually has a very good point. Precursor prices (the most desired ones obviously, because that’s what everyone talks about.) are going up at around 100G/month. Look at the threads in this forum detailing how you can get 3G/hour. that’s just one hour of play in a day, 30 hours in a month. So if you play any more than that, you’ll easily outpace the rate at which precursor prices are increasing.

This is also working under the assumption that precursor prices will increase forever, which is a HUGE assumption.

BTW, just because because a casual player doesn’t play enough to get it, doesn’t mean he CANNOT get it. He can, but he just chooses not to play this game much due to various reasons (life, work can be anything).

You are seeing “one” result of the design decision which does not equal the intent.

Sure, in an absolute static population at one point everyone will have a legendary weapon. Since the population is not static – people coming people going, not everyone plays neither at the same pace nor the same content (or has the same goal at any given time) as a result not everyone has a legendary weapon at the same time.

A carrot, yes, a timesink, yes, hard … well that’s very subjective and we’ll all view that very differently I could imagine. Do you know what the average time frame is that players stick to one game? I don’t, but I would factor that into my design.

If you can trust all reports here on the forum for example, you can see various results from “I got more then one” to “I can’t get this one last puzzle piece”. Surely it wasn’t designed to truly frustrate players (although again we could not agree here on the threshold).

Anyways, to your last point – I find it absolutely ok that legendary weapons or parts of it are available to players via the TP, if that is your way of playing, amassing gold – nothing wrong with it. It is from my point of view however not ok to continually tell others, who do not play that way, that they should just do exactly that and not provide their feedback on how the other ways and means might have to be balanced.

Prices on the TP are irrelevant to me. I accept the fact that I will not be able in a a shorter time to amass a certain amount of gold needed to pay NPC’s via “vendor trash”. To speed this process up significantly I will have to sell no longer needed “commodities” on the TP.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: goldi.3129

goldi.3129

They need a totally new way to obtain the Precursors, plain and simple.

Why? Everyone can get a legendary eventually.

If everyone had one the name legendary would not be fitting.

Quote:

dev q&a november 16th quote: With Isaiah Cartwright:

The gap we’ve talked about is more the game in time we everyone to have achievable goals that players can look forward to. Legendary are very long term goals and we want to make sure they are layered in with other interesting goals a player can accomplished while on their way to finishing a legendary.

I specially highlighted the quote.
Source :
http://www.guildwarsinsider.com/qa-with-isaiah-cartwright/

Why, you ask?..because, it shouldn’t take any longer to get, than the “gifts” that go with it. I can name MANY people, that have been playing since LAUNCH, and crafted ALL THREE “gifts”, that have NOT received their precursor. No matter WHAT they do. Having precursors on an RNG system was a TERRIBLE idea, and NEEDS TO CHANGE…period.

If I work half the week am I surpised that saturday is still a bit off on wednesday?
They knew what they where up to when they started and that the precursor is a significant bit of the grind for a legendary.

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Posted by: Surferboy.1649

Surferboy.1649

sorry, but it wasn’t expectable that precursors would change that hard.
And as we can see by the Karka event, Anet doesn’t want precursors at 600g+.
The problem is, they won’t tell us what they are planning (except the scavenger hunt which will come sometime) because they don’t want to influence the market.

And what does very long term mean for someone who is working for the legendary about 1-2h a day? Is it half a year or a year?
In my view half a year is very long term in a game.

(edited by Surferboy.1649)

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Posted by: Nike.2631

Nike.2631

And then that sale wouldn’t be logged as one of the ten a day going on via the tradingpost. All you are saying is the number of these flowing into the system is even higher than John Smith’s post indicates.

Don’t forget, “30ish Dusks were traded the last 72 hours” != “10 dusks are traded on a daily basis”.

Actually John Smith has provided that sort of data point on other occasions, and it was essentially 10 per day that time also. Actually it was a tuesday, which I thought was pretty high for a mid-week sampling, but there you go.

And I’m replying to a direct question posed at me asking “what would you do if you lucked out with the toilet?”. One person does not playerbase make.

Well, from what we can see of the player base the GS precurrsors do change hands pretty steadily around 10 times per day. You’ve added an additional likelyhood that some percentage of precursors that drop are changing hands above and beyond that. The volume of the precursor market is simply too large to be controlled – its reached its current levels because people with excess precursors would like to recieve as much coin as possible for giving one up and there is a steady stream of buyers out there ready to gratify that impulse. The action of individuals is quite addequate to explain what is being attributed to conspiracy.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

(edited by Nike.2631)

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Posted by: Aza.1702

Aza.1702

They need a totally new way to obtain the Precursors, plain and simple.

Why? Everyone can get a legendary eventually.

If everyone had one the name legendary would not be fitting.

Quote:

dev q&a november 16th quote: With Isaiah Cartwright:

The gap we’ve talked about is more the game in time we everyone to have achievable goals that players can look forward to. Legendary are very long term goals and we want to make sure they are layered in with other interesting goals a player can accomplished while on their way to finishing a legendary.

I specially highlighted the quote.
Source :
http://www.guildwarsinsider.com/qa-with-isaiah-cartwright/

Why, you ask?..because, it shouldn’t take any longer to get, than the “gifts” that go with it. I can name MANY people, that have been playing since LAUNCH, and crafted ALL THREE “gifts”, that have NOT received their precursor. No matter WHAT they do. Having precursors on an RNG system was a TERRIBLE idea, and NEEDS TO CHANGE…period.

If I work half the week am I surpised that saturday is still a bit off on wednesday?
They knew what they where up to when they started and that the precursor is a significant bit of the grind for a legendary.

There are 2 ways to obtain a precursor: a) Money and b) extreme luck (either drop or mystic toilet). This is just wrong! Players should get a legendary for actually playing the game, not through money grind or this stupid rng system. Like doing all dungeons, or JPs or explore the world or doing events, etc… It should be something you can buy for maybe 5000 achievement points or so. That way the player can choose what to do to get it. He can do what he likes. But he has something to do for it. Earning 5000 Points isnt that easy. That would be something i would like. Not money farm or luck.

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Posted by: LiquidLeopard.9823

LiquidLeopard.9823

My 2 coppers worth here…

The easier it is to acquire a Legendary, the less Legendary it is….yes stated before, but here is my point.

Pricing on the TP is like any economy, price vs. demand. If people continue to pay the precursor prices, then they will continue to be expensive, if people don’t they will drop. If you are the one to find a precursor that isn’t the one you want, aren’t you pleased you can sell it and make enough to get the precursor you want and begin your journey? If you don’t care about Legendary weapons, you’re now comfortable for several months of gearing, gaming etc.

I’ve seen a guild member, I’ve seen videos I see it time and time again where people go bananas for getting their precursor and almost drop in to tears from relief and excitement whether it’s a drop, a MF craft or they finally click buy on the TP. It’s the frustration, long work and grind that makes amazing.

Lastly, it’s a graphic, nothing more, nothing less. If you really want to get the “chance” to get one no matter how your earn it, it makes you no better a player, no harder to kill or perform any better in any way shape or form (for now until they are boosted with ascended). So to make it easier to acquire no matter how you do it, lessens its uber factor.

I wouldn’t change a thing even though I’m no where near getting one, I want that kick in the backside challenge. I guess that makes me a jerk I dunno.

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Posted by: Essence Snow.3194

Essence Snow.3194

When did I say worthless mats wouldn’t be worthy of a legendary? I said worthless mats would make legendaries worthless. Reading comprehension.

Pretty sure that’s how it’s supposed to be. If materials were easy to farm, they’d be worthless and so would legendaries. Anet doesn’t want that but they’ve given everyone a worthy alternative: farm gold (which is painfully easy) then buy what you need. That’s how you’re supposed to do it.

Just to humor you…..the bolded bit is where I reckon I took “worthy alternative” to make the other “alternative” in this case the mats “unworthy”. This is due the addition of the adjective “worthy” being used to describe the noun “alternative”. Thus offering that one of the reasons there was a difference was the “worthiness”.

That aside…..now we have gotten to the point of semantics, which is not adhering to the topic at hand and as such I’ll relinquish to the current matter……..You’re right!

Serenity now~Insanity later

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Posted by: Pustulio.8207

Pustulio.8207

Why, you ask?..because, it shouldn’t take any longer to get, than the “gifts” that go with it. I can name MANY people, that have been playing since LAUNCH, and crafted ALL THREE “gifts”, that have NOT received their precursor. No matter WHAT they do. Having precursors on an RNG system was a TERRIBLE idea, and NEEDS TO CHANGE…period.

Have these people tried saving up money and buying it off the TP?

The non-precursor portion of the Legendary can be anything from 800-1000G. So I just kinda find it hard to believe that, if you were able to farm so much gold (or mats) to get everything else, you can’t muster the gold for the precursor?

“No matter WHAT they do”

You missed the part where I said that, it seems. As for farming that much, since launch, it’s not hard to believe. I’ve done it. All i need are the shards for “Gift of Mastery” to be finished.

So, wait, they tried and somehow failed to buy it off of the TP?

Depends on what you mean by “tried”. If you mean saving money in an effort to buy it on the TP, then YES, they failed. If they’re anything like ME, anyway (and most are). Every ounce of my time was put into acquiring the mats need for my “gifts”. Doing it the legit way, it took quite a while, and it required everything of value to be saved for use in those “gifts”. By the time I was finished with them, people had already raised the prices to the INSANE point, we see right now.

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Posted by: Pustulio.8207

Pustulio.8207

They need a totally new way to obtain the Precursors, plain and simple.

Why? Everyone can get a legendary eventually.

If everyone had one the name legendary would not be fitting.

Quote:

dev q&a november 16th quote: With Isaiah Cartwright:

The gap we’ve talked about is more the game in time we everyone to have achievable goals that players can look forward to. Legendary are very long term goals and we want to make sure they are layered in with other interesting goals a player can accomplished while on their way to finishing a legendary.

I specially highlighted the quote.
Source :
http://www.guildwarsinsider.com/qa-with-isaiah-cartwright/

Why, you ask?..because, it shouldn’t take any longer to get, than the “gifts” that go with it. I can name MANY people, that have been playing since LAUNCH, and crafted ALL THREE “gifts”, that have NOT received their precursor. No matter WHAT they do. Having precursors on an RNG system was a TERRIBLE idea, and NEEDS TO CHANGE…period.

If I work half the week am I surpised that saturday is still a bit off on wednesday?
They knew what they where up to when they started and that the precursor is a significant bit of the grind for a legendary.

There are 2 ways to obtain a precursor: a) Money and b) extreme luck (either drop or mystic toilet). This is just wrong! Players should get a legendary for actually playing the game, not through money grind or this stupid rng system. Like doing all dungeons, or JPs or explore the world or doing events, etc… It should be something you can buy for maybe 5000 achievement points or so. That way the player can choose what to do to get it. He can do what he likes. But he has something to do for it. Earning 5000 Points isnt that easy. That would be something i would like. Not money farm or luck.

I agree with this idea. I just hit 5000 points last week, and i’ve been playing since launch. For an normal player, it would take quite a while to get to that point, so it fits into the “it must be hard to get” category.

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Posted by: Essence Snow.3194

Essence Snow.3194

They need a totally new way to obtain the Precursors, plain and simple.

Why? Everyone can get a legendary eventually.

If everyone had one the name legendary would not be fitting.

Quote:

dev q&a november 16th quote: With Isaiah Cartwright:

The gap we’ve talked about is more the game in time we everyone to have achievable goals that players can look forward to. Legendary are very long term goals and we want to make sure they are layered in with other interesting goals a player can accomplished while on their way to finishing a legendary.

I specially highlighted the quote.
Source :
http://www.guildwarsinsider.com/qa-with-isaiah-cartwright/

Why, you ask?..because, it shouldn’t take any longer to get, than the “gifts” that go with it. I can name MANY people, that have been playing since LAUNCH, and crafted ALL THREE “gifts”, that have NOT received their precursor. No matter WHAT they do. Having precursors on an RNG system was a TERRIBLE idea, and NEEDS TO CHANGE…period.

If I work half the week am I surpised that saturday is still a bit off on wednesday?
They knew what they where up to when they started and that the precursor is a significant bit of the grind for a legendary.

There are 2 ways to obtain a precursor: a) Money and b) extreme luck (either drop or mystic toilet). This is just wrong! Players should get a legendary for actually playing the game, not through money grind or this stupid rng system. Like doing all dungeons, or JPs or explore the world or doing events, etc… It should be something you can buy for maybe 5000 achievement points or so. That way the player can choose what to do to get it. He can do what he likes. But he has something to do for it. Earning 5000 Points isnt that easy. That would be something i would like. Not money farm or luck.

I agree with this idea. I just hit 5000 points last week, and i’ve been playing since launch. For an normal player, it would take quite a while to get to that point, so it fits into the “it must be hard to get” category.

Ofc as noted in another thread points like agent of atrophy and hobby dungeon whatever would need a cap or be removed from consideration.

Serenity now~Insanity later

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Posted by: Iures.2894

Iures.2894

Why, you ask?..because, it shouldn’t take any longer to get, than the “gifts” that go with it. I can name MANY people, that have been playing since LAUNCH, and crafted ALL THREE “gifts”, that have NOT received their precursor. No matter WHAT they do. Having precursors on an RNG system was a TERRIBLE idea, and NEEDS TO CHANGE…period.

Have these people tried saving up money and buying it off the TP?

The non-precursor portion of the Legendary can be anything from 800-1000G. So I just kinda find it hard to believe that, if you were able to farm so much gold (or mats) to get everything else, you can’t muster the gold for the precursor?

“No matter WHAT they do”

You missed the part where I said that, it seems. As for farming that much, since launch, it’s not hard to believe. I’ve done it. All i need are the shards for “Gift of Mastery” to be finished.

So, wait, they tried and somehow failed to buy it off of the TP?

Depends on what you mean by “tried”. If you mean saving money in an effort to buy it on the TP, then YES, they failed. If they’re anything like ME, anyway (and most are). Every ounce of my time was put into acquiring the mats need for my “gifts”. Doing it the legit way, it took quite a while, and it required everything of value to be saved for use in those “gifts”. By the time I was finished with them, people had already raised the prices to the INSANE point, we see right now.

I’m curious what your definition of “the legit way” is. If you mean grinding out the mats and never buying them off of the TP, I’d argue that you’re using an unnecessarily strict definition of “legit.”

But regardless of that, they somehow collected a series of mats totaling more than the precursor’s value, yet they can’t scrounge up the precursor’s value in gold. Odd. . .

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Posted by: Nike.2631

Nike.2631

You might be amused to know that I’m building the Gifts of Might and Magic strictly from personally harvested mats. I don’t buy them, period. I’m also collecting the 250 ectos for the Gift of Fortune (have the 77 clovers already) strictly by cracking rares myself. Not because I’m some sort of masochist, but because I’m pacing myself. I’m just not in a rush. I advance a percent or two towards one of the legendary gifts every day. Some days its harvesting toward might and magic, some days its jumping towards the gift of battle.

At the same time I’m getting gobs of coin. I could be saving that towards a precursor, but instead I’m buying my way to the charged lodestones for Infinite Light. Cruising along nicely at a couple cores per day. That way I have a sense of progress while waiting farily patiently for the precursor scavenger hunt.

I kinda of wonder if people are buying their way through some portion of the gift of fortune and then expecting the precurssor to go faster for some reason. If you’ve harvested and stowed 250 of every t6 fine mat yourself, you have to know the whole of the Legendary process while avoiding the TP is anything but fast…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Rouven.7409

Rouven.7409

@ Nike – don’t forget, possible new “Legendaries” incoming. Personally I’m very curious about potential dyes – for the most part, while the legendaries are nice, they don’t typically fit the characters I have that utilize that kind of weapon (or not often).

I’d even wondered if it would be possible to take the effects off the skin and transfer them to another weapon… but that would be more a suggestion and seemingly obsolete now with the “potential” new stuff coming.

Otherwise I’m similar, still have other things to do, so I don’t actively pursue materials, but it would not be my style to buy the items off the TP – maybe a couple, fillers, I’m not a purist or “against” the TP. Think I bought the signet for the hammer a couple of months back just because.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: Mada.5319

Mada.5319

When did I say worthless mats wouldn’t be worthy of a legendary? I said worthless mats would make legendaries worthless. Reading comprehension.

Pretty sure that’s how it’s supposed to be. If materials were easy to farm, they’d be worthless and so would legendaries. Anet doesn’t want that but they’ve given everyone a worthy alternative: farm gold (which is painfully easy) then buy what you need. That’s how you’re supposed to do it.

Just to humor you…..the bolded bit is where I reckon I took “worthy alternative” to make the other “alternative” in this case the mats “unworthy”. This is due the addition of the adjective “worthy” being used to describe the noun “alternative”. Thus offering that one of the reasons there was a difference was the “worthiness”.

That aside…..now we have gotten to the point of semantics, which is not adhering to the topic at hand and as such I’ll relinquish to the current matter……..You’re right!

Thank you. Glad we cleared that all up.

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Posted by: goldi.3129

goldi.3129

Just to use some hindsight- guess the prize is getting more and more stable.