They do add, though. Convenience. They provide to those who are willing to spend more and get less for their items in exchange to get it NOW NOW NOW.
No they don’t. You don’t need a flipper for that. Normal players put up buy orders too, normal players put up sell order too. Players that needs something NOW NOW NOW could still find it even without flippers.
Yes, normal players do put up buy and sell orders. Yes, players that need it NOW NOW NOW could still find sell listings to buy, but the question here isn’t whether or not those exist, but how many of them are there and at what prices. Now, I’m no economist, but I can guess that flippers do keep buy orders rising and sell orders dropping due to competition. So the average player might pay less for buy orders (and that’s a big might), but they will probably pay more for sell orders.
~snip~
We’re talking about human beings. Skill shouldn’t make a huge difference in income. Just because anyone can do something doesn’t mean that the people doing it don’t deserve compensation for time and effort spent on it. Just because you need to know more to be able to run a stock trade than to carry boxes around doesn’t mean that the former needs to pay way more than the latter.
Yes, everyone should get monetary compensation for their work, as commonly referred to as payment. Sure, the difference shouldn’t necessarily be as big as it is. What I am saying is that those executives are move valuable to the company than the average worker. There are always people looking for jobs, and would take one at the factory. Those who have the skills and know-how to run companies and stores, those people are rarer and harder to find. So, the company pays them more. SImple supply and demand type stuff. Hope it’s not too complex for you
They wouldn’t ALL vanish immediately, but you might be surprised at how much less there would be. Get a better deal my Ogden’s Hammer. Sure, buy orders might lower somewhat, but, if the average player is as dumb as your posts suggest, the sell order would raise more if flippers stopped providing competition.
The thing is though, there are still savvy players, and they would still get good deals on their buys and sells, because they would be paying attention, and they would still come out marginally ahead. It would just cut down in the volume of trading, you’d have people selling a few weapons per night that they looted themselves, or buying a few weapons per night that they needed, rather than buying dozens of weapons at low prices and selling them at higher.
How does removing volume of trading help at all? You have average players buying NOW at higher costs, a MUCH smaller TP gold sink, so inflation will be rampant across almost all markets, and it would take much, much longer for items to get to equilibrium after some change (i.e. Iron Ore spiking due to the new backpieces).
You are still comparing loot, which is created out of thin air to profit on the TP, which is given to me by other players.
Yes, yes I am doing that, because both of them are the same ingame wealth. The only difference is that the adventurers earn the loot by fighting for it while TP tycoons just work the UI all day in town.
And having the knowledge, know-how, and time dedicated to flipping earns them nothing? Other than what they actually are, what makes those any less ‘earning’ than learning how to push a series of buttons amongst others doing the same?
I dont get account bound mats on the tp that are earned through gameplay, i dont get dungeon tokens, guild commendations, karma or skillpoints on the tp.
No, you don’t, but you do gain gold, and almost anything worth having can be gained using gold, and very little in the game can be bought without it. I have tens of thousands of units of things like Bloodstone Dust and Dragonite Ore, [……] I also have enough Mists to make a couple of Ascended backpacks, but not the stacks of t6 mats that I’d also need, which again cost cash.
You can get a lot of stuff with money, there’s very little that you can get with the other currencies that don’t also take money. Almost every “BoA” material in this game requires an equivalent amount of cash to make it functional.
Your point? That money is useful? that you can’t always use everything you get?