I just saw this message: “Leaving Soon: Minis 3-Pack Set 1” and that was what eventually triggered this post, however I did already address it in other topics.
One of the worst things that we have been seeing in GW2 is the introducing of limited time aivilible content, no mather if that where the living story or the gem-store items.
Now in stead of stopping with that bad F2P tactic you guys are also removing the ones that where permanent.
Why is it that of all changes made in GW2 since release 10% has been for the good and 90% have been for the bad.
Well let me answer my own question.. because this game started pretty much as a B2P game and became more and more a F2P game. Yes you still buy the game but that by itself does not make it a B2P game, just like we say WoW a sub-based game. It has to do with what business model the company uses (not just if you buy a game or not).
One of the main reasons (for me) to buy GW2 is because it was a B2P game and it proved to be loyal with that in GW1. GW1 was not my game but the business model has always had my attention. Now ever since release of GW2 this game because more more more F2P and many of the bad changes in the game can be directly linked to that business model just like removing these mini’s now.
From a game viewpoint (is it good for the game?) there is not 1 good excuse to remove them. From a F2P payment model viewpoint however it makes a lot of sense. They hope people will buy them now and they will bring this set back later available for a limited time “his is your last chance to buy the 3-pack booster outside of limited special event sales.” so they should also bring up more. Or at least that is what they hope. They hope that they can trick (yes that what it is) people into buying it.
I will never buy any gem for money because that obviously provokes bad behavior for the financial team behind GW2 (and probably any other game). In that way cash-shops seem to be kryptonite for games.
So I would like to ask Anet to please change there business model from a F2P model that focuses on cash-shop income back to a B2P game that focuses on expansions for income. That should also solve most of the problems in the games. I could address all those bad changes (like time-gates / temporary content) but most of them will simply resolve eventually when moving to a B2P model. Bring all temporary stuff permanently back and focus on qualitative good expansion for income.
Players who do see many of these problems should also be aware for the reason. Buying gems to get that limited available items will not help you because there will be some new item a few weeks from now you want. If you like to collect them all best is to not collect any of them as that is the only way GW2 might become a good B2P game without the bad influence of the F2P payment model.