[SUGGESTION] Scalable-like Weapons

[SUGGESTION] Scalable-like Weapons

in Black Lion Trading Co

Posted by: Deneb.2697

Deneb.2697

What do you think if you could buy with gems a weapon that automatically scales with character level from 1 to 79, of rare quality. The statistics would be selected from a limited list (soldier, berserker, etc. ..)

[SUGGESTION] Scalable-like Weapons

in Black Lion Trading Co

Posted by: Ayrilana.1396

Ayrilana.1396

It must cap at exotic stats. I seem to remember seeing this done somewhere but cannot remember which game.

Edit: When I say in another game I mean as droppable loot.

(edited by Ayrilana.1396)

[SUGGESTION] Scalable-like Weapons

in Black Lion Trading Co

Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

Heirloom weapons like in WoW.~

I don’t really have anything against it, so long as it’s not from the gem store.

It’d also make for nice loot in terms of variety. Perhaps they can have special skins?

I ? Karkas.

[SUGGESTION] Scalable-like Weapons

in Black Lion Trading Co

Posted by: Mystic.5934

Mystic.5934

how about the starter weapon does this? it’s white, but at least it increases with level as you do. wouldn’t help people with gold in the bank, but would help beginners. and maybe the cultural weapons do this?

[SUGGESTION] Scalable-like Weapons

in Black Lion Trading Co

Posted by: Vol.7601

Vol.7601

I don’t see any meaningful or widespread benefit for this, especially when compared to the complicated coding and testing involved in designing such a weapon.

[SUGGESTION] Scalable-like Weapons

in Black Lion Trading Co

Posted by: MithranArkanere.8957

MithranArkanere.8957

There could be such an upgrade for ascended and legendary weapons.

Throw the ascended weapon in the mystic forge along some other materials, and it loses the minimum level requirement, and can be equipped by any character of the account at any level, and the stats scale to level:

  • 1…20 : Fine-grade stats.
  • 26…45: Masterwork.
  • 46…70 : Rare
  • 71…79 : Exotic.
  • 80: Ascended.

As the scaling is behind actual items, (e.g.: masterwork drops start at 14, rare at 39, etc) perishable items remain useful, and this is mostly a feature for leveling up alts fast and comfortably without min-maxing.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!