many similiar topics been added but I’d like to make a new one since commenting in previous ones would just got lost and I believe I can make some valid points.
firstly my personal experience:
I do fairly well on tp myself sometimes making 50-100g a day by just doing my usual routine, but what is the problem in it it discourages me to play the actual game at all, I’ve done almost everything that is doable from pve perspective and whats left is getting some few nice shinies that I want, normally I would just relive the old content play the game, play it with alts and what not to work towards those shinies but why would I if I can get much more progress by doing nothing so instead of playing the game like some other people do I just log in for 15-20 minutes a day to place orders go off and reap much better profits than normal players THAT ARE PLAYING THE ACTUAL GAME; now the consequence of that is that both mine and their experience is destroyed because I dont want to do something while I can achieve my end goal (legendary shinies for example) in muuuuch less time, and their experience is destroyed too because they arent so tp/economicaly saavy so they get kittened come to this forum complaining against tp barons tp bots and this mini gold wars 2 game in general…and for sure some even quit because that is not the ultimate social fun mmo experience Colin promissed us in their gw2 manifesto.
another example and proof of that:
blizzard and their diablo3 are possibly much bigger/profitable franchises than anet and gw 2 so instead as treating them as competition we could also treat their experience as something to learn from, thus: http://www.pcgamer.com/2013/09/17/diablo-3-closing-real-money-gold-auction-houses-blizzard-says/ and http://uk.ign.com/articles/2013/03/28/jay-wilson-wed-turn-off-diablo-iiis-auction-house-if-we-could
game director Josh Mosqueira and production director John Hight: Hight called the auction houses, where players could pick up hard-to-find, in-game items for real money or in-game currency, “a double-edged sword.”
Although they were successful at creating a marketplace inside the game, the auction houses also affected something central to the action RPG’s central appeal, according to Mosqueira. He went so far as to say the auction houses affected the “integrity” of the gameplay itself. “At the core of the Diablo experience is a promise of killing monsters, killing demons, for the promise of finding those epic items,” Mosqueira said in the video above. “The auction houses made that experience way too convenient and really short-circuited our core reward loop.”
It’s not the first time we’ve heard about the way the auction houses can unbalance the game. In February developers had already announced that they were working to “refocus players away from farming the auction house and onto farming monsters.” And back in the March, former Diablo 3 game designer Jay Wilson said the marketplace “really hurt the game.”
I highlighted the things I find central to that linked article and the most important thing is “refocus players away from farming the auction house and onto farming monsters.”
(edited by Wikie.2610)