So with the recent blogpost, I’m a bit annoyed and a bit happy.
On the plus side:
we won’t have to be spamming for the “buy button the black abyss dyes” for every single character at insanely high prices then end up crying in guild chat how kitten poor we are at our bank accounts.
On the bad side:
Since it won’t drop as loot anymore, meaning no more lucky unidentified dyes from gathering roots/cutting trees/digging rocks. We will all be forced to use the limited laurels as the most cost/time efficient method of gathering unidentified dyes for the slightest chance at getting the insanely high priced dyes (those prices will remain high regardless, because black and white are always demanded)
I still feel this is the WRONG move by Anet, because it screams to me that all they are telling is to, either spend real money on gems store dye sets, or conveniently farm your life away.
I do recall the Anet employee in a different thread argued that the market is efficient, that is complete nonsense, this isn’t the market correcting its price from the rapid inflow of information, its the market sporadically reacting to speculation and causing limited horizontal hyper-inflation.
If demand were to decrease, then price would decrease, what we saw today was that dye traders (economic exploiters of the common gw2 gamers) cut off all their current supply, and a huge influx of demand from buyers. Naturally, supply curve went left far less than the demand curve pushing far right. This has created a shortage and jacked up prices. On the long run without a steady inflow of dyes (most come from unidentified dyes because most people aren’t stupid enough to buy 500 of each vegetable/fruits/herbs to craft dyes) prices will remain insanely high.
Farmers will be able to afford everything regardless economic catastrophes (unless there is some economic even so serious that the entire supply on the trade post is wiped out).
I feel bad for the people who don’t have much time playing this game to spend it farming currency just to improve their roleplaying experience with better armor colors.
I think Anet has a really bad history of breaking their economy and making PvE unattractive recycled gameplay gunk. Then trying to fix the economy by cutting supply routes in cities and pushing players toward an already unattractive PvE.
I want to make this post relevant to dyes being un-droppable, so I won’t discuss that much about PvE here.
I’d agree with most of everything from the 25th announcement, except for making unidentified dyes un-droppable.
If Anet really wants to tackle serious supply problems in the BLTP, they should tackle the problem of a severe lacking a vanilla beans, which can only be found sparsely in annoying high level places (blood tide or devastation straight) or sparsely in annoying low level areas (Metrica province, Brisbane, and Caledon forest). Or the chaotic lodestone market that forced everyone into the mind numbing horrid experience of running through a dungeon more than 250 times.