A better way of obtaining legendary weapons
there has been many forums on ideas about legendary s changing legendary s and what not i decided to start an idea called the legendary quest. in the quest it gives a back story to the legendary and throw the quest you can earn components that are needed for your legendary and also the quest is like your personal story.
https://forum-en.gw2archive.eu/forum/game/suggestions/The-Legendary-Quest/first#post2076038
and maybe this idea can get more comments and ideas flowing to the Dev.
You should have to do legendary quest chains to get parts of the weapon and then have a special NPC put them together, then take that raw weapon with you into a dungeon and have the end boss dragon breathe on the weapon during the fight…..oh wait…wrong game!
ascended items maybe, legendary no
Adventurethyme [BMO] , Dragonbrand
i like the ide of makeing the “legendarys” legendary by the meaning of the word legendary.
change the way to getting a legendary so you dont craft the weapon but you go find it in the world but you need to craft some components to get past some points example open some magical doors, see something thats invisabiel without it or wont come forth without it, opens a portal to a diffrent dimasion but only at a given place and so on.
when all the tasks are done you find this old weapon you have been looking for hiden for ages with this amasing legend of what it did(legends dont need to be 100% true, like it could be that the legend say the weapon when fused with a kitten tone of a special magic it will hold the power to kill a god with a single stroke wich ofc is a magic we can use in any form or it can be that the weapon split the mist for the gods or its the sword of the last king of something that won a huge battle because of it)
but give it a legend instead of makeing a new weapon that basicly is not legendary(tho it might hold the potential to be legendary in 300 years time +- 1000 years
Ayano Yagami lvl 80 ele
(edited by Korsbaek.9803)