Q:
Actual stats of ascended armor
Yeah I’m searching for this information also.. gw2skills, gw2buildcraft, gw2wiki and Dulfy all have no info! Maybe they havent updated yet I guess we all have a long time to think about what stat we want though as making enough Bolts of Damask is going to take time .. Its going for 25g per bolt on the TP
(edited by VidGhost.3215)
Well you should better to hold on to something. As far as carrion goes the difference between exotic and ascended gear varies from +1 to.. +5. Coat for example, the most expensive piece to craft, gives 76 power,76 vitality and 106 condition damage up from 72p, 72v, 101 CD. Boots,gloves and shoulders 25,25,35 up from 24,24,34 and helm and leggins 34,34,47 up from 32,32,45.
(edited by MiskoV.3856)
Lol my celestial armor will be +7all stats + whatever I put in for infusions. Pretty weak. Crit DMG is same, I’m curious if berserker crit DMG went up.
I’m curious if berserker crit DMG went up.
Only on one or two pieces.
The basic defense-/armor-value should be higher on ascended
The basic defense-/armor-value should be higher on ascended
This. Not by much tough.
It´s +5%, just like the increase on base weapon damage on ascended weapons.
If it also works as a multiplier (like base damage on weapons) we should see 5% less direct damage taken with a full set – which would make it clearly the main advantage of ascended armor (besides possible benefits from future infusions).
(edited by hydeaut.1758)
Guys this are the stats of the original codes datamined a couple of months ago. On gw2 DB they put slightly better stats. (Like 1 or 2 pts more).
http://www.gw2db.com/items/armor/leggings
Don’t know if it’s the truth. Gonna have to wait and see in game info to be sure.
It´s +5%, just like the increase on base weapon damage on ascended weapons.
If it also works as a multiplier (like base damage on weapons) we should see 5% less direct damage taken with a full set – which would make it clearly the main advantage of ascended armor (besides possible benefits from future infusions).
Defense is additive with toughness to give Armor so it will not give the 5% damage decrease one would hope for. It seems they decided to give 5% additional defense which is why Heavy gets 60 and Light gets 47, but that does not translate into 5% less damage taken. It’s equivalent to giving yourself 60 more toughness..
Here you can find a human guardian in full ascended armor and legendary greatsword
http://youtu.be/i7jj-u3ilrg