Buying easier (cheaper) than Crafting
Inb4 you’re attacked ad hominem for daring to point out the fact there is no craftables that sustain in terms of demand
I think it’s the weapon design… It’s not very..universal. Actually, I only see it working for a necro. Cause the skin screams “i play with dead things”. Can you picture yourself shooting pink butterflies out of dangling bones? I know I can’t see that as good looking…
You don’t even have to be talking about legendary weapons to be right.
Inb4 you’re attacked ad hominem for daring to point out the fact there is no craftables that sustain in terms of demand
That isn’t a problem with the game design, it’s a characteristic of a market economy. In an efficient, competitive market economy, supply rises to meet demand so much that there is no extra profit in the activity (only enough to sustain the current level of production).
A market economy is dynamic, and you will not be able to find one thing that you can consistently make and profit on. If you can, the market isn’t functioning properly.
Inb4 you’re attacked ad hominem for daring to point out the fact there is no craftables that sustain in terms of demand
That isn’t a problem with the game design, it’s a characteristic of a market economy. In an efficient, competitive market economy, supply rises to meet demand so much that there is no extra profit in the activity (only enough to sustain the current level of production).
A market economy is dynamic, and you will not be able to find one thing that you can consistently make and profit on. If you can, the market isn’t functioning properly.
And that is why player driven economies are not desireable.
NPC driven economies would be far superior.
Inb4 you’re attacked ad hominem for daring to point out the fact there is no craftables that sustain in terms of demand
That isn’t a problem with the game design, it’s a characteristic of a market economy. In an efficient, competitive market economy, supply rises to meet demand so much that there is no extra profit in the activity (only enough to sustain the current level of production).
A market economy is dynamic, and you will not be able to find one thing that you can consistently make and profit on. If you can, the market isn’t functioning properly.
And that is why player driven economies are not desireable.
NPC driven economies would be far superior.
Not really. Player driven economy means every useful item in the game must come from players. GW2 doesn’t have that, quite the opposite. EvE Market is fully player-driven and it works just fine, but there you have an entire economy simulated, not just the market part, and the player base is more mature and understands that time invested also has value, so the “I farmed those mats myself so they are free!” philosophy doesn’t really impact the prices that much.
Sigurd Greymane, guardian
~ Piken
Plus, there is no real item loss/degradation in the game. That alone guarantees eventual saturation of the market and prices driven into the ground.
Sigurd Greymane, guardian
~ Piken