Condition Damage / Toughness / Vitality Gear
Ralena and Vassar’s bands (Ascended Rings) are a precendent for this. Their “base ring” stats are Condition damage/toughness/vitality. The “upgrade” stats are rabid.
I support this. I’m an earth condition damage ele build, and would love my other stats to be survival since condition is damage over time (what time am I going to get if I 2 hit die). When I was setting up my build and realized I was forced into precision if I wanted toughness and it’s just a wasted stats since conditions can’t crit. I think if anet wants all classes to go whatever way they want to avoid the trinity, they should give ALL possible combinations of stats. Problem is I’m trying to get an apothecary set of trinkets to compensate the lack of vitality and it’s pricy as hell, making it way too hard to build, and not really worth it. I would really hope new combinations of stats on future updates.
I refuse to do condition builds because there is no Condition Damage/Toughness/Vitality set. Would be nice if there was a Precision/Toughness/Vitality set as well. I’d be more inclined to use the “* on crit” sigils.
Yes, I agree with what has been said. I also think there should be sets of gear of every combination of stats. I do feel like CD/T/V is a must have for heavy condition damage builds and should be considered prioritarily.
That gear combination will make Necros gods, hope it doesn’t happen.
I want this on my Elementalist. With the Superior runes of Undead it would also give ‘5% of Toughness becomes Condition Damage’ – that would be nice
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Is there Condition Damage with a combo of Healing Power + Toughness or Vitality gear? That would be a viable option imo because it would lend to survivability and not waste points on something like Precision.
[TTBH] [HATE], Yak’s Bend(NA)
Is there Condition Damage with a combo of Healing Power + Toughness or Vitality gear? That would be a viable option imo because it would lend to survivability and not waste points on something like Precision.
The prefix “Shaman’s” has Vitality/Condition Damage/Healing Power.
Scrub Logic.