"Downturn"in economy coming?
Well, from A-net’s perspective…. concurancy is rising, total daily player count is rising, so more people are entering the economy….
I haven’t seen anything to believe that there is a downturn coming that would be wide spread…. the value of luxury items continues to climb measured over time, and the value of staples has not shown any significant decline that can’t be attributed to clear external forces (Mithril is down…. in a month where 500 salvages is part of the monthly, this is not a surprise.)
So, no…. I don’t see a ‘downturn’ for the economy coming.
If you’re alluding to a price spike in precursors, that accompanied a change in the look of many legendaries, and put an increase on demand…. that bubble may have burst, but the precursor market != a market indicator.
As of right now, the game has plenty of money sinks (AKA: Mode of money leaving the game), as well as plenty of money generating methods (AKA: mode of bringing money into the game).
Due to this, if any player decides to KEEP the money they’re obtaining, instead of spending it on [anything], then the price of items will naturally rise. Each coin in the market is worth considerably less as time goes on.
Example:
I got the Great Ram Flame Lord helmet on day 5 of release. Zomg! If the value of this item is at the highest echelon of value, but the game is only 5 days old- the value is infantismally smaller coin-wise because high amounts of gold have not yet entered the market.
Value at release: 30g.
Value Now: 3000g.
And with more players buying, more farmers profit. Farmers tend to save better; they’re usually looking to buy that expensive fancy item.
T6 prices….. they keep getting more and more expensive T_T
As of right now, the game has plenty of money sinks (AKA: Mode of money leaving the game), as well as plenty of money generating methods (AKA: mode of bringing money into the game).
Due to this, if any player decides to KEEP the money they’re obtaining, instead of spending it on [anything], then the price of items will naturally rise. Each coin in the market is worth considerably less as time goes on.
Example:
I got the Great Ram Flame Lord helmet on day 5 of release. Zomg! If the value of this item is at the highest echelon of value, but the game is only 5 days old- the value is infantismally smaller coin-wise because high amounts of gold have not yet entered the market.
Value at release: 30g.
Value Now: 3000g.And with more players buying, more farmers profit. Farmers tend to save better; they’re usually looking to buy that expensive fancy item.
That’s the problem now. This game does NOT have enough gold sinks to remove gold from the economy. The biggest one i can think of are icy runestones for those making a legendary. Otherwise, what is there really?
Am I legendary yet!?
Lengthy discussion of Sinks vs Faucets in game and the state of the economy: