Going 0-500 in all crafts this week
1. The set up looks fine to me. Jeweler and chef can really be used by anyone, but having chef on your main is a good idea. As you acknowledged though, it doesn’t really make a huge difference.
2. I don’t know of anything that is soulbound once crafted. Ascended armor and weapons are account bound on crafting, so you will be fine with those.
1. The set up looks fine to me. Jeweler and chef can really be used by anyone, but having chef on your main is a good idea. As you acknowledged though, it doesn’t really make a huge difference.
2. I don’t know of anything that is soulbound once crafted. Ascended armor and weapons are account bound on crafting, so you will be fine with those.
I think the dungeon specific slayer potions are soulbound after crafting.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Seems like a decent set-up. If you want to be able to refine ascended materials everyday, then you’d likely end up using your engi (as you can make silk weaving thread, elonian leather cord, elder spirit residue and mithrillium all on this character). This is just for convenience really
It’s worthwhile doing chef on a character with a decent % of map completion, once again, just for convenience. It means if you need an ingredient sold by a karma vendor lurking in some murky corner of the map, you can get there in a blink.
Apart from those scenarios, I can’t really think of anything that would influence your choices- you’ve definitely made some well thought-out decisions already
One thing you may already know about: use gw2crafts.net for crafting guides. It makes the whole process faster, easier and a lot cheaper.
I’ve read (and reread) everything posted and have taken it all into account. Time to start this long process, with still a lot more guide reading to be done. Thanks for the help everyone!!
IMO huntsman and weaponsmith should be together. That way you can have one character that does all your ascended material promotion.
IMO huntsman and weaponsmith should be together. That way you can have one character that does all your ascended material promotion.
His Engi fills this spot with leatherworker and huntsman.
Jeweler and Artificer have a little bit of synergy (check the recipes for Krait Slaying potions; also check out the ones for Inquest slaying potions while you’re there, because they are non-intuitve).
I would say spend a bit of that gold and buy 3 crafts per char. Armor, tailor and leather on 1, that way u get buy 1 insignia recipe u can use em on any of the armors, same goes for weapons, hunsman. Artificer and chef on main for pots and buffs. Well thats the way I did it
some comments:
1) I hear the new backpacks are a good way to level from 400 to 500. Something along the lines of: they are cheaper to make than exotics, and give experience through all the levels and not just 400-425, for example. I haven’t looked into it myself, but you should check it out. They aren’t sellable or salvageable afterwards, so the refunded amount is less, but should still be cheaper, or so I heard.
2) there’s two opposing philosophies I’ve had: each character should be able to craft as much as possible (weaponsmith + armorsmith on one character) vs. each character should be really good at some things and ignore other things (weaponsmith + huntsman on one character). When I started playing, I went with the first one. My current setup: weaponsmith + armorsmith, huntsman + leatherworker, artificer + tailor, chef + jeweler. If I could, I would rearrange that. The primary reason is the soulbound recipes. Let’s say you learn an insignia recipe on your armorsmith. that recipe is unavailable to your leatherworker, despite leatherworker being capable of making it, it was your armorsmith that learned it. Now, when you want to make that insignia, you have to remember which character learned it. Personally, I “solved” this by having my weaponsmith + armorsmith learn every recipe first, then only extras went to the others. trouble was that I leveled artificer first to make an ascended weapon for my mesmer, so she knows all the ascended inscriptions :P it’s a mess. If I were making it anew, I would go with:
weaponsmith + huntsman
armorsmith + leatherworker
artificer + tailor
chef + jeweler
(or weaponsmith + artificer, or hunstman + artificer, etc. for example. you can pick)
I would also recommend getting 1 crafting upgrade and doing this:
weaponsmith + huntsman + artificer
armorsmith + leatherworker + tailor
chef + jeweler
a 2nd crafting upgrade would just move chef and jeweler to the first 2, so not as needed. when they release it, a 3rd upgrade would do nothing. there is no reason to get upgrades 3, 4, and 5. The 6th upgrade, however (all disciplines on one character) would be interesting. I wouldn’t exactly like to see it happen, but it would be interesting.
3) this conflict is one of the reasons I’ve been so vocal about changing learned (not discovered) recipes to account bound - so when you learn the inscriptions and stuff, they are available to all your professions. unfortunately, that update is also required to move professions around… So I’m kinda trapped right now.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
I bought the crafting expansions, I now can have 4 on each char. I enjoy only having to need 2 charts for crafting. Just a thought.
1. The set up looks fine to me. Jeweler and chef can really be used by anyone, but having chef on your main is a good idea. As you acknowledged though, it doesn’t really make a huge difference.
2. I don’t know of anything that is soulbound once crafted. Ascended armor and weapons are account bound on crafting, so you will be fine with those.
I think the dungeon specific slayer potions are soulbound after crafting.
Wow, you’re right, the extended potions are soulbound. That’s a bit of bad design right there. 400 tokens for a recipe that can only be used by that character, or 1 token for one potion that lasts half as long, but doesn’t require any t6 fine crafting mats and can be used by any character.
I hope that they will make the extended potions account-bound in the near future.