There’s a huge disparity on the amount of effort that went into the graphics for each legendary weapon. Now I’m not saying that all the Legandaries are necessarily bad, but even for the legendaries that are ok, they still pale in comparison to the Greatswords. It’s terribly obvious just by looking at the list of effects on each weapon that the greatswords got more than twice the attention of any other weapons. What’s going on ANet? Why ya gotta make the greatswords so much better than anything else?
I mean, if all of them had the same amount of attention I’d expect Incinerator’s blade to explode or extend and impale its target at certain points in a player’s attack animation. I’d expect The Dreamer to have special sound effects and glows around it. I’d expect Kudzu to have leaves falling off the player’s body and thorns exploding off their target. I’d expect The Predator to actually fire energy bolts and not just sound like it’s firing energy bolts. I’d expect The Bifrost to add rainbow effects to staff projectiles. I’d expect Meteorologicus to actually have a freaking effect at all.
Here’s a list of the effects we know of for each of the legendary weapons. Compare them and decide for yourself whether the same amount of effort was put into each weapon.
SUNRISE:
- The blade is a window into the sky at sunrise. You can look into it and see clouds in the distance.
- Moving or swinging your weapon leaves a painterly afterimage. This trail also acts as a window into the sky just as the blade does.
- The blade is surrounded with a soft yellow glow.
- The player’s body is surrounded with a soft blue aura.
- The blade gives off a burst of light when drawn.
- The player’s footsteps leave a window into the sky at sunrise on the ground.
- The blade and its afterimage are surrounded in sparkling stars.
- Mirror Blade, Binding Blade, and Whirling Wrath are altered slightly, the player throws Sunrise rather than an illusionary sword.
BOLT:
- Unique sound effects when slashing and striking.
- A very annoying buzzing sound that plays whenever you hold it.
- Lightning surrounds the user’s body when the sword is drawn and in the main hand.
- Lightning surrounds the weapon when it is drawn.
- Leaves trails of lightning when slashing.
THE BIFROST:
- The staff is surrounded in swirling ribbons of rainbow.
- Pieces of rainbow fly off in all directions.
THE JUGGERNAUT:
- Drawing the weapon causes the player to be covered in liquid metal. The color of the metal changes with the dye on the player’s armor.
- Running down its spine is a thermometer shaped tube containing the Vial of Quicksilver used to craft it. The quicksilver shifts in response to the player’s swings
- Swinging the weapon causes it to spill and splash quicksilver.
METEOROLOGICUS:
- Meteorologicus is a planetarium whose planets and clouds move.
- Has a small glowing effect.
FROSTFANG:
- The arm holding Frostfang is covered in ice.
- The user leaves icy footsteps.
THE PREDATOR:
- New audio when shooting making it resemble a sci-fi energy weapon.
- Purple burst at the barrel when fired.
- Grenade Barrage fires glowing purple projectiles.
INCINERATOR:
- Blade is composed of a shaft of flame resembling that from a welding torch
- Player’s footsteps leave fire on the ground
THE DREAMER:
- Player fires unicorn heads instead of arrows. These projectiles leave rainbow trails.
- Tassles on the weapon sway with the player’s movement.
KUDZU:
- Player’s footsteps leave flowers on the ground
- That’s it?
(edited by Strill.2591)