Why punish crafters ?

Why punish crafters ?

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Posted by: matemaster.2168

matemaster.2168

Ok so I did something horrible i leveled up 3 crafting proffesions to max on one char. Now I can have only two of those activated and when I want to reactivate the unactive one I have to pay ridiculous 40s WHY?
Just make it 1s or better completly remove the restriction on active crafting proffesions
Crafting is currently almost useless for making profit (maybe that wasnt the original intention by ANet -> the reason of the ridiculous cost)

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Posted by: Svarty.8019

Svarty.8019

“There must be Gold sinks”, is the oft-stated justification for this sort of thing. I think it’s lies, though.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Other MMOs don’t even allow changing crafting professions unleass you are willing to lose all your progress… People today just want to have everything, no work eh?

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: matemaster.2168

matemaster.2168

Other MMOs don’t even allow changing crafting professions unleass you are willing to lose all your progress… People today just want to have everything, no work eh?

What ??
I go to work to make money and I play games for fun
No seriously I did my “work” when I leveled it up to 400 didnt I ??

(edited by matemaster.2168)

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Posted by: Pandaman.4623

Pandaman.4623

I am grateful you an switch.. In all other mmorrpgs you can’t change you need to drop it completely loosing all progress.

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Posted by: CassieGold.7460

CassieGold.7460

Honestly, I hate to advocate for using alts but 2 crafting professions + 5 character slots lets you master everything and just relog to an alt if you need to switch to something that’s not on your current character.

Not that I don’t have a few characters with 3-4 professions maxed, but once they ding 80, I tend to leave them parked on something I don’t have covered by another character.

LVL 80’s: Thief / Warrior / Guardian / Mesmer

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Posted by: Xaaz.8472

Xaaz.8472

I think a better example is why does it cost 40 silver to change your crafting professions when you want to make something but it only cost 3 silver to respec your entire character build.

For those of you that like to throw “other games” in there, respeccing your character is very expensive in most games. Let’s just bring that over here as well as a gold sink.

Sorry, I agree with the OP. I spent the time and money to level the craft, I shouldn’t pay every time I want to use a crafting class that isn’t one of the two I have open at the time.

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Posted by: sostronk.8167

sostronk.8167

I am grateful you an switch.. In all other mmorrpgs you can’t change you need to drop it completely loosing all progress.

Thats not true. Many MMORPGS allow you to transfer for a fee without losing progress on tranfer.

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Posted by: CassieGold.7460

CassieGold.7460

I think a better example is why does it cost 40 silver to change your crafting professions when you want to make something but it only cost 3 silver to respec your entire character build.

If you want to completely respec your character, you’re talking about a full new set of armor + new set of runes and a cost significantly higher than the cost to retrait….

LVL 80’s: Thief / Warrior / Guardian / Mesmer

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Posted by: Screaming Cantaloupe.2308

Screaming Cantaloupe.2308

I think a better example is why does it cost 40 silver to change your crafting professions when you want to make something but it only cost 3 silver to respec your entire character build.

For those of you that like to throw “other games” in there, respeccing your character is very expensive in most games. Let’s just bring that over here as well as a gold sink.

Sorry, I agree with the OP. I spent the time and money to level the craft, I shouldn’t pay every time I want to use a crafting class that isn’t one of the two I have open at the time.

Starting a new craft is free
Starting traits require manuals, which costs gold.

Compensation for no fee craft, medium fee.
Compensation for setting traits, minor fee.

The term re-speccing can range anything between traits, equipement and skills.
The game did tell you that you can only keep 2 professions at a time, so really the one you abandoned should really be reset back to 0. Anet decided to let you keep it, for a price. Nothing wrong with that.

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Posted by: Trey Enma.7851

Trey Enma.7851

I like that they did that, it gives you a reason to craft with other characters instead of having one character that does everything and only using the others for combat.

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Posted by: silvermember.8941

silvermember.8941

Guild wars 2 is unfortunately extremely forgiving when it comes to crafting. Being ignorant of mechanics is not their fault. You can have multiple crafters with different crafting and it is extremely easy to level it as well.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Account.9832

Account.9832

when I want to reactivate the unactive one I have to pay ridiculous 40s WHY?

I think it’s supposed to be an incentive for players to trade with each other (instead of simply everyone having every profession on every character).

Unfortunately 40s is too low for that, and the whole trading system is messed up in other ways (excessive TP fee, no CoD mail, etc.).

- Al Zheimer

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Posted by: dukefx.9730

dukefx.9730

I’m totally impartial on this (I have 2 on every character). As for the “other” MMORPGs: I can name at least a dozen where you can level all professions/disciplines (name it whatever you want) or do not require anything, you can just go to an NPC, throw in the mats and get what you want.

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Posted by: Masamoon.3864

Masamoon.3864

I don’t know, 40s isn’t even that much..most games wouldn’t even let you do something like this to begin with.

Sanghae, legends can be true.

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Posted by: Bailey.6892

Bailey.6892

Other MMOs don’t even allow changing crafting professions unleass you are willing to lose all your progress… People today just want to have everything, no work eh?

I would love it if I could loose all my progression. Could then just re level on the same crafting that I have the mats for or that is the cheapest to lvl on.

I would propose that we loose all progression on switching, or that their be no limit to how many can be active at a time.

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Posted by: lunarminx.3624

lunarminx.3624

I don’t know, 40s isn’t even that much..most games wouldn’t even let you do something like this to begin with.

I have to agree, pay it or do that craft on an alt.

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Posted by: Elektrohund.5086

Elektrohund.5086

A 40 silver fee would have been understanable if the professions actually gave you an advantage like in World of Warcraft. If you were an enchanter you would have access to special enchants to use on your own gear only. Alchemists could do a 24H CD transmitaion.
Guildwars don’t have these perks and it makes me feel like the only reason to pick up a profession is the experience you get from it…
You could probably save a couple of gold right after launch, but not now

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Posted by: dukefx.9730

dukefx.9730

It actually has something like that: gifts (10g recipes from Miyani), they are account bound and you have to craft them yourself. No way to buy them from the TP.

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Posted by: Elektrohund.5086

Elektrohund.5086

It actually has something like that: gifts (10g recipes from Miyani), they are account bound and you have to craft them yourself. No way to buy them from the TP.

Really? I had no idéa. I’m going to check it out next time I log in

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Posted by: Killigraphy.3075

Killigraphy.3075

Other MMOs don’t even allow changing crafting professions unleass you are willing to lose all your progress… People today just want to have everything, no work eh?

And yet others MMO’s, reward the players for crafting with fun recipes early on. We can address the giant rainbow colored Elephant in the room; WoW for all of its pro’s and con’s, has a fun crafting system because its fun and versatile early on. Sure no one likes farming for mats, but at least when I did so, it was to boost my craft into higher levels or help myself and others in major ways.

The truth here, is that the devs messed up big time, and people exploited simple ways to level just by crafting. Its really not the fault of the players because the devs decided to not scale exp enough.

Heaven cannot brook two suns, nor Earth two masters.