Survey: A better Southsun Survival?

Survey: A better Southsun Survival?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

in southsun survival, the survivors hide too often.
we ghosts sometimes can’t find them fast enough, causing the game to drag on.
even if we find them, they have enough rations stocked up, they are not moving at all. how do we make them move to activate traps?

proposed list of fixes:

Do you agree the following changes will make southsun survival better?
1. to let ghosts see all the survivors current location on the map. (games will not drag)
2. if survivors do not scavenge for supplies or kill other survivors for 10 seconds, a revenge mote will spawn at their current location. (ghosts can do something)
3. remove max 15 revenge motes cap. (ghosts needs more power)
4. survivors get +1 points for every 10 seconds being alive. (everyone love points!)
5. karkas can be killed. drops lots of rations. arrows too. (if you got enough arrows)

yes? no? why?

(edited by Deimos Tel Arin.7391)

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Posted by: Vayra.3290

Vayra.3290

I think it’s bad form for ghosts to tell living players the position of their opponents. So no, they should not be able to see players from anywhere.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

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Posted by: cpg.7140

cpg.7140

I think it would be interesting if you could sacrifice some motes to uncover the locations of survivors (ghostly radar or whatever)… maybe even ping one of them for anyone to see (living or dead). I don’t know if that would end up being unbalanced or something though.

The callout stuff doesn’t bother me so much, since knowing the location of another survivor doesn’t give you any huge advantage if you’re still trying to survive, and really only hurts them that much if there’s a ghost with a lot of motes saved up who’s looking for blood (and I haven’t really come across that; by the time it’s down to 2 or 3, most of the motes are mostly spent).

Hobwash
[TAS] – The Asuran Squad
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Posted by: Celestina.2894

Celestina.2894

I think it’s bad form for ghosts to tell living players the position of their opponents. So no, they should not be able to see players from anywhere.

Ghosts have a trap that does that actually.

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Posted by: Duke Nukem.6783

Duke Nukem.6783

i think if you stand still too long ghosts should be able to see you. also ghosts need a weapon to fight ppl standing still

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Posted by: Polaritie.4851

Polaritie.4851

i think if you stand still too long ghosts should be able to see you. also ghosts need a weapon to fight ppl standing still

You mean, besides summoning a karka?

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Posted by: Duke Nukem.6783

Duke Nukem.6783

i think if you stand still too long ghosts should be able to see you. also ghosts need a weapon to fight ppl standing still

You mean, besides summoning a karka?

the way most people win, including myself sometimes if have more than 2 or 3 games in a row where im not the last survivor, win is by standing in a place were even if the karka is dropped ontop of you it cant attack you

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Posted by: VKP Butcher.2751

VKP Butcher.2751

Um, you can see survivors on the minimap when you’re a ghost. They’re the orangish-red dots you see moving around or standing still.

I gave my limbs to the gods, perhaps I’ll add yours to the offering!
Killian Darkwood(Rng), Kaalia Darkheart(Guard), Avacyn Darkmind(Mes):Maguuma

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Um, you can see survivors on the minimap when you’re a ghost. They’re the orangish-red dots you see moving around or standing still.

only if they are nearby.

what if, they found a really secluded area?

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Posted by: VKP Butcher.2751

VKP Butcher.2751

It’s still pretty decent range, i.e. near the edge of the minimap in relation to you. I’ve not had any issues tracking anyone down when I decide to.

I gave my limbs to the gods, perhaps I’ll add yours to the offering!
Killian Darkwood(Rng), Kaalia Darkheart(Guard), Avacyn Darkmind(Mes):Maguuma

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

It’s still pretty decent range, i.e. near the edge of the minimap in relation to you. I’ve not had any issues tracking anyone down when I decide to.

did u encounter any survivors who ran all the way to the left side of the map and hid there?

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Posted by: Vayra.3290

Vayra.3290

I think it’s bad form for ghosts to tell living players the position of their opponents. So no, they should not be able to see players from anywhere.

Ghosts have a trap that does that actually.

And that’s cool, that requires one ghost to be near enough to you and for you to trigger the trap. Allowing all ghosts to see your location just by virtue of being a ghost, not cool.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I think it’s bad form for ghosts to tell living players the position of their opponents. So no, they should not be able to see players from anywhere.

Ghosts have a trap that does that actually.

And that’s cool, that requires one ghost to be near enough to you and for you to trigger the trap. Allowing all ghosts to see your location just by virtue of being a ghost, not cool.

what do we do with the survivors who got themselves to some very secluded area before any other survivors or ghosts got to them?

not very cool with everyone else waiting for the game to end.

perhaps uncap hunger?

hunger is capped at 6 at the moment.
uncap it so they die from starvation faster unless they really have a lot of rations.

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Posted by: Healix.5819

Healix.5819

They could just make it required to kill people, making it so hiding is pointless. For example, remove health pickups and only allow additional health to be gained by taking it from defeated players that had any left. The bushes can still stay, as a 1 time use thing that only counteracts hunger.

Ghosts could be given map wide radar, since they’re supposed to have it, but in comparison to the game it’s based on, ghosts are only supposed to interfere when the survivors are being boring. Map wide radar would certainly make it end faster, but playing hide and seek while hunting is kind of the point. As a punishment for idling, karka should just spawn on you every ~2 minutes if you haven’t moved a certain distance.

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Posted by: tom.7468

tom.7468

No if anything they could give them a little less radar i think they find them too fast.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

hmmm i want more radar, wider radar.

games drag on too long.

it should be over in 5 minutes.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

surely there must be other fellow ghosts who agree to this?

or, everyone else enjoys waiting while the last few campers cannot be found?

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Posted by: GoldenTruth.2853

GoldenTruth.2853

Range seems fine to me, I generally don’t have much trouble finding the last couple people.

Off topic: Deimos how come 3/4ths of your posts always start with “Survey” but you never tally the scores O_o

Alara Vesmir – Guardian
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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Range seems fine to me, I generally don’t have much trouble finding the last couple people.

Off topic: Deimos how come 3/4ths of your posts always start with “Survey” but you never tally the scores O_o

well, sometimes, not many people answer the survey.
and when they, the results are kinda one sided.

i guess i just want to see what stance people are taking in certain topics.

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Posted by: Tom Gore.4035

Tom Gore.4035

Nerf points for being the last survivor. Problem solved.

One – Piken Square

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Nerf points for being the last survivor. Problem solved.

points never was the issue for campers.
campers just wanna camp.

one gets more points for being very aggressive.

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Posted by: RoRo.8270

RoRo.8270

How are you having an issue finding the last survivors? You can literally zip across the map within seconds using the 5 skill. The minimap also has a pretty huge radius when for the orange dot. The less people alive the more ghosts there will be meaning it will be easier to locate survivors

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Posted by: KratosAngel.7289

KratosAngel.7289

Restrict “desert” areas. Give more reliable ways to get more arrows. Less places to hide + more arrows = more agressive play and less campers, thus shorter games
Ghost form is just a form to afk until the end since there are so few motes to get :P

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Posted by: Tom Gore.4035

Tom Gore.4035

Ghost form is just a form to afk until the end since there are so few motes to get :P

You’re doing it wrong.

One – Piken Square

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

Ghost form is just a form to afk until the end since there are so few motes to get :P

Hmm, I got second once (the last survivor being first, naturally), while being a ghost. Killing suvivors with karka’s is the only fun thing in that entire PvP scene.

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Posted by: Tom Gore.4035

Tom Gore.4035

Ghost form is just a form to afk until the end since there are so few motes to get :P

Hmm, I got second once (the last survivor being first, naturally), while being a ghost. Killing suvivors with karka’s is the only fun thing in that entire PvP scene.

This guy got 135 points and top score even if he wasn’t the last survivor. Just saying…

https://forum-en.gw2archive.eu/forum/livingworld/cutthroat/South-Sun-Survival-135Points/first#post2490235

One – Piken Square

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Posted by: KratosAngel.7289

KratosAngel.7289

Ghost form is just a form to afk until the end since there are so few motes to get :P

You’re doing it wrong.

Yes I’m doing it wrong, sorry that I don’t always die first to get all the motes and have to wait [insert insane number] of seconds for them to respawn

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Posted by: Tom Gore.4035

Tom Gore.4035

Ghost form is just a form to afk until the end since there are so few motes to get :P

You’re doing it wrong.

Yes I’m doing it wrong, sorry that I don’t always die first to get all the motes and have to wait [insert insane number] of seconds for them to respawn

Yes go ahead and blame the system. If you make it to the last 2-3, you should have a ton of points already if you play the game and not hide in some bush away from the action. At that point, there won’t me much time left to AFK as a ghost. If you die early, you can get a ton of motes in short time.

Hint: Don’t spend motes on the Karka unless you know what you’re doing.

One – Piken Square

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Posted by: Missywink.7162

Missywink.7162

Maybe it’s just me, but surely if someone has managed to survive to the last 2 standing, then the people who have failed to get that far should not be able to kill those still standing. I don’t mind traps being deployed, I detest the “Call of the Karka” ability.

Why should those who have done well to get that far be punished by those whom have failed.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Maybe it’s just me, but surely if someone has managed to survive to the last 2 standing, then the people who have failed to get that far should not be able to kill those still standing. I don’t mind traps being deployed, I detest the “Call of the Karka” ability.

Why should those who have done well to get that far be punished by those whom have failed.

being killed is not failed.

and this game is about surviving both other survivors and ghosts.
you do not deserve a win if you let ghosts kill you.

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Posted by: Healix.5819

Healix.5819

As soon as there’s only a few (3-5) people remaining, their position should show up on the map, but not for ghosts, and it should be radar styled – updated every ~5 seconds. At this point, the reward for killing should be multiplied, while the reward for just surviving should be reduced to give an incentive for not just sitting there.

Motes should be changed so that the first to die aren’t rewarded with a good source of them. Ghosts need to generate motes, say 1 every 10 seconds. As it is now, when the last 2 survivors are just sitting on the opposite ends of the island and both have ~7 rations remaining while all the ghosts just sit around unable to do anything, that’s a boring couple of minutes.

(edited by Healix.5819)

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Posted by: Olvendred.3027

Olvendred.3027

being killed is not failed.

It really is, though. “Survival” pretty much exactly means “not being killed.”

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Posted by: Polaritie.4851

Polaritie.4851

If all you care about is high score – just get motes when dead, they’re good for 3 (1+2) points apiece.

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Posted by: Verdelet Arconia.6987

Verdelet Arconia.6987

easiest way to fix this problem is to limit the amount of ration a person can carry at any given time. Max 3 for example

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

If all you care about is high score – just get motes when dead, they’re good for 3 (1+2) points apiece.

but we could get more motes and more points if the campers generate a lot of motes. :p

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Posted by: SisiXuan.4178

SisiXuan.4178

easiest way to fix this problem is to limit the amount of ration a person can carry at any given time. Max 3 for example

I think 5 is more reasonable.
And the suggestion above is nice as well.
Make the bush regenerate your health immediately, instead of give you a ration.
And make karka being able to be killed after like 15 sec after summoned so survivors can retake scavenge spot from ghosts.
Or adding some wild life that you can hunt down and get ration. This will make survivors think about changing their weapon into ration.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

hmmm kill-able karkas.

no need to wait 15 seconds.

make them kill-able right off the smart.

but require lots of arrows.