Disappointed in content

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

I’m disappointed that Anet thinks a money sinks, some skins, and grinding achievements, are passable as content..

The skins are decent. Most I think are ugly, but that’s why there are already plenty of skins in the game for different options for different players, so I won’t complain about the skins…except it is ridiculous that it’s complete RNG and luck in order to get these skins.

Then the achievements…like 100 fireworks and 150 pinatas…how are those fun? Running through LA to hit “F” a 250 times on multiple characters or multiple times a day? This is not the excitement or content that I saw in GW1, and definitely did not expect from GW2. All of the content releases so far, with FotM as an exclusion, have been mediocre and, for the most part, temporary.

It seems to be all about the gem store and making money, now….much greedier Anet than the Anet I knew from GW1.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

You do realize that you’re not required to complete the new achievements, nor are you required to purchase anything from the Gem Store… right? They’re all optional.

In GW2, Trading Post plays you!

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

You do realize that you’re not required to complete the new achievements, nor are you required to purchase anything from the Gem Store… right? They’re all optional.

Of course. But it’s supposed to be additional, fun content, am I wrong? Honestly their game isn’t even finished or optimized yet and in my opinion they’re wasting their time by adding busy work “content” instead of fixing common complained about topics, like right-mouse click targeting, PvE culling, dungeons, build diversity and class importance, etc.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I guess I missed that memo, since I’m having a lot of fun bashing pinatas. But the term “fun” is all in the eyes of the beholder. My suggestion is that if the Dragon Bash isn’t fun for you, do other content that you feel is “fun”.

In GW2, Trading Post plays you!

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Posted by: Gestankfaust.4216

Gestankfaust.4216

It is content whether you think it is or not or whether you like it or not. I’m not a huge fan, but love that they are putting stuff out so often. I almost wish they would wait three months at a time and deliver better put together stuff. But I would never complain that it isn’t content.

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Posted by: bravoart.5308

bravoart.5308

You do realize that you’re not required to complete the new achievements, nor are you required to purchase anything from the Gem Store… right? They’re all optional.

You’re not required to play the game
You’re not required to take a bath
You’re not required to breathe air.

kitten argument.

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

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Posted by: Zenith.7301

Zenith.7301

The art department delivers great stuff. The gameplay department, not so much. The rewards department is the marketing department.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

You do realize that you’re not required to complete the new achievements, nor are you required to purchase anything from the Gem Store… right? They’re all optional.

You’re not required to play the game
You’re not required to take a bath
You’re not required to breathe air.

kitten argument.

Of the three sentences you listed, the last one IS required if you want to continue to exist. The first and second are indeed optional.

In GW2, Trading Post plays you!

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Posted by: Shulkor.3670

Shulkor.3670

Good content. Nothing has made me want to run through these low/mid areas since leveling through them with new characters. Gathering materials in these areas has been great with this content while I chase holo’s and kill everything in my way for coffers & other low/mid mats & helping ppl out here & there. Maybe a little bit lacking as in any content but enjoying it very much regardless, more than any previous to be honest.

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Posted by: gvaughn.4163

gvaughn.4163

I think they create this content around what they can sell out of their gem shop. The stuff in the festival is pretty lackluster. But it looks pretty, I’ll give them that.

HoD

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Posted by: Zenith.7301

Zenith.7301

You do realize that you’re not required to complete the new achievements, nor are you required to purchase anything from the Gem Store… right? They’re all optional.

You’re not required to play the game
You’re not required to take a bath
You’re not required to breathe air.

kitten argument.

Of the three sentences you listed, the last one IS required if you want to continue to exist. The first and second are indeed optional.

If you want to continue to exist. Which is optional if you’re aware of what people do when they don’t want that option.

Everything is optional.

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Posted by: echo.2053

echo.2053

Then you realize gw1 was pay to play at first. servers, internet and employees all require money.
Gw2 is far from being a greedy business model. You are not forced to pay to win, The skins they provide on the gem store are not required to advance in the game as well as they provide no additional bonus besides visual pleasure.
gold that is rather easy to obtain can be transferred into gems to make gem purchases.

You want a money grab game go play diablo 3, complete itemization that makes rng here fun, pay to win with severe item checks every step of the game.

Being also from GW1, I completely laugh at your notion of gw2 having grindy achievements because your forced to do 250 clicks her, 150 clicks there, 100 clicks over there.

do you remember how most players got their luck title? people waited half a year to stand on a circle afk for 4 days straight only to barely get 82,918 lucky points towards the need total 2,500,000 need to max the title. tell me how how long that would take with this game being open 4 days a year?

Thats not gindy enough? how about the 10,000 clicks EACH for the max party animal , drunkard, and sweet tooth titles?

you dont want skins, achievements that you have to put a little effort into, what would you like for temporary content? yes temporary because expansion will not be out for several months to years. Lets be real this isnt not call to duty

Bender the offender – Proud violator of 17 safe spaces –

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

You do realize that you’re not required to complete the new achievements, nor are you required to purchase anything from the Gem Store… right? They’re all optional.

You’re not required to play the game
You’re not required to take a bath
You’re not required to breathe air.

kitten argument.

Of the three sentences you listed, the last one IS required if you want to continue to exist. The first and second are indeed optional.

If you want to continue to exist. Which is optional if you’re aware of what people do when they don’t want that option.

Everything is optional.

My acknowledgement of other people, interests, and ideas around me is completely optional. But it doesn’t help me get anything done in this world. Just because you can place an ‘if’ before it doesn’t make it any less useful to you as of now. Plus this is getting somewhat offtopic.

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Posted by: Vahkris.6847

Vahkris.6847

This first week is really more of the setup than the main content, like the intro of a book that’s slow paced while it creates the setting. Tomorrow will bring some content.

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Posted by: PolarisNova.3867

PolarisNova.3867

I would understand OP’s point of view if the content wasn’t free……..as far as I am aware it’s a small festival occasion, not a expansion pack we had to pay for.

~Lady Amelia of the House of Rose~

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Posted by: Ursan.7846

Ursan.7846

If you want to continue to exist. Which is optional if you’re aware of what people do when they don’t want that option.

Everything is optional.

Right. So if he doesn’t like the released content, he can choose to ignore it and ignore the achievements attached to it, because they have no impact on your gameplay. You pay no subs, you can leave this game for a few days and do something else.

I don’t see the problem?

EDIT: By framing your statement that way, you’re completely ignoring or missing the point on why people say achievements are “optional.” Namely, that the consequences of NOT doing it is minimal (or none, as some can argue.)

If you choose to stop breathing, you die. If you choose to stop taking showers, you earn social stigma. These are consequences far more significant than missing out on 10 achievement points in GW2.

(edited by Ursan.7846)

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Posted by: chefdiablo.6791

chefdiablo.6791

Two of the achievements were less than enjoyable for me; killing holograms and bashing so many pinatas seemed less like fun game play and more like causal content stretched into time sink activities.

I do not mind smacking pinatas, but the number required to complete the achievement seemed quite high for a very boring and unrewarding activity. If they had dropped better loot perhaps it would not have seemed so dull.

The holograms were not quite so boring to complete except for the fact that so many players were camping the maps for them during the first few days.

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Posted by: ObsidianSaint.1079

ObsidianSaint.1079

They have actually resolved the right click targeting issue if you read the recent patch notes. It is a tick box in the options menu now…

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Posted by: Jemmi.6058

Jemmi.6058

If you want to continue to exist. Which is optional if you’re aware of what people do when they don’t want that option.

Everything is optional.

Right. So if he doesn’t like the released content, he can choose to ignore it and ignore the achievements attached to it, because they have no impact on your gameplay. You pay no subs, you can leave this game for a few days and do something else.

I don’t see the problem?

EDIT: By framing your statement that way, you’re completely ignoring or missing the point on why people say achievements are “optional.” Namely, that the consequences of NOT doing it is minimal (or none, as some can argue.)

If you choose to stop breathing, you die. If you choose to stop taking showers, you earn social stigma. These are consequences far more significant than missing out on 10 achievement points in GW2.

Note: if you stop taking showers, you will likely die from a disease linked to lack of sanitation.

The point here is that the argument that you do not have to do the content is not a valid response to a post providing feedback on the disappointment on that.

For example, say you go to a hotel and fill out a feedback card saying that you did not like the sheets that the hotel provided as they were uncomfortable. If you received a response from someone else saying, sleep on the couch. You’d probably be pretty irritated.

Anyway, the main point of this post is that the content added is not fun. The majority of it is extremely repetitive. There is no “achievement” in lighting 100 fireworks. They could have made it light 1 firework and had the same celebratory effect. Instead, this felt like a chore.

To make the added things more ‘fun’ I would do the following

Fireworks Achievement: Light up the sky with every color by lighting fireworks with 2 friends at the same time!

Moa Achievement: Win 3 races by using the specialized moa boxes on the race course to determine the outcome!

Dragonball: These achievements are fine, 20 wins isn’t that bad and is actually an achievement. Maybe remove the 20 participations and/or make it 1 game participation reward.

Holograms: Make this more skill based and less repetitive based. i.e. Kill all the holograms in less than 3 seconds after activation. (or something like that).

Coffers: Mostly I’d keep them as is. However, I’d have the option to buy coffers with candy that you get from the coffers. Maybe 10 candy = 1 coffer

Repeat X task Y times is not a fun mechanic.

(edited by Jemmi.6058)

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Posted by: swiftpaw.6397

swiftpaw.6397

I think I disillusioned myself into thinking that the reason A-Net was doing these events was to keep people playing the game. How silly of me! They are doing this to make money.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Valion.4638

Valion.4638

I’m disappointed that Anet thinks a money sinks, some skins, and grinding achievements, are passable as content..

The skins are decent. Most I think are ugly, but that’s why there are already plenty of skins in the game for different options for different players, so I won’t complain about the skins…except it is ridiculous that it’s complete RNG and luck in order to get these skins.

Then the achievements…like 100 fireworks and 150 pinatas…how are those fun? Running through LA to hit “F” a 250 times on multiple characters or multiple times a day? This is not the excitement or content that I saw in GW1, and definitely did not expect from GW2. All of the content releases so far, with FotM as an exclusion, have been mediocre and, for the most part, temporary.

It seems to be all about the gem store and making money, now….much greedier Anet than the Anet I knew from GW1.

i have 6 weapons and about 12 hours spent. dont spend ur money u morons. i dont get why if there is an option to grind and an option to spend money u spend money then complain. kittening idiots.

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Posted by: swiftpaw.6397

swiftpaw.6397

I’m disappointed that Anet thinks a money sinks, some skins, and grinding achievements, are passable as content..

The skins are decent. Most I think are ugly, but that’s why there are already plenty of skins in the game for different options for different players, so I won’t complain about the skins…except it is ridiculous that it’s complete RNG and luck in order to get these skins.

Then the achievements…like 100 fireworks and 150 pinatas…how are those fun? Running through LA to hit “F” a 250 times on multiple characters or multiple times a day? This is not the excitement or content that I saw in GW1, and definitely did not expect from GW2. All of the content releases so far, with FotM as an exclusion, have been mediocre and, for the most part, temporary.

It seems to be all about the gem store and making money, now….much greedier Anet than the Anet I knew from GW1.

i have 6 weapons and about 12 hours spent. dont spend ur money u morons. i dont get why if there is an option to grind and an option to spend money u spend money then complain. kittening idiots.

Not everyone is as lucky as you. Some people are up to 9000 coffers no ticket.
I’m up to 3000 which took me around 30 hours, decided not to pursue it further, but wish I hadn’t lied to myself and thought that the harder I worked for it, the more likely I’d get it lol. The problem is that it doesn’t matter how much time you put in, you can still end up with nothing due to rng.

I agree, I am also disappointed in A-Net, this isn’t the A-Net I knew from GW1, this is the A-Net that is held by the kittens by NC-soft. At least at this point in time, it is just skins, and not gear stats or dungeon cooldown keys.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: fuji.6283

fuji.6283

I actually don’t mind this event. I appreciate that Arenet is putting effort in releasing events for us. What disappoints me though is the overall content that they’re giving us. There has rarely been any new expansion towards the storyline. Living story? That was hardly anything close to story progression and was merely just another achievement/title to obtain. We’re celebrating a “dragon” bash event and have barely even fought any of the elder dragons nor fought any of the lesser ones in general. Again, I appreciate the events but there really should have been a new major chapter in the story’s progression after all this time already, introducing us to new places/enemies.

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Posted by: Camaro Charr.2805

Camaro Charr.2805

I can release an event with some new skins every 2 weeks and you will drop 50 bucks in the gem store. Why would I make a 60 dollar expansion that would take longer than a year to make?

RE- Red Essence
Dragonband

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Posted by: Eladriel.7295

Eladriel.7295

I’m disappointed that Anet thinks a money sinks, some skins, and grinding achievements, are passable as content..

The skins are decent. Most I think are ugly, but that’s why there are already plenty of skins in the game for different options for different players, so I won’t complain about the skins…except it is ridiculous that it’s complete RNG and luck in order to get these skins.

Then the achievements…like 100 fireworks and 150 pinatas…how are those fun? Running through LA to hit “F” a 250 times on multiple characters or multiple times a day? This is not the excitement or content that I saw in GW1, and definitely did not expect from GW2. All of the content releases so far, with FotM as an exclusion, have been mediocre and, for the most part, temporary.

It seems to be all about the gem store and making money, now….much greedier Anet than the Anet I knew from GW1.

They are content regardless of what you think and it is all optional. You obviously don’t know what greedy means as they aren’t forcing you to buy gems and you can buy them with in game gold.. So, how many more times are we gonna have to read this same lame “Disappointed in content” bash… These post are a dime a dozen and take up wasted space on the forum.

Together we stand in the face of evil!

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Posted by: Eladriel.7295

Eladriel.7295

I actually don’t mind this event. I appreciate that Arenet is putting effort in releasing events for us. What disappoints me though is the overall content that they’re giving us. There has rarely been any new expansion towards the storyline. Living story? That was hardly anything close to story progression and was merely just another achievement/title to obtain. We’re celebrating a “dragon” bash event and have barely even fought any of the elder dragons nor fought any of the lesser ones in general. Again, I appreciate the events but there really should have been a new major chapter in the story’s progression after all this time already, introducing us to new places/enemies.

You people seem to forget what the point of Living Story… Anet wants a living breathing changing world which is the reason for the living story. While there is a story concerning the dragons.. Well guess what? The world still goes on regardless of the dragons. The world does not wait. The lives of the people in Tyria still go on and new threats and obstacles arise regardless of the threats of the dragons. What? You think those other threats will just sit idle by and wait for the heroes to finish off the dragons before they wreck havoc? Humph, think not.. Too many of you people are just too narrow and one track minded..

Together we stand in the face of evil!

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Posted by: The Ace.9105

The Ace.9105

You do realize that you’re not required to complete the new achievements, nor are you required to purchase anything from the Gem Store… right? They’re all optional.

Yes. These new achievements are optional but the fact is that these are the only new content we get. There is no challenge or fun in these updates. I know that some people wait these updates and hope that we get real new content instead of “fun” f spam. There should be more content which contains dragons, events, areas, dungeons etc. and then they should add these “fun(lasts max 3 days)” optional achievement minigames.

Currently the game is running with optional content and you can’t deny that.

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Posted by: Atheus.2051

Atheus.2051

It’s disappointing imo. Grind and money sink festival would be a better name for it.

To unpathed waters, undreamed shores…

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Posted by: Resonance.4216

Resonance.4216

I think they create this content around what they can sell out of their gem shop.

Guild Wars 2’s “other” manifesto, expressed in one line. Well done, sir.


Elementalist of Oceanix [OCX]
http://www.oceanix.com.au

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Posted by: laharl.8435

laharl.8435

We’ve only seen the very first of the content. Maybe you should at least wait to see all the Dragon Bash content before you bakitten.

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Posted by: makku.2508

makku.2508

You do realize that you’re not required to complete the new achievements, nor are you required to purchase anything from the Gem Store… right? They’re all optional.

You do realize that EVERYTHING in the game is optional? If there was a giant bug preventing you from going any further than lvl79, that wouldn’t be much of issue, right? Because reaching lvl80 isn’t required, that’s just optional, right? If you couldn’t visit certain dungeons, not much of an issue, right? I mean, you’re not required to visit those dungeons, right?

Get a brain dude. We bought this game, we are paying customers. If they do something with the game we don’t like, we have a right to complain and should be heard. Whether or not the things we complain about are “optional” or not doesn’t even matter.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

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Posted by: Miragee.3604

Miragee.3604

I would understand OP’s point of view if the content wasn’t free……..as far as I am aware it’s a small festival occasion, not a expansion pack we had to pay for.

That seems to be the excusion for everything that is bad right now. I would rather pay for good enjoyable content that getting fake content for free.

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Posted by: Lativado.2308

Lativado.2308

I was actually really excited when I read the news for this event. Saw what I assumed was a return of two of my favorite mini games from gw1: roller beetle racing and dragon arena. When I realized that moa racing was little better than 9 rings or rock paper scissors and dragon ball (while still potentially fun, haven’t managed to get a good contest yet) only barely resembled dragon arena… I was pretty disappointed.

The fact that the content in free has no bearing on one’s reaction to the content. Some of us just expected more out of mini games that we loved from the original. But maybe I should just lower my expectations because its “free.”

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Posted by: Asudementio.8526

Asudementio.8526

I’m disappointed that Anet thinks a money sinks, some skins, and grinding achievements, are passable as content..

The skins are decent. Most I think are ugly, but that’s why there are already plenty of skins in the game for different options for different players, so I won’t complain about the skins…except it is ridiculous that it’s complete RNG and luck in order to get these skins.

Then the achievements…like 100 fireworks and 150 pinatas…how are those fun? Running through LA to hit “F” a 250 times on multiple characters or multiple times a day? This is not the excitement or content that I saw in GW1, and definitely did not expect from GW2. All of the content releases so far, with FotM as an exclusion, have been mediocre and, for the most part, temporary.

It seems to be all about the gem store and making money, now….much greedier Anet than the Anet I knew from GW1.

Tell me what you expected in GW1

Leader of [Suh]
My moves are fresh, like my groceries.
#TeamEvonforever

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Posted by: Asudementio.8526

Asudementio.8526

You do realize that you’re not required to complete the new achievements, nor are you required to purchase anything from the Gem Store… right? They’re all optional.

Of course. But it’s supposed to be additional, fun content, am I wrong? Honestly their game isn’t even finished or optimized yet and in my opinion they’re wasting their time by adding busy work “content” instead of fixing common complained about topics, like right-mouse click targeting, PvE culling, dungeons, build diversity and class importance, etc.

MMOs are never meant to be finished, that is the nature of a MMO. It is a living, evolving game genre. And frankly you know that people will always complain regardless of what the devs do.

Leader of [Suh]
My moves are fresh, like my groceries.
#TeamEvonforever

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Posted by: Pifil.5193

Pifil.5193

I’m not thrilled with the content so far but not surprised either as it’s basically the same kinda “busy-work” tasks we’ve seen in all previous events (carve x pumpkins, kill y molten invaders, build z snowmen and so on) it’s just there to give people something to work towards over a few days so I don’t mind. I’m glad I finished the tasks though.

I suspect it will take off properly with today’s release and I’m looking forward to that.

(edited by Pifil.5193)

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Posted by: The Ace.9105

The Ace.9105

It is like kill ten rats all the time.

Except that would be too hard and rats has been replaced with f spam.

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

I’m not thrilled with the content so far but not surprised either as it’s basically the same kinda “busy-work” tasks we’ve seen in all previous events (carve x pumpkins, kill y molten invaders, build z snowmen and so on)

Me neither. That’s all this post is really about; I was hoping for more fun content vs. going around LA several times to just hit “F” over and over. There’s nothing fun about that, it IS just busy work.

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Posted by: Critwrench.8432

Critwrench.8432

Tell me what you expected in GW1

Did you not play GW1?

The only monetization in that game was storage space and cosmetics, and I’m not talking weapon or armor skins, I’m talking full-on costumes like the Mad King outfit, the stuff that is ‘town clothes’ now. Whenever they had an event, if it had new skins, guess what? All of those weapons or armors were EARNED in-game. You never had to buy them off of the cash shop (Re: Braham and Rox’s weapon skins), nor did you ever have to “earn” them through a bullkitten RNG.

A good example of this would be the Candy Cane Weapons: The shards would randomly drop in the world (kind of like the Dragon Coffers do for this event), but rather than say, a 0.05% chance of getting the weapon you wanted, you just had to collect 9-12 shards and turn them in at the vendor of your choice. It was simple, it was effective, and everyone liked it.

Compare to now, where you are forced to endure two RNGs (One for the boxes to drop, one for the ticket in the box) if you don’t want to fork over cash for the boxes, and even if you do, you’re still faced with a far from guaranteed chance of getting a weapon skin.

All the players want is the ability to EARN the skins, rather than having to endure this RNG bullskritt. There are people who have opened 7000 Dragon Coffers— that’s over 175 gold if they were bought on the TP, mind— and still not received a single weapon ticket. There are also players who have opened 45 and received three tickets.

If you still think the way things are now is better, you need to take off your blinders.

A shallow ocean only contains as much water as a particularly deep bucket.

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Tell me what you expected in GW1

Did you not play GW1?

The only monetization in that game was storage space and cosmetics, and I’m not talking weapon or armor skins, I’m talking full-on costumes like the Mad King outfit, the stuff that is ‘town clothes’ now. Whenever they had an event, if it had new skins, guess what? All of those weapons or armors were EARNED in-game. You never had to buy them off of the cash shop (Re: Braham and Rox’s weapon skins), nor did you ever have to “earn” them through a bullkitten RNG.

A good example of this would be the Candy Cane Weapons: The shards would randomly drop in the world (kind of like the Dragon Coffers do for this event), but rather than say, a 0.05% chance of getting the weapon you wanted, you just had to collect 9-12 shards and turn them in at the vendor of your choice. It was simple, it was effective, and everyone liked it.

Compare to now, where you are forced to endure two RNGs (One for the boxes to drop, one for the ticket in the box) if you don’t want to fork over cash for the boxes, and even if you do, you’re still faced with a far from guaranteed chance of getting a weapon skin.

All the players want is the ability to EARN the skins, rather than having to endure this RNG bullskritt. There are people who have opened 7000 Dragon Coffers— that’s over 175 gold if they were bought on the TP, mind— and still not received a single weapon ticket. There are also players who have opened 45 and received three tickets.

If you still think the way things are now is better, you need to take off your blinders.

You’re right. This is the greediness I was referring to with Anet…it seems like they always keep the gem store and its items very neat and stocked up, but even that includes RNG.

I believe GW1 had a better “living story” because content was more fun and the rewards were earned, not based on real money and luck.

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Posted by: zerospin.8604

zerospin.8604

You do realize that you’re not required to complete the new achievements, nor are you required to purchase anything from the Gem Store… right? They’re all optional.

You’re not required to play the game
You’re not required to take a bath
You’re not required to breathe air.

kitten argument.

Of the three sentences you listed, the last one IS required if you want to continue to exist. The first and second are indeed optional.

If you want to continue to exist. Which is optional if you’re aware of what people do when they don’t want that option.

Everything is optional.

You are not required to exist either. That too is entirely optional.
That’s why such arguments in defense of RNG and weak content are pointless.

In my opinion the quality of the skins is irrelevant – can’t obtain them with that drop rate anyway so it’s pointless content – for me. When will we get content updates for WvW? That’s the only interesting part of GW2 now.

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Posted by: Fairymore.8609

Fairymore.8609

I’m disappointed that Anet thinks a money sinks, some skins, and grinding achievements, are passable as content…

It seems to be all about the gem store and making money, now….much greedier Anet than the Anet I knew from GW1.

Hello OP, I understand your point. Let me add that the “Living Story” has by far been the most unorthodox and to me the most disappointing series of updates an MMO has ever had. Instead of:
-new areas with hearts and events
-old areas with new hearts and events
-new personal story
-new permanent fractals or dungeons with their own rewards(stat or cosmetic wise)
-new weapons
…we get what you explained which is temporary money sinks and grinding achievements which i feel are more like tasks, labors.

I still can not believe F&F took so long to complete. For a long while all that event encompassed was fixing signs(walking up to something and clicking F). The most exciting part of that Living Story chapter was the dungeon which lasted less time than everything else and was tainted by RNG rewards.

On the other hand we did get SAB which was the most thought out, polished, and rewarding(literally) thing to come out of GW2 this entire year. This makes me think no one in the Living Story project had anything to do with it. Its own unique commercial, its own gaming experience with combat mechanics, jumping puzzle mechanics, unique aesthetic style, rewards that can be purchased with tokens AND by RNG in chests, tasks that where areal achievement to complete, and even its own soundtrack.
Saying it all really blows my mind.

F&F, Southsun, and Dragon Bash have all disappointed me. They have not lived up to the quality the level 1-80 experience impressed on me. Add the RNG push and the “achievement” grind and you got me skeptical about the integrity of the game.

Disappointed in content

in Dragon Bash

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

I’m disappointed that Anet thinks a money sinks, some skins, and grinding achievements, are passable as content…

It seems to be all about the gem store and making money, now….much greedier Anet than the Anet I knew from GW1.

Hello OP, I understand your point. Let me add that the “Living Story” has by far been the most unorthodox and to me the most disappointing series of updates an MMO has ever had. Instead of:
-new areas with hearts and events
-old areas with new hearts and events
-new personal story
-new permanent fractals or dungeons with their own rewards(stat or cosmetic wise)
-new weapons
…we get what you explained which is temporary money sinks and grinding achievements which i feel are more like tasks, labors.

I still can not believe F&F took so long to complete. For a long while all that event encompassed was fixing signs(walking up to something and clicking F). The most exciting part of that Living Story chapter was the dungeon which lasted less time than everything else and was tainted by RNG rewards.

On the other hand we did get SAB which was the most thought out, polished, and rewarding(literally) thing to come out of GW2 this entire year. This makes me think no one in the Living Story project had anything to do with it. Its own unique commercial, its own gaming experience with combat mechanics, jumping puzzle mechanics, unique aesthetic style, rewards that can be purchased with tokens AND by RNG in chests, tasks that where areal achievement to complete, and even its own soundtrack.
Saying it all really blows my mind.

F&F, Southsun, and Dragon Bash have all disappointed me. They have not lived up to the quality the level 1-80 experience impressed on me. Add the RNG push and the “achievement” grind and you got me skeptical about the integrity of the game.

Wow, you really hit the nail on the head. Thanks for this post, because I feel the exact same way. SAB did a good job by adding content that was fun and incorporated ways to earn rewards through RNG, but if you weren’t lucky, you still could earn the skins or whatever by working towards it.

Content that is fun, repeatable, and rewarding is exactly what I would like to see in a living story.

Disappointed in content

in Dragon Bash

Posted by: Zenith.7301

Zenith.7301

If you want to continue to exist. Which is optional if you’re aware of what people do when they don’t want that option.

Everything is optional.

Right. So if he doesn’t like the released content, he can choose to ignore it and ignore the achievements attached to it, because they have no impact on your gameplay. You pay no subs, you can leave this game for a few days and do something else.

I don’t see the problem?

EDIT: By framing your statement that way, you’re completely ignoring or missing the point on why people say achievements are “optional.” Namely, that the consequences of NOT doing it is minimal (or none, as some can argue.)

If you choose to stop breathing, you die. If you choose to stop taking showers, you earn social stigma. These are consequences far more significant than missing out on 10 achievement points in GW2.

The consequence is not getting the one skin you like, which may be one of the few you only liked. If you don’t care for looks, that’s fine, but looks are the only reason some people play RPG’s for.

Disappointed in content

in Dragon Bash

Posted by: Meriem.3504

Meriem.3504

I want a patch that fixes ALL the current issues. I welcome a month just dedicated to that…

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Posted by: Ursan.7846

Ursan.7846

The consequence is not getting the one skin you like, which may be one of the few you only liked. If you don’t care for looks, that’s fine, but looks are the only reason some people play RPG’s for.

And how many people would think that missing out on skins in an RPG is an consequence of the same magnitude as stopping to breathe and dying?

This is the context people should think about when tossing the “BUT BREATHING IS AN OPTION” as an counterargument to the “But it’s optional” argument.

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Posted by: Csele.1647

Csele.1647

i didnt read all those wall texts.. but this is about the POOR CONTENT of anet.. it doesnt matter if you do it or not is still poor.. there are no new dungeons…. new class? new maps? new armors… somtheing new in pvp? any reward at wvw?? something nice for the interface? no… gem store ugly items.. nerfs.. no rewards.. no improvements in the gameplay.. nothing….

the game is great! but the team or whatever responsble of gw2 updates is just updating like this was “social life” or those games for chat and buy cloths etc.. costumes costumes.. minipets… achievments. fireworks.. i mean those are nice but thats the least important stuff..

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Posted by: signahead.7281

signahead.7281

You do realize that you’re not required to complete the new achievements, nor are you required to purchase anything from the Gem Store… right? They’re all optional.

That’s very true. But when the only new content isn’t enjoyable, then I start thinking that the whole game is optional. That’s when I end up playing something else.

Fortunately, I really enjoyed the Flame & Frost and Southshore events. One lackluster event isn’t going to send me off to another game. But, to me at least, Dragonbash has been very disappointing. It’s a collection of not-so-exciting activities, like resource grinding, extended errand quests, and heavily RNG-based rewards, that I didn’t enjoy in other games. It’s slightly novel seeing them here, but I’m not going to stick around for them.

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Posted by: Stooperdale.3560

Stooperdale.3560

Just judging the living story as a story, I’d like to see a better story. We’ve got one cut scene that’s nice and a bit of fighting but the actions of the characters don’t make a lot of sense and are not believable. I’m not talking about plots and such but the screenplay/storyboards of the scenes in Lion’s Arch. It just seems like made up nonsense, an excuse to send players running around the world with silly gadgets that cut out any deductive part of this investigation. Since the living story is a one off, mass participation event I can see that the story needs to be linear and achievable by everyone. That doesn’t mean is needs to be so daft.

Even though the personal story had its faults, each scene of every chapter within the story did make some sort of sense.

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Posted by: Xavori.3768

Xavori.3768

You do realize that you’re not required to complete the new achievements, nor are you required to purchase anything from the Gem Store… right? They’re all optional.

You’re also not required to play the game. This would be bad for ANet so I suspect they kinda do want to create content people want to do so as to encourage those gem store purchases you dismiss so easily.

If you’d have thought about the logical conclusion to your suggestion, you’d likely have realized just how bad it is. ANet lives and dies by creating content players WANT to do, not creating content that “you’re not required to complete”.

Hey I just met you – And this is crazy –
But here’s my body – So rez me maybe?