Dragon Ball
I’d rather see the opposite. Give one candy win or lose. Take out games won for achive and leave games played. Terrible enough I have to play this God awful game in the first place.
No, we need no reward for losses. It’s why we have the AFKers right now, because they can get 1 candy every 5-10 minutes.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
I freaking love this game, reminds me of the old unreal/quake days AFKers need to be removed though.
Apparently Anet learned nothing from Jade Quarry, Fort Aspenwood, and Alliance Battles in GW1. They had to create a report system and a debuff for leachers so they couldn’t rejoin matches immediately.
How was this not implemented for Dragon Ball?
Sorrow’s Furnace
The devs from gw1 are probably just not on the current team, many things change over the years, especially employees. gw2 anet have to learn the lessons of gw1 all over again it seems
Apparently Anet learned nothing from Jade Quarry, Fort Aspenwood, and Alliance Battles in GW1. They had to create a report system and a debuff for leachers so they couldn’t rejoin matches immediately.
How was this not implemented for Dragon Ball?
I’ve got a better question. Why isn’t this implemented in tpvp which has been out since launch? Don’t expect them to suddenly implement it for a temporary mini game