Dragon Ball

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Posted by: Emosewa.9731

Emosewa.9731

The structure for this was poorly thought out and is the source of all the akitteng.

1. Remove the achievement for playing…only have an achievement for winning.

2. Remove the candy reward from losing…losing should reward nothing.

3. Make the winning reward greater (half the time it seems I only get one candy from a coffer so it’s the same as the losing reward)

Creating an arena where afk’ing can be profitable even in the smallest degree is creating an arena that is not fun for all the legit players out there. Teleporting them out does nothing. They don’t care. Even removing them does nothing because it will make the team they started on still be penalized for the time they’re in. Just make it so there’s no point in akitteng.

Thank you.

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Posted by: Silas Drake.8946

Silas Drake.8946

I’d rather see the opposite. Give one candy win or lose. Take out games won for achive and leave games played. Terrible enough I have to play this God awful game in the first place.

Phorfiet - HoD O|O

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Posted by: RyuDragnier.9476

RyuDragnier.9476

No, we need no reward for losses. It’s why we have the AFKers right now, because they can get 1 candy every 5-10 minutes.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: emikochan.8504

emikochan.8504

I freaking love this game, reminds me of the old unreal/quake days AFKers need to be removed though.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: ammayhem.5962

ammayhem.5962

Apparently Anet learned nothing from Jade Quarry, Fort Aspenwood, and Alliance Battles in GW1. They had to create a report system and a debuff for leachers so they couldn’t rejoin matches immediately.

How was this not implemented for Dragon Ball?

Port Sledge University [PSU]
Sorrow’s Furnace

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Posted by: emikochan.8504

emikochan.8504

The devs from gw1 are probably just not on the current team, many things change over the years, especially employees. gw2 anet have to learn the lessons of gw1 all over again it seems

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: RoRo.8270

RoRo.8270

Apparently Anet learned nothing from Jade Quarry, Fort Aspenwood, and Alliance Battles in GW1. They had to create a report system and a debuff for leachers so they couldn’t rejoin matches immediately.

How was this not implemented for Dragon Ball?

I’ve got a better question. Why isn’t this implemented in tpvp which has been out since launch? Don’t expect them to suddenly implement it for a temporary mini game