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Posted by: Thedenofsin.7340

Thedenofsin.7340

the other team leaves and we either wait 25 minutes or lose?

not fun

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Posted by: Zenith.7301

Zenith.7301

People realize that if your team isn’t zerging together and hoarding buffs you are wasting your time.

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Posted by: deviller.9135

deviller.9135

1 of you need to use green icon in top right of screen board

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Posted by: Cameirus.8407

Cameirus.8407

Sod it, i need 20 wins, so if i get put in a game losing by more than 60points i’m out.

Pretty much why you never tie wins to an achv like this, but sadly anet dont know that aparantly

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Posted by: Ramus.2546

Ramus.2546

Because the losing award is so bad, and it all comes down to the team that zergs best, people would rather just quit instantly than waste time playing a losing round. What I don’t get is why there isn’t a 15 minute block for quitters. Also increase the losing team to 5 candy or a random chance to get a coffer based on the score, it’s insane that wasting that much time results in a reward that can be gotten from hitting a dragon pinata instantly.

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Posted by: Cameirus.8407

Cameirus.8407

Because the losing award is so bad, and it all comes down to the team that zergs best, people would rather just quit instantly than waste time playing a losing round. What I don’t get is why there isn’t a 15 minute block for quitters. Also increase the losing team to 5 candy or a random chance to get a coffer based on the score, it’s insane that wasting that much time results in a reward that can be gotten from hitting a dragon pinata instantly.

penalties jsut hide a crap system.

the problem is not that people quit, its because they want to because its not worth staying.

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Posted by: Ramus.2546

Ramus.2546

Because the losing award is so bad, and it all comes down to the team that zergs best, people would rather just quit instantly than waste time playing a losing round. What I don’t get is why there isn’t a 15 minute block for quitters. Also increase the losing team to 5 candy or a random chance to get a coffer based on the score, it’s insane that wasting that much time results in a reward that can be gotten from hitting a dragon pinata instantly.

penalties jsut hide a crap system.

the problem is not that people quit, its because they want to because its not worth staying.

Yes… which is exactly what I said. Losing reward is just stupid right now. Theres no reason to play a losing game. But on top of that being fixed, people shouldn’t be able to quit losing games with impunity.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Because the losing award is so bad

Really?

You lose —> 1 candy
You win —> 2 candy

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Posted by: deepwinter.9015

deepwinter.9015

Well, to be “fair,” 2 candy and a chance at a rare…

…but what it really comes down to is not playing the game for the sake of fun, but for dem achievie points!

(/sarcasm off, I really enjoy the game for what it is. Its those who play the game to earn their kitten achievement points then leave that get me.)

Azhandris – Sylvari Thief
Tarnished Coast

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Posted by: Link.6157

Link.6157

The only reason to play atm is the achievement. No fun, even irritating and no decent reward. I just HATE IT that so much is gw2 is about numbers instead of skill, this dragon ball is just another zerg fest.
The best mini game dates from halloween, with the graveyard and pumpkings thing. That was ‘original’ and alot of fun. This just seems added to have at least some mini-game. This is niether fun nor challenging. Be creative, we’ve seen you can. Or there might be to much events and games, no more decent inspirition.
The more i play, the worse this game gets, this is realy the worst thing in game atm.

(edited by Link.6157)