Dragonball needs more sfx/gfx
There should definitely be a better indication of hits. The lack of effects makes it pretty tough to tell if you’re getting hit at times.
I don’t really have a problem with the other things you mentioned in regards to the items, though. You have to deliberately run over them, so you should know you’re grabbing them, unlike with getting hit where someone might be behind you or the ball effect might get stuck or something so you really need an indicator.
The lack of announcer is kind of odd considering the fact that Finolla specifically mentions that she hired the Charr as an announcer when you talk to her, and the Charr himself can be spoken to about it. Why bother putting a character who’s supposed to be the announcer in the game if there is no announcer?