A few things I love about the new EotM map
I feel like this is what WvW should be like. Way more fun and dynamic than the old WvW.
I like that the map is less “human-centered” (architecturally) than the regular WvW maps.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Yeah, regular WvW maps seem boring to me now.
I still feel there’s too much zerging, though. It’s missing several smaller objectives, away from towers and forts.
+1 to everything said, regular WvW seems bland now that I’ve played EOTM. There’s simply more things to do, more strategy to be had, more back & forth, more flanks, more surprise “oh crap” moments, and more “darn I should’ve known not to get baited onto that bridge” moments.
The map being more “dynamic” is a good way to describe it. It’s definitely more dynamic & more fun, there’s simply more things to do, more ways to attack & defend. And the fact that 3 sides look so much different with their own theme and weather effects, all are just icing on the cake.
The ONLY thing that needs to be added is a way to pick which overflow you want to be on. Otherwise perfect in every aspect.
+1 to everything said, regular WvW seems bland now that I’ve played EOTM. There’s simply more things to do, more strategy to be had, more back & forth, more flanks, more surprise “oh crap” moments, and more “darn I should’ve known not to get baited onto that bridge” moments.
The map being more “dynamic” is a good way to describe it. It’s definitely more dynamic & more fun, there’s simply more things to do, more ways to attack & defend. And the fact that 3 sides look so much different with their own theme and weather effects, all are just icing on the cake.
Your comment is curious to me. I find just the opposite. eotm was exciting when it came out, but now it just feels like a PvE karma train.
Basically, I go to eotm for rewards and WvW for competition/fights.