Triple Trouble event chain improvements

Triple Trouble event chain improvements

in The Edge of the Mists

Posted by: MrBlackCreep.1803

MrBlackCreep.1803

Q:

In the latest patchnotes of Edge of the Mists it was mentioned that there were “Made some improvements to the Triple Trouble event chain”.
Does someone know what these changes exactly are or can an ArenaNet employee answer this question?

Amber Worm is best Wurm <3

Triple Trouble event chain improvements

in The Edge of the Mists

Posted by: Juclesia Elcritian.8410

Juclesia Elcritian.8410

A:

If they worded it this way, it likely means they don’t want to tell you exactly what they did. From what I’ve heard other players say, the 10s invulnerability during the start of phase 2 has been removed?

Triple Trouble event chain improvements

in The Edge of the Mists

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Probably also the unintended downscaling of the Cobalt Wurm’s health halfway through killing it.

Triple Trouble event chain improvements

in The Edge of the Mists

Posted by: Ayrilana.1396

Ayrilana.1396

Supposedly more fixes are on the way that will make it easier to get kills.

Triple Trouble event chain improvements

in The Edge of the Mists

Posted by: Divus.3175

Divus.3175

Ok, the 10 sec invul was fix with main patch. Not the smaller ones.

@Josh Foreman: plz, can we expect any official statement about what you did change? We’re loosing dedicated players on Deso already, because some stuff has still unknown mechanic (especially during second phase).

Another thing is: few more days and the biggest achievment will be “You blowed more than 50 flamethrowers during 1 minute window” and that’s really unhealthy.

[KING] Desolation – Pikan Parom (engineer), Grace Parom (ele)