Q:
Triple Trouble event chain improvements
A:
If they worded it this way, it likely means they don’t want to tell you exactly what they did. From what I’ve heard other players say, the 10s invulnerability during the start of phase 2 has been removed?
Probably also the unintended downscaling of the Cobalt Wurm’s health halfway through killing it.
Supposedly more fixes are on the way that will make it easier to get kills.
Ok, the 10 sec invul was fix with main patch. Not the smaller ones.
@Josh Foreman: plz, can we expect any official statement about what you did change? We’re loosing dedicated players on Deso already, because some stuff has still unknown mechanic (especially during second phase).
Another thing is: few more days and the biggest achievment will be “You blowed more than 50 flamethrowers during 1 minute window” and that’s really unhealthy.