DPS Tests need to Stop.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: CHIPS.6018

CHIPS.6018

So I just tried that “Kill 3 Legendary Clockworks” quest. It is nothing but a DPS test. Can we please stop having quests like these?

These quests are saying:
If you are not using berserker gear, go home.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Ohoni.6057

Ohoni.6057

Agreed, especially when large portions of the fight negate Condition DPS entirely. They need to stop having bosses where if you can’t deal X DPs in Y amount of time then you get nothing.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: kokiman.2364

kokiman.2364

So I just tried that “Kill 3 Legendary Clockworks” quest. It is nothing but a DPS test. Can we please stop having quests like these?

These quests are saying:
If you are not using berserker gear, go home.

No these “quest”, they are actually called events, are not a DPS check, they are events that encourage people to play together. The biggest problem right now is, that there are way to many “unique snowflakes” around that keep shouting “I PLAY HOW I WANT AND YOU PLAY HOW YOU WANT” which is something that just doesn’t work in a genre that is all about playing together.

GuildWars 2

Currently playing Heart of Thorns.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

So I just tried that “Kill 3 Legendary Clockworks” quest. It is nothing but a DPS test. Can we please stop having quests like these?

These quests are saying:
If you are not using berserker gear, go home.

No these “quest”, they are actually called events, are not a DPS check, they are events that encourage people to play together. The biggest problem right now is, that there are way to many “unique snowflakes” around that keep shouting “I PLAY HOW I WANT AND YOU PLAY HOW YOU WANT” which is something that just doesn’t work in a genre that is all about playing together.

He’s right though on that it’s a DPS check…a massive one. They buffed the toughness of the knights along with the 50 person cap.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: CHIPS.6018

CHIPS.6018

So I just tried that “Kill 3 Legendary Clockworks” quest. It is nothing but a DPS test. Can we please stop having quests like these?

These quests are saying:
If you are not using berserker gear, go home.

No these “quest”, they are actually called events, are not a DPS check, they are events that encourage people to play together. The biggest problem right now is, that there are way to many “unique snowflakes” around that keep shouting “I PLAY HOW I WANT AND YOU PLAY HOW YOU WANT” which is something that just doesn’t work in a genre that is all about playing together.

I was in a group that was organized. Nearly everyone there dodged those pull+slam attacks no problem. However we failed due to purely a lack of DPS.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: kokiman.2364

kokiman.2364

So I just tried that “Kill 3 Legendary Clockworks” quest. It is nothing but a DPS test. Can we please stop having quests like these?

These quests are saying:
If you are not using berserker gear, go home.

No these “quest”, they are actually called events, are not a DPS check, they are events that encourage people to play together. The biggest problem right now is, that there are way to many “unique snowflakes” around that keep shouting “I PLAY HOW I WANT AND YOU PLAY HOW YOU WANT” which is something that just doesn’t work in a genre that is all about playing together.

He’s right though on that it’s a DPS check…a massive one. They buffed the toughness of the knights along with the 50 person cap.

But still there are 50 people attacking one mob, if everyone would come with his best geared character and at least informs himself abuot the event, uses buff food, the lions arch damage buff and skills that support group damage, the fight would go wayyy smoother than it does now.

But like I said the main problem is the “me” mentality in MMOs these days, when it used to be a “we” mentality.

Sure A.Net said a lot times “play how you want” but I am pretty sure they meant “play however you want, but try to be reasonable” and not “well yeah just don’t try at all, just press autoattack everything will be fine other people will piggyback you through this”

GuildWars 2

Currently playing Heart of Thorns.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Demesis.8635

Demesis.8635

All of this wouldn’t be a problem if they didn’t stick ridiculously short timers for every single event boss. It just feels lazy and uncreative, giving the illusion of a challenge when it is not. Anet, please add variety to the fights that truly requires skill rather than slapping a timer on it and requiring people to deck out in berserker gears.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Wallace MacBix.2089

Wallace MacBix.2089

So I just tried that “Kill 3 Legendary Clockworks” quest. It is nothing but a DPS test. Can we please stop having quests like these?

These quests are saying:
If you are not using berserker gear, go home.

No these “quest”, they are actually called events, are not a DPS check, they are events that encourage people to play together. The biggest problem right now is, that there are way to many “unique snowflakes” around that keep shouting “I PLAY HOW I WANT AND YOU PLAY HOW YOU WANT” which is something that just doesn’t work in a genre that is all about playing together.

Any boss that has that much health and a timer is pretty much a DPS check. While I much prefer my Knights gear, I thankfully have a zerker set for things like this, but when events don’t scale (or have a very high min number of people required) how can it not be a dps check?

Why can’t the event scale down so 10 people in exotics (maybe even rares) can kill a knight in ~12 min? We had 30 or so, and still only managed to get it to ~30% in the full 15 min (and got no loot at all for our trouble even though one of the knights was killed). Not all servers are packed at all hours of the day, and low pop servers/off time players shouldn’t be forced to guest to have a shot at beating content.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: kokiman.2364

kokiman.2364

Why can’t the event scale down so 10 people in exotics (maybe even rares) can kill a knight in ~12 min?

Because people would abuse it. It sometimes A.Net definitely needs to work on, the actual dynamic scaling of events. Not just scaling the event at the beginning of the fight but also in the middle of it, not sure how easy or exploitable that would be but still.. this is something they should look into.

GuildWars 2

Currently playing Heart of Thorns.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Fenrina.2954

Fenrina.2954

they […] are not a DPS check

if everyone would come with his best geared character and at least informs himself abuot the event, uses buff food, the lions arch damage buff and skills that support group damage

They’re not dps checks, but you recommend everyone maxing out their damage… No offense, I don’t think these statements work well together.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: kokiman.2364

kokiman.2364

They’re not dps checks, but you recommend everyone maxing out their damage… No offense, I don’t think these statements work well together.

No I recommend people to actually try their best. I never implied that they should come with full asc. zerker on a full zerker specced character.

GuildWars 2

Currently playing Heart of Thorns.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Fenrina.2954

Fenrina.2954

They’re not dps checks, but you recommend everyone maxing out their damage… No offense, I don’t think these statements work well together.

No I recommend people to actually try their best. I never implied that they should come with full asc. zerker on a full zerker specced character.

Fair enough, you didn’t suggest zerker. That is true.

That’s not really my point though. All of those things, except one, are to get a person to a baseline level of character power (in the general sense, not the stat). It’s not about how well they play said character, but if that character is strong enough. That’s what a dps check is about.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Coldin.2840

Coldin.2840

I’m also getting annoyed about these DPS checks. It just doesn’t suit group content when your numbers and player types can’t be managed. These events need to scale for a lower amount of people for those servers and overflows that simply don’t have the massive numbers.

Coldin – Thief – Sanctum of Rall

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: phys.7689

phys.7689

So I just tried that “Kill 3 Legendary Clockworks” quest. It is nothing but a DPS test. Can we please stop having quests like these?

These quests are saying:
If you are not using berserker gear, go home.

No these “quest”, they are actually called events, are not a DPS check, they are events that encourage people to play together. The biggest problem right now is, that there are way to many “unique snowflakes” around that keep shouting “I PLAY HOW I WANT AND YOU PLAY HOW YOU WANT” which is something that just doesn’t work in a genre that is all about playing together.

I was in a group that was organized. Nearly everyone there dodged those pull+slam attacks no problem. However we failed due to purely a lack of DPS.

how many stacks of might did yall have on average?

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: kokiman.2364

kokiman.2364

It’s not about how well they play said character, but if that character is strong enough. That’s what a dps check is about.

I saw so many level 80 characters in, at least, exotic gear that were lying dead in front of the watchknight after his aoe pull. You can have the best gear in the game and won’t contribute anything to the fight because you didn’t understand the, really simple, core mechanics of that encounter.

GuildWars 2

Currently playing Heart of Thorns.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: RottenRagamuffin.3159

RottenRagamuffin.3159

So I just tried that “Kill 3 Legendary Clockworks” quest. It is nothing but a DPS test. Can we please stop having quests like these?

These quests are saying:
If you are not using berserker gear, go home.

No these “quest”, they are actually called events, are not a DPS check, they are events that encourage people to play together. The biggest problem right now is, that there are way to many “unique snowflakes” around that keep shouting “I PLAY HOW I WANT AND YOU PLAY HOW YOU WANT” which is something that just doesn’t work in a genre that is all about playing together.

But they are a DPS race. And, teamwork doesn’t mean excluding anyone who isn’t in berserker gear. All players, regardless of their level, degree of skill, or gear/build type should have a role to play in these events, not just those in possession of one sort of armour type, or what’s the point of build diversity? How dull would the game be without all the “unique snowflakes”? If the only viable build in GW2 was berserker, I doubt I’d still be playing.

(SBI)

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: biofrog.1568

biofrog.1568

I’m starting to think people just want to hit a dragon totem for half an hour! You don’t have to DPS massively, you just have to stay alive which seems to be poorly explained given the number of dead people I see

Reminds me of this though, hehehe
https://www.youtube.com/watch?v=8cY67PQFOVE

“There’s no lag but what we make.” – biofrog

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: kokiman.2364

kokiman.2364

But they are a DPS race. And, teamwork doesn’t mean excluding anyone who isn’t in berserker gear. All players, regardless of their level, degree of skill, or gear/build type should have a role to play in these events, not just those in possession of one sort of armour type, or what’s the point of build diversity? How dull would the game be without all the “unique snowflakes”? If the only viable build in GW2 was berserker, I doubt I’d still be playing.

And I like I said after that quoted post, I never implied that people should wear zerker gear and be zerker specced.

GuildWars 2

Currently playing Heart of Thorns.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Fenrina.2954

Fenrina.2954

I saw so many level 80 characters in, at least, exotic gear that were lying dead in front of the watchknight after his aoe pull. You can have the best gear in the game and won’t contribute anything to the fight because you didn’t understand the, really simple, core mechanics of that encounter.

Then why bother with anything more than “if people learn to dodge the extraction attack* and it’s other mechanics”? You rattled off a long list of power-based things people should do instead of talking about how they should play better.

*This attack’s telegraph is actually kinda wonky. It implies the danger has passed just before the attack. At least it did, I haven’t tried it since the patch. In any case, that doesn’t help.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: RottenRagamuffin.3159

RottenRagamuffin.3159

But they are a DPS race. And, teamwork doesn’t mean excluding anyone who isn’t in berserker gear. All players, regardless of their level, degree of skill, or gear/build type should have a role to play in these events, not just those in possession of one sort of armour type, or what’s the point of build diversity? How dull would the game be without all the “unique snowflakes”? If the only viable build in GW2 was berserker, I doubt I’d still be playing.

And I like I said after that quoted post, I never implied that people should wear zerker gear and be zerker specced.

You didn’t have to. It’s a fact that berserker gear has the greatest potential DPS, and as is the case with the knights, who have a predetermined health pool and a timer, maximising damage output means maximising the likelihood of success.

(SBI)

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: kokiman.2364

kokiman.2364

Then why bother with anything more than “if people learn to dodge the extraction attack* and it’s other mechanics”? You rattled off a long list of power-based things people should do instead of talking about how they should play better.

Because a good player is not defined by how big his gear numbers are but by how much he tries to maximize his contribution to the fight and this means, buffs, knowing the encounter and adapting his skills or even traits to the fight.

GuildWars 2

Currently playing Heart of Thorns.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Sillybells.3902

Sillybells.3902

I agree that the game should be a we thing and not a me thing but i feel that anet are the ones that forget that. The living story is suppose to be for everyone in the game with a few raid style bosses thrown in for the few pro players who want a challenge. The main parts of the living story should be able to be completed by people who are not lvl 80 in full exotics but these boss fights in the main story parts of the living story show that anet has forgotten about this. I am not saying that they should be easy but maybe come up with some better mechanics that don’t rely so heavily on how much dps you can dish out. I wish they would make more boss fights like the maw in fractals where you don’t damage it directly but do things to take its health down in increments so it doesn’t matter what your build is but instead how you play the game.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Distaste.4801

Distaste.4801

Then why bother with anything more than “if people learn to dodge the extraction attack* and it’s other mechanics”? You rattled off a long list of power-based things people should do instead of talking about how they should play better.

Because a good player is not defined by how big his gear numbers are but by how much he tries to maximize his contribution to the fight and this means, buffs, knowing the encounter and adapting his skills or even traits to the fight.

In a DPS fight all the skill in the world doesn’t mean squat if you don’t have the DPS to down the boss. I am all for adapting to each fight, however when each fight continually pigeonholes people into certain specs it’s just bad design. That’s what we have in GW2, DPS race bosses where lacking DPS and bringing something else to the table makes the fights much much harder. Marionette was about a DPS race. Teakettle is a DPS race. Wurm is a huge DPS race. The knights are a DPS race.

Now when we mention adapting make sure you understand that adapting is changing a few traits that you already have unlocked and swapping some utility/elite skills. Adapting is not getting a complete set of new gear and completely respecing. I assume I don’t have to explain that for condition builds there is no adapting, especially with the new knights. Reflects conditions is ArenaNet basically giving a giant middle finger to condition specs, the current PvE condition system is already a neon sign saying “you’re not welcome here” so it couldn’t possibly be anything else. Given that it is not very hard to survive against the knights and the timer, this is saying that survivability specs are not welcome either. Since the knights can’t be CC/stunned, that means control specs shouldn’t show up. What does that leave? DPS specs.

This game is poorly balanced and ArenaNet should be ashamed of it because it is well known. DPS rules all in PvE, I can’t think of a single fight in the game where DPS isn’t the answer. They are so scared of making healing, toughness, CC, etc important that it makes the game bland. Until the boss encounters stop being bring berserk warriors and guardians the game won’t grow in depth.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Hule.8794

Hule.8794

More than DPS check its test of brain.
When fighting Scarlet hologram, you should go throught all colors to have buff. Then oyu can do big damage. But people fail to understand this, people even fail to understand they need to dodge out of Aoe lines Scarlet is doing. I see many people everytime die on these Aoes.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Ohoni.6057

Ohoni.6057

No these “quest”, they are actually called events, are not a DPS check, they are events that encourage people to play together. The biggest problem right now is, that there are way to many “unique snowflakes” around that keep shouting “I PLAY HOW I WANT AND YOU PLAY HOW YOU WANT” which is something that just doesn’t work in a genre that is all about playing together.

That has nothing to do with anything.

Sure A.Net said a lot times “play how you want” but I am pretty sure they meant “play however you want, but try to be reasonable” and not “well yeah just don’t try at all, just press autoattack everything will be fine other people will piggyback you through this”

“Play however you want, so long as it’s a Zerker Warrior. We included seven other classes and a dozen or so other stat combinations, but they are all clearly inferior because pure, Powerbased DPS is the only thing that matters. Heck, we even added a two phases in this fight in which Condition damage is literally worthless.”

No I recommend people to actually try their best. I never implied that they should come with full asc. zerker on a full zerker specced character.

There are very few events I’ve seen fail because of people not “trying their best.” The only times that seems to be the case is things like the Civilian Rescue 1200s, never boss fights. Usually boss fights fail because not enough damage was dealt within the time limit, even with people using the best damaging attacks they had available.

I’m starting to think people just want to hit a dragon totem for half an hour! You don’t have to DPS massively, you just have to stay alive which seems to be poorly explained given the number of dead people I see

I have never died in a Knight fight, and have only been downed a handful of times out of about two dozen so far. I’ve still been part of 3-5 failed events, because we were unable to deal enough DPS within the time limit. Yes, some people were getting downed too often, but the game needs to accept that as something that will happen when you have 100+ random strangers attacking. It shouldn’t punish the players that are doing a good job because some of the players are doing poorly. Those players are punished by being downed and maybe killed, that’s all the punishment that is needed.

*This attack’s telegraph is actually kinda wonky. It implies the danger has passed just before the attack. At least it did, I haven’t tried it since the patch. In any case, that doesn’t help.

I’ll be honest, I LOVE this telegraph, once I learned the trick to it. It’s super easy to dodge when you do. In contrast, the Blue Holo Scarlet’s wave attack is far trickier to dodge, since you have to hit dodge exactly a few beats after it appears, which you have to sort of count out because if you wait for any visual signal you’ll get hit.

Because a good player is not defined by how big his gear numbers are but by how much he tries to maximize his contribution to the fight and this means, buffs, knowing the encounter and adapting his skills or even traits to the fight.

That’s how it should be, which is why some of us are asking for mechanics that better reward good play, rather than punishing low DPS.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: jojojoon.8607

jojojoon.8607

These dps checks remind me of diablo 3 and why that game failed miserably. In D3, we call it gear check…

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Gynok.1756

Gynok.1756

Agreed, and the fun thing is they’re goin’ to reduce the effectiveness of zerker gear which is irrelevant as it will still be the highest dps gear anyways. ‘Spectator’-gear just is useless in these boring ‘run against clock’ -events.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: haviz.1340

haviz.1340

People were saying same thing about old simin yet anet dev claimed he had watched their QA team doing it without any issue and we are all aware how their teams play and zerks are definitely not involved.

Moreover, how do you even do this with full zerk warrior with gs when go down after 1 chain of autoattack and standing behind the knight to avoid the damage is pointless? It’s easier and more forgiving to go with more tanky setups.

The issue is with people going down and not respawning, using condition-focused weapon sets in both phases and generally autoattacking because the rest does the same.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Wallace MacBix.2089

Wallace MacBix.2089

People were saying same thing about old simin yet anet dev claimed he had watched their QA team doing it without any issue and we are all aware how their teams play and zerks are definitely not involved.

Yet a group of ~30 people still can’t seem to kill one in the full timer (with minimal downs/rez time). Plus we still have/need to have people from the first knight down rush to the other two to help kill it before the timer hits.

Moreover, how do you even do this with full zerk warrior with gs when go down after 1 chain of autoattack and standing behind the knight to avoid the damage is pointless? It’s easier and more forgiving to go with more tanky setups.

While I wish you could not be forced to use Zerk or even PTV gear for this fight, just equip a ranged weapon. Before the patch that stopped all loot from dropping, I had a very hard time tagging/doing enough damage in my knights armor. I switched from my armor to a zerker set (with no runes) and my condition weapons of sword and longbow to power ones of riffle and axe. My damage more than tripled. It just takes 1 dodge ~8-10 sec and a ranged weapon with zerker gear and you do more damage without having to think about anything.

The issue is with people going down and not respawning, using condition-focused weapon sets in both phases and generally autoattacking because the rest does the same.

I won’t deny that wp’ing it is still a problem (or going afk/hiding during the holo fights). And if I didn’t have spare weapons/armor what should I be expected to do? The warrior long bow only let me use my AA and number 3, and the warrior sword only lets you use number 3 to hurt the knight (without having to worry about conditions). At least with rifle I can use 3 of its attacks. A good amount of weapons among all the classes have conditions on the AA which become pointless for most of the fight time wise.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Ohoni.6057

Ohoni.6057

People were saying same thing about old simin yet anet dev claimed he had watched their QA team doing it without any issue and we are all aware how their teams play and zerks are definitely not involved.

I don’t trust their internal testing teams. Not that they are deliberately misleading or anything, I just don’t think they behave like normal players. I don’t think they come and go enough, I don’t think they have the same haphazard numbers, I have no doubt that these events would work fine with groups of just the right numbers, I just think that on actual servers these random scaling issues occur that makes them much tougher than they were intended to be. I think us real people are doing things that their testers just don’t do, and they need to take that into account and also do those things deliberately.

Have a few players that turn off their chat window. Have a few players that run pointlessly around the events but don’t help. Have a few standing off the the side, but within the scaling radius. Have a few with pure condition/heal/defensive gear and whatever the worst combinations of weapons for the event could be (I imagine my Condi scepter/dagger Necro would be better off barehanded in the Knight fights), etc. Have at least 25% of the testers doing it completely wrong, and see if the other 75% can make up for it.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Egon Vidar.9125

Egon Vidar.9125

It’s not about how well they play said character, but if that character is strong enough. That’s what a dps check is about.

I saw so many level 80 characters in, at least, exotic gear that were lying dead in front of the watchknight after his aoe pull. You can have the best gear in the game and won’t contribute anything to the fight because you didn’t understand the, really simple, core mechanics of that encounter.

Or you’re an engineer who’s kitten near useless so you’re focused on healing the zerks and keeping them alive to down the stupid thing until you can condi it, and surprise surprise, the orange aoe prior to the dodge doesn’t even appear on the ground half the time so you get sucked in. And you’re literally visually impaired and the telegraphs on the thing sort of blow.

Which is what keeps happening to me. I wonder how colorblind players feel during the holograms and attunements.. lol green and red, really? Are you guys even aware of how common colorblindness is?

An odd thing also keeps happening where I do manage to dodge the vacuum hammer, but it’s like it goes through my in-process dodge and slaps me to the ground anyway.

Also, if some jerk-wad ele or other engie drops a firewall in front of me during the no-condi portion for some god-forsaken reason, my 1 rifle skill (which is about the only thing I can use) combos with it and throws fire damage around. Nice. Great way to troll.

I hate to sound spiteful, I mean this with complete sincerity. As a QA tester for another game, this event just makes me feel sort of embarrassed.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Every zerg event in GW2 nowadays comes down to be a battle vs a timer, which means that it is a DPS race.

It is ANet last staw to make the zerg events sort of challenging. It also kills any variety in matters of builds.

Milk was a bad choice.

(edited by Kaiyanwan.8521)

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: OZFugazi.6178

OZFugazi.6178

the “event” itself encourages low level or new players (by up leveling for the event), clearly out of said 50 players (given the best test conditions) you should have at least 1/4 of that number NOT geared to the specific needs of optimal.

there are guilds/groups that are purposely trying to organize to take down ONE knight and having extreme problems doing so. How can a mixed group comprised of up leveled newness as well as “zerker” spec’d experience, collude to bring down a legendary that is designed for ONE type of fight.

this arbitrary timer system mixed with tossed together mechanics was NOT tested.. at all. Somebody making the decisions on this team is guessing.. and not within the parameters of existing event mechanics.. ie; will the group have upleveled, non geared, non skilled (as in the availability of specific skills or builds) players? If there is even a remote possibility that there will be such an environment.. the end result should be a more relaxed requirement to achieve positive results. In other words.

MAKE IT EASIER for the sake of all players.. because you make the instance accessible to all players. Including new players that have been upleveled or alts wanting to experience the content that may not be geared for it.

The main content should not be gated by timed content that is only possible given specific circumstances. WHY are the knights and access to the Scarlett event even on a timer to begin with? The achievement? FINE. But general access?! This makes me angry. You force people on smaller populated servers to guest to other servers just for the ability to complete the gated content. If you want to do this with friends from your home server, you will all have to guest together.. not to mention, I am not sure that those servers really want the explosion of guests to begin with.

take the timers OFF the knights. no.. seriously.. take them off. You can leave the timer on the Halo event (as this makes sense given EVERYONE is now together and helping), but having 3 specific events that need to be completed at said short time levels was not thought out.

Eliminate the condition damage penalty. Why even have it? With so many specific skills having the inherent ability to apply conditions.. what? I just don’t know. Again.. this event is not tucked away somewhere in a fractal, or dungeon where you are required to be max level, and expected to be capable of gearing for the event.

You can’t say.. “This event is open to all players new and experienced” and then make a fight only work optimal or even successful, with specific group composition because of TIMERS or damage type penalties.

I love the events, the story, the atmosphere.. the whole idea of losing and taking back our beloved Lions Arch.. but the whole Knights timer gated fiasco was just plain poorly thought out.

all the best.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: haviz.1340

haviz.1340

Yet a group of ~30 people still can’t seem to kill one in the full timer (with minimal downs/rez time). Plus we still have/need to have people from the first knight down rush to the other two to help kill it before the timer hits.

Maybe the group was performing worse than anet devs expected. Why overflows with around 30 people were able to zerg down first two bosses relatively easy and now you think you cannot do it if you split?

While I wish you could not be forced to use Zerk or even PTV gear for this fight, just equip a ranged weapon. Before the patch that stopped all loot from dropping, I had a very hard time tagging/doing enough damage in my knights armor. I switched from my armor to a zerker set (with no runes) and my condition weapons of sword and longbow to power ones of riffle and axe. My damage more than tripled. It just takes 1 dodge ~8-10 sec and a ranged weapon with zerker gear and you do more damage without having to think about anything.

Range combat is not worse only because it has less damage, a lot of stuff like blast finishers and support requires you to be near other people so unless your group use ranged weapons in one spot (not how it usually goes with zergs that encircle the boss). You miss a lot of damage amplification if everyone just ranges.

I won’t deny that wp’ing it is still a problem (or going afk/hiding during the holo fights). And if I didn’t have spare weapons/armor what should I be expected to do? The warrior long bow only let me use my AA and number 3, and the warrior sword only lets you use number 3 to hurt the knight (without having to worry about conditions). At least with rifle I can use 3 of its attacks. A good amount of weapons among all the classes have conditions on the AA which become pointless for most of the fight time wise.

If you play condie war, why don’t you use one of your normal weapon set like a longbow and as an alternative one take axe, gs or hammer. You’re tanky enough to get hit few times.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Groonz.7825

Groonz.7825

The worst thing about DPS tests like these are that it’s not solo based on your own DPS, it’s on OTHERS which means you’re going to be looking at other people for failing situations.

What’s what? Upscaled people “OMG GTFOOOOOO”

It just create a destructive environment in an open world. If you could choose your teammates, I’d understand as you’d be able to communicate and prep before hand, but in this openworld stuff with random people…

What a horrible poo storm this update turned out to be.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Algreg.3629

Algreg.3629

So I just tried that “Kill 3 Legendary Clockworks” quest. It is nothing but a DPS test. Can we please stop having quests like these?

These quests are saying:
If you are not using berserker gear, go home.

these quests are also saying:

a) many people are not able to recognize even the most prominent, gigantic red circle on the ground and the following attack animation that takes about 2 seconds to finish
b) many people are not able to realize it is rather improbable to get a complete raise in the midst of an enemy AOEfest and probably not a wise move of others to even try – and hence do not WP back

and some other things after the latest patch. Pure DPS output is really low on the list of problems here.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Lishtenbird.2814

Lishtenbird.2814

the “event” itself encourages low level or new players (by up leveling for the event), clearly out of said 50 players (given the best test conditions) you should have at least 1/4 of that number NOT geared to the specific needs of optimal.

I brought an alt there once and tried to consume the Scarlet potion. Guess what? It required my alt to have level 80.

20 level 80s and counting.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Teniz.5249

Teniz.5249

So I just tried that “Kill 3 Legendary Clockworks” quest. It is nothing but a DPS test. Can we please stop having quests like these?

These quests are saying:
If you are not using berserker gear, go home.

If you play pve without full zerk gear you SHOULD go home really pve content is so easy thats why everyone runs full zerk and if you are a movement cripple try to press [V] randomly LOL

No, but seriously what armor are you using for pve then? theres no sense of other armor because why you need to be tanky if you can kill the boss just in a few seconds.

GW2 Pve is all about zerk gear if ppl dont get this then im not sorry for them.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Enaretos.8079

Enaretos.8079

Hey now, don’t be lke this my friends and don’t talk about DPS race.

Take a second and think about this :
- the goal of the event is to kill 3 bosses.
- people are bringing their defensive gear in the event.
- they complain that they can’t complete the event.

??? I fail to understand…

And about condition damage not working, I find it quite logical : I’ve never seen metal bleed, nor even burn to a small fire. Think about the immersion :>

Snow Crows member since January 2014
My Twitch

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: AKGeo.6048

AKGeo.6048

So I just tried that “Kill 3 Legendary Clockworks” quest. It is nothing but a DPS test. Can we please stop having quests like these?

These quests are saying:
If you are not using berserker gear, go home.

No these “quest”, they are actually called events, are not a DPS check, they are events that encourage people to play together. The biggest problem right now is, that there are way to many “unique snowflakes” around that keep shouting “I PLAY HOW I WANT AND YOU PLAY HOW YOU WANT” which is something that just doesn’t work in a genre that is all about playing together.

So in order to play with someone else and succeed in a game that offers an immense variety of stat combos, you’re required to ignore all but one of those combos?

Is this what you’re saying?

People should be able to play how they want, but still be able to complete these events. Learning the mechanics of an event should be key, not maximizing your damage output per attack. Anet needs to make an event challenging in terms of objectives required to succeed. They’ve done this, in guild missions. But open world stuff is indeed a dps test, with limiting mechanics tacked on to put up the facade of being “intelligently challenging”. People who get the mechanics down to a science, such as in tequatl, the wurm, and these Knights, should be able to sail through the event, reap the rewards for their excellence, and move on. Instead, skilled players need to reap the downfall of the non-dps’ers hampered by the condition-immunity and forced anti-melee “death zone” of these bosses.

Even with a full dps build on my engineer, for example, I’m forced to autoattack with my rifle because everything else applies conditions, and those conditions are not applied to me…I’m applied with one random condition with the knight’s condition damage stat, not my own. I know this because I use my tool kit skill for grenades, and I’m traited to apply vuln on each grenade. I get hit with 7 total ticks of various conditions including bleed, poison, chill, immob, etcetcetc. Not 7 vulnerability stacks.

And why even pick on the guy calling them quests? You know what he meant.

(edited by AKGeo.6048)

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Groonz.7825

Groonz.7825

Hey now, don’t be lke this my friends and don’t talk about DPS race.

Take a second and think about this :
- the goal of the event is to kill 3 bosses.

You forgot the important part. the time limit attached to it. And the even shorter time limit for the 6min achievement. I’m pretty sure that’s what a DPS race is.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Enaretos.8079

Enaretos.8079

There is no anti-melee death zone… You can range safely and only move in when the aoe circle comes up :/

Edit : for Groonz, yes there is a timer to encourage you to be active and not just watch the mobs while pressing AA… My server is the second less populated, and basically the “worst” french server, but we manage to kill at least two knights and bring the last one to 10%…

Snow Crows member since January 2014
My Twitch

(edited by Enaretos.8079)

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Kyvia.5961

Kyvia.5961

It amuses me that they want to break the Zerker gear mentality, and yet they add blatant DPS races where Conditions are pointless for half the fight. Way 2 Logic Anet….GG

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: AKGeo.6048

AKGeo.6048

There is no anti-melee death zone… You can range safely and only move in when the aoe circle comes up :/

All except for the 300-range 360-degree non-capped aoe attack of the knight’s hammer that takes 95% of my berserker/soldier warrior’s health away in one hit.

I’ve been hit by that from simply moving up and trying to blast the knight with my engineer’s rifle 3 attack, just within range of it.

But nah, there’s no anti-melee death zone, right?

That’s why there’s always a pile of dead people sitting at the knight’s feet? It’s not always because they didn’t dodge the big aoes.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: AKGeo.6048

AKGeo.6048

It amuses me that they want to break the Zerker gear mentality, and yet they add blatant DPS races where Conditions are pointless for half the fight. Way 2 Logic Anet….GG

Then you go in and lookie there, a boss encounter where at one point requires condition damage to succeed (blue secondary hologram fight).

Talk about mixed signals. “1/3 of you are useless for 2/3 of the fight, but are required for the rest of it. Have fun with that.”

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

We just did it with 40 players on each side and not everyone was zerker, actually i’d be surprise if half of them were. The main issue that players will find is getting 50 50 20… instead of that, make 40 40 40, it’s doable. Nevertheless, getting the buff to do dps is a MUST do, and if you die, you need to get it back. People attacking without the buff is what will fail the event.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Kyvia.5961

Kyvia.5961

It amuses me that they want to break the Zerker gear mentality, and yet they add blatant DPS races where Conditions are pointless for half the fight. Way 2 Logic Anet….GG

Then you go in and lookie there, a boss encounter where at one point requires condition damage to succeed (blue secondary hologram fight).

Talk about mixed signals. “1/3 of you are useless for 2/3 of the fight, but are required for the rest of it. Have fun with that.”

Ah, yes, more GG Logic :"D

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The problem is that Anet only knows how to program one type of encounter… when it doubt… stick a timer on it!

This is of course due to their failure of a combat system that becomes more apparent every patch. The only real fix is to completely overhaul the combat and make it more like wildstar.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Matisse.9356

Matisse.9356

Independent from any current mechanics, pve is exactly as the OP says.
Everything but zerker is gimping yourself, as it basically always comes down to avoid getting one-shotted.
Why they don’t add some mechanics of low consistent damage a la agony to actually give healing and toughness a purpose, I don’t know.
And I am specifically not talking about condition damage here.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Vargamonth.2047

Vargamonth.2047

I don’t really understant so many complaints against soft DPS checks and Berserker gear.

Berserker is the way to go because it increases every direct damage stat and condition damage performs horribly in any group content.

Vitality, Toughness and Healing Power are all of them survival stats and there’s hardly any way to make them useful without becoming a must.
Currently they’re suboptimal choices (A single group built for extreme melee survival could still be great in order to keep knights rooted in place), but still can be taken if a player is not confident on his avoidance ability. Making some defense numbers absolutely necessary would be, in fact, not only a much more clear gearcheck but also render unusable (not just suboptimal) some gear choices.

It’s completely understable for relatively new players to underperform but, honestly, every veteran player should have alternative characters/gears for different kinds of content and berserker gear is quite recurrent as the optimal choice.

(edited by Vargamonth.2047)