[GUIDE] Six Minutes to Knightfall
You don’t actually need to do this in one try. As long as you’ve killed each of the three knights once when the timer is still above 9:00 you will get the achievement.
Participate in 3 events and start with a different knight each time.
well we also almost did it yesterday without any tactic , just zoneblob the kitten out of the knights….i´m sure an organized big guild that could make their own overflow would be do this easy, i mean , not all players were lvl 80, had buffod, or stayed in the circles for more dmg and some were to stupid to dodge the pull and died..
ps: we started at red
You don’t actually need to do this in one try. As long as you’ve killed each of the three knights once when the timer is still above 9:00 you will get the achievement.
Participate in 3 events and start with a different knight each time.
Can anyone confirm if this is true? I feel like I’ve started them all in different orders before… and even if not, we always do Green second and I feel like we always finish green before 9 minutes. I’ve definitely done Red & Blue first.
You don’t actually need to do this in one try. As long as you’ve killed each of the three knights once when the timer is still above 9:00 you will get the achievement.
Participate in 3 events and start with a different knight each time.Can anyone confirm if this is true? I feel like I’ve started them all in different orders before… and even if not, we always do Green second and I feel like we always finish green before 9 minutes. I’ve definitely done Red & Blue first.
Just killed green on the 5min mark, and no achievement. I know I’ve killed Blue and Red before the 6mins, so I’m pretty sure you need to kill all 3 at the same time.
Alianza Argentina [ARG] @ Sorrow’s Furnace
Or you could do 3 runs and start on a different colour each time.
People never listen do they! Oh well I have my achievement, keep trying to do all 3 starting with Red in 6 mins and blaming builds & player skill when you fail lol.
[TCHU]
Gandara
Welcome to Zerg Wars 2 \o/
Or you could do 3 runs and start on a different colour each time.
People never listen do they! Oh well I have my achievement, keep trying to do all 3 starting with Red in 6 mins and blaming builds & player skill when you fail lol.
Our sever always starts on blue first. In map chat people always suggest, start here or start there but it is always blue. Going to be hard get them to start on a different color. Not sure at this point if it is possible.
Not So Epic [HAL]
You don’t actually need to do this in one try. As long as you’ve killed each of the three knights once when the timer is still above 9:00 you will get the achievement.
Participate in 3 events and start with a different knight each time.
It does not work. Tested in Piken Square.
I received the achievement today after only killing the red knight and before moving on to the blue und green ones. Thing is, I’m sure I had killed the red in under 6 minutes at least twice before. Also, in our next run an hour later I think I noticed a successful event about “killed all three knights in less than 6 minutes” popping up after we once again killed the red one first while the other two were still standing. Sadly, I don’t have a screenshot. So my guess is, this achievement is bugged as well, sometimes in favor of the player.
You don’t actually need to do this in one try. As long as you’ve killed each of the three knights once when the timer is still above 9:00 you will get the achievement.
Participate in 3 events and start with a different knight each time.
Ah that must be how I triggered it. I got it yesterday after killing only the red knight (BEFORE blue and green). Seems buggy.
I got it by doing BGR (killed B and G within 6min), next run RGB (killed Red within 6min), then 3rd run BGR (Got achievement after blue was killed). We tried alternating last night and more people got the achievement. Not sure if you have to stay in the map/not log for a cycle or maybe it’s somewhat random still.
What servers actually switch the order around? Mind keeps adamantly going with RBG…
Apologies for being off-topic, but the OP was not nearly snarky/sarcastic enough and did not threaten my life at any point. 0/10 would not believe was GLaDOS.
Interesting to read that some folks have gotten it without it being all three in one engagement. I believe I have never started at green, so that might be an option.
The dodging for the knights is key -- I see people down all the time as a result. I know I went down when I shouldn’t have until I paid attention to the timing. Not always easy if there are enough people to slow your FPS to a slideshow, but the OP’s list is a good one.
What servers actually switch the order around? Mind keeps adamantly going with RBG…
Which is your server. Dragonbrand is a BGR server, I’d like to do your version because the zerg is truly mindless and cannot be swayed.
Anyone got this achievement legit?
All people I know got credit due to the bug. My best record was like 6:20
I think this achievement needs to be fixed and requirements need to be tweaked
-Carlos Castaneda
Skady Valda
Autumn’s post makes it pretty clear that the “intended” solution was for the map to split up into 3 groups and tackle the Knights simultaneously. I have noticed that, for whatever reason, the 3rd Knight seems to take a lot longer to die than the first two, so there may be something to the rumors that each slain Knight makes the subsequent two stronger.
The Knights definitely do scale up, so it seems to me that the best method is indeed to split 40-40-40 (or thereabouts) players and all engage the Knights at once. If one Knight seems to be in danger of dying faster than the others, some people can head to another Knight that needs more help.
Every time our server has tried that Zaxares, it ends with none of the knights dying before the timer is up. Considering every single time we see dead not spawning as part of the problem, I want to blame this one on the open field PvE crowd…when I know that’s not fair to the good players who only open field PvE.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Autumn’s post makes it pretty clear that the “intended” solution was for the map to split up into 3 groups and tackle the Knights simultaneously. I have noticed that, for whatever reason, the 3rd Knight seems to take a lot longer to die than the first two, so there may be something to the rumors that each slain Knight makes the subsequent two stronger.
The Knights definitely do scale up, so it seems to me that the best method is indeed to split 40-40-40 (or thereabouts) players and all engage the Knights at once. If one Knight seems to be in danger of dying faster than the others, some people can head to another Knight that needs more help.
its because you’re not getting the full zerg by the 3rd one, people have stopped after the 1st one
Aurora Glade, almost always runs RBG, … ..despite in a run previous people getting the achieve, by starting at green.
They don’t all have to beaten before 6 min in the same run.
Yeah. I’ll agree that that tactic only works if you have a decent crowd of what I call the “TTS gamers”; the kind who are familiar with differing roles, splitting up to cover different objectives, knowing when to hold their fire to allow for other teams to catch up etc. It likely wouldn’t work if the majority of the players in a map are used to just targeting the enemy and pressing #1.
But when it works, it should work spectacularly well.