So how do we all rate the end of LS season 1

So how do we all rate the end of LS season 1

in Battle for Lion’s Arch - Aftermath

Posted by: Agrael.8512

Agrael.8512

1/10

- Weak story
- Temporary content
- Bugs Bugs Everywhere
- Mindless zergfest
- Poor rewards, RNG
- Boring mechanic

Only thing i really enjoyed was Super Adventure Box 1

Make some serious permanent content (expansion) and housing. Even swtor will have housing sooner.

(edited by Agrael.8512)

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Well the recent patch seems to have made the knight event a little more achievable outside of prime, which is a good thing… but too little too late imo so I am still of the mind this last part is a fail, but had much more potential

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Posted by: Carighan.6758

Carighan.6758

Where you can love or hate every single main NPC?
Where the voice acting is so good you can actually feel what a NPC is saying?
Where you can choose to befriend or antagonist every single of them?
Where you can learn or ignore their back-story?
Where you can’t wait to kill them or get laid?
Where your character is THE HERO of the story?
Where you can choose to be a valiant hero in shining armor or a son of kitten who kill people for the lulz?
Where you made decisions that matter?
Where your character is unable to say a single word and still be the center of the universe?

I said nothing about that. I find it fascinating that you all quote what I said as if I just said Bioware is crap. I didn’t, please read it again.

And I stand by what I said, Bioware games have some of the worst romance-design in video games I’ve seen. I’d argue Painkiller has better one by simply not showing any at all.
It’s juvenile, it’s embarrassing and most importantly it’s used as an achievement instead of game content. It never is about the romance itself, at all. There’s no actual romance, there’s a set of point&click choices resulting in a rewards scene of two characters having sex. If this is the high point of romance writing, I don’t want any more romance in any of my games. Ever.

Mind you, other than that their character design and writing is mostly very very good.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: KillaWaliid.3476

KillaWaliid.3476

I pretty much only did the Scarlet fight and finished it on my first try and then finished story, which I liked, so I enjoyed the update and personally had a good experience.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

And I stand by what I said, Bioware games have some of the worst romance-design in video games I’ve seen. I’d argue Painkiller has better one by simply not showing any at all.
It’s juvenile, it’s embarrassing and most importantly it’s used as an achievement instead of game content. It never is about the romance itself, at all. There’s no actual romance, there’s a set of point&click choices resulting in a rewards scene of two characters having sex. If this is the high point of romance writing, I don’t want any more romance in any of my games. Ever.

Mind you, other than that their character design and writing is mostly very very good.

While I enjoy the romancing in some of Bioware’s games, I sadly have to agree with what you said. It’s basically all about scoring with one of the characters in the end, and you even earn an achievement for doing so. In Bioware games, romance is a path with a sex scene at the end as your reward. An awkward sex-scene at that, where two mannequin dolls rub against each other with mostly all their clothes on. Not exactly the high point of romantic writing.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Bloodstealer.5978

Bloodstealer.5978

@Damasei, Carighan, Mad Queen Malafide

I sense a romance already – This thread isn’t about discussing /Biowares story romance etc its about players rating the GW2 final event (although the LS as a whole has crept into it as well ) …. can we keep it at least partially on topic.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

@Damasei, Carighan, Mad Queen Malafide

I sense a romance already – This thread isn’t about discussing /Biowares story romance etc its about players rating the GW2 final event (although the LS as a whole has crept into it as well ) …. can we keep it at least partially on topic.

I understand that, but comparisons are unavoidable.
The Kasmeer and Jory romance is a large part of the final cutscene.

It’s easy for people to draw comparisons to other games with romance sub-plots, and claim they did it better. But in the case of Bioware, while their writing is better, I disagree. GW2 after all does not have sex as an end goal. The relationship serves the story only. And I credit GW2’s writers for it.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Aedelric.1287

Aedelric.1287

(Oh, and I don’t know why they think we’ll care about the Sylvari more than the Tengu.
-living story writer name removed- tweeted something along the lines of “Why are you so interested in the Tengu?”
Probably because, I don’t know, they’ve existed since GW1.)

I guess that just shows how out of touch the Living Story writers are in regards to what players want and like.

“I am Evon Gnashblade and this message is acceptable to me.”

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Posted by: Carighan.6758

Carighan.6758

GW1 is not at all a justification for the Tengu. If at all, that only means they should look into another race, Tengu were features in GW1. There, done.

Seriously, “because GW1” to me is a reason not to do something. It just wasn’t a good game. It had a lot of good ideas, and did absolutely nothing with them.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Aedelric.1287

Aedelric.1287

Spoken like someone truly new to the franchise Carighan.

“I am Evon Gnashblade and this message is acceptable to me.”

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Posted by: Carighan.6758

Carighan.6758

Spoken like someone truly new to the franchise Carighan.

You mean, alpha-tester GW1 levels of new? Hm hrmmmmm…
(Sorry, not everyone thinks Gw1 is the greatest thing ever. And keep in mind giant amounts of GW2 players will never have even heard of it, because back then the total target market for MMOs was much smaller. GW1 is really not a viable argument. The “game” part of MMORPG changes between the two. As did the “massive”.)

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Namica.2951

Namica.2951

Good end of story, story wise

Terrible rewards
Terrible execution
Terrible middle story

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Posted by: Aeolus.3615

Aeolus.3615

I played the content once and haven’t logged back in since. I can’t think of a better word for it than “flaccid.”

ArenaNet PLEASE fire your writers. I don’t want to believe this schlock was written a year in advance. I can’t believe it. It is utterly unbelievable.

IMO i dont think its the writer(almost sure of that) but the game mechanics and how anet thinks LS should be introduced to players, all i see is zerg n’overflow it is an ugly concept.

F

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Oulov.7913

Oulov.7913

This time I cannot say it was a complete fail, there are some pluses as well.

Soundtracks/Audio: 11/10
Absolutely fantastic as always here. All best gloomy tracks in (almost) destroyed LA + http://www.youtube.com/watch?v=nl_rsTre628

Story: 6.5 / 10
It was kinda predictable, but I like the idea of a powerfull entity manipulating a mortal to do it’s dirty work (Scarlet was possessed by Mordremoth). It was more or less cohesive (at least wiki provides a greater insight into the plot). But why do I have to look for answers on the wiki?

Characters: 4 / 10
1. Hiccupin Kasmeer with a brain of a child – fail
2. Calm, intelligent, resolute necromancer detective Jory? Ok, cool.
3. Rox….. mehhh ok. Totally neutral here.
4. Braham. WTH. What is this idiot doing there? Complete FAIL. Cliche dialogs full of bullkitten + his infamous “It doesn’t matter now. You’re done.” Completely unacceptable.
5. Scarlet. Joker 2? No no no no. Joker belongs to Batman: Arkham Asylum! Not to GW2! Make her truly evil, dark and kitten like Emperor Palpatine. She was just being annoying. Poorly written character. WHY making her insane? The fact that someone is possessed doesn’t mean s/he must be insane!

Mechanics 1/10
Absolute FAIL. You don’t listen to the community. You don’t learn from events like the one with karka. Boring mechanic -> Zerg Zerg Zerg. Bugs everywhere. Ohh did I mention mindless zergfest?
I mentioned it several times in topics connected with dungeons. Tequatl and Ghosteater are interesting and challenging when it comes to mechanics. But no, you choose to give your villains tons of hp and say: “Zerk it down”.

Temporal content: Too much. Please, pleaaaasee leave LA as it is. Destroyed.

(edited by Oulov.7913)

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Posted by: Aedelric.1287

Aedelric.1287

Spoken like someone truly new to the franchise Carighan.

You mean, alpha-tester GW1 levels of new? Hm hrmmmmm…

If you have been around half as long as you claim then you would already understand why Tengu is one of the most sought after races to become playable and well as have expanded content (Dominion of the Winds).

Just because -you- do not want it does not stop it being very popular, essentially the fan favorite.

“I am Evon Gnashblade and this message is acceptable to me.”

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Posted by: Cirian.8917

Cirian.8917

Overall for Living Story, I liked it.

I’ve gone down the formulaic route of expansions many times in many previous games. I was ready for a fresh kind of content delivery, and ArenaNet delivered.

I encourage the devs to keep exploring these fresh ideas and to not to be afraid of making the occasional mistake. It’s what makes GW2 stand out from everything else!

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Posted by: Namica.2951

Namica.2951

Overall for Living Story, I liked it.

I’ve gone down the formulaic route of expansions many times in many previous games. I was ready for a fresh kind of content delivery, and ArenaNet delivered.

I encourage the devs to keep exploring these fresh ideas and to not to be afraid of making the occasional mistake. It’s what makes GW2 stand out from everything else!

Not occasional mistake, constant, recurring, mistakes.

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Posted by: bri.2359

bri.2359

So, so tired of being a beta tester for crappy and poorly implemented content.

Ranking this as a fail would intricate there was actually something worthwhile to rank.

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

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Posted by: Carighan.6758

Carighan.6758

So, so tired of being a beta tester for crappy and poorly implemented content.

Ranking this as a fail would intricate there was actually something worthwhile to rank.

But from how you sound, is the only reason you still play that you have no other game to play?
(I can’t fathom playing a video game where I don’t enjoy the gameplay/content :s )

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I rate it not over yet.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Where you can love or hate every single main NPC?
Where the voice acting is so good you can actually feel what a NPC is saying?
Where you can choose to befriend or antagonist every single of them?
Where you can learn or ignore their back-story?
Where you can’t wait to kill them or get laid?
Where your character is THE HERO of the story?
Where you can choose to be a valiant hero in shining armor or a son of kitten who kill people for the lulz?
Where you made decisions that matter?
Where your character is unable to say a single word and still be the center of the universe?

I said nothing about that. I find it fascinating that you all quote what I said as if I just said Bioware is crap. I didn’t, please read it again.

And I stand by what I said, Bioware games have some of the worst romance-design in video games I’ve seen. I’d argue Painkiller has better one by simply not showing any at all.
It’s juvenile, it’s embarrassing and most importantly it’s used as an achievement instead of game content. It never is about the romance itself, at all. There’s no actual romance, there’s a set of point&click choices resulting in a rewards scene of two characters having sex. If this is the high point of romance writing, I don’t want any more romance in any of my games. Ever.

Mind you, other than that their character design and writing is mostly very very good.

To you. To me Morrigan was a very dear companion that I actively wanted to get to know and get close to. But that I also wanted to allow to continue being Morrigan without “corrupting” into some swooning toy thing that is usually what happens in those situation. Their romance is romantic if you played it for that. If you didn’t then it wasn’t, but so what, it’s a game.

I haven’t read farther back, so I’m really not clear what this has to do with the Living Story. None of that sort of stuff exists in GW2, nor could it even if they wanted it to. There just isn’t room for it. BioWare takes long enough putting together their new version of the same story they’ve been telling since Baldur’s Gate, can you imagine how long it would take ANet to do the same thing?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Dahkeus.8243

Dahkeus.8243

My rating on the Living Story so far:

Characters – 10/10
ArenaNet has done a great job at giving us interesting characters that are unique and interesting instead of the same generic heroes you usually get in MMOs. I’m not 100% sure how much I like Scarlet, but Taimi, Braham, Rox, Marjory, Kasmeer, Heal-O-Tron, etc. have all been great. The relationships between Braham/Rox and Marjory/Kasmeer were wonderfully done. ArenaNet did a great job of developing these pairs gradually so that the closeness they had at the end felt genuine instead of contrived.

Story – 8/10
Overall, I liked the story. Some parts were definitely stronger than others, but I would say it was good.

Events – 3/10
There was some fun stuff in some of the events, but most of them really got ruined by just becoming massive zergs. This often resulted in the problematic mechanics getting in the way of really being able to pay attention to what is going on. The best stuff in the Living Story events was primarily the instanced stuff. The TA path was great (even though I can’t find much reason to go back there now) and the mechanics of the Marionette fight were great. I just wish they would have made the Marionette fight a large-scale instanced fight instead of an open world thing. If it weren’t for the achievement checklists that I wanted to fill out, I probably would have skipped most of the events altogether. =/

Items – 8/10
I gave this an 8, but I can’t really think of what they could have done better, so maybe it deserves higher. I think a lot of the rewards we received were really unique and fun. While I haven’t been using most of them, this is primarily because they just don’t fit my character’s style, but the items like the gas mask were really cool

Cutscenes – 9/10
There were some truly awesome cutscenes with the Living Story. My favorites were the investigation cutscene with Marjory from Dragon Bash and, of course, the finale cutscene from the Scarlet ending. The only reason this gets a 9 is because most of the other cutscenes outside of these 2 were relatively forgettable.

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Posted by: Galen Grey.4709

Galen Grey.4709

Everyone is entitle to their opinion but seriously some of the comments are rather perplexing.


Scarlet dies and Dragon woken up a cliche? I dont know maybe we watch different movies / tv series or read different books because to me the cliche in these situation is hero saves the day with less then 5 seconds remaining or villain succeeds and heros have to fight him another day. How many stories end with villain dieing but still succeeding to unleash whatever they planned to unleash. Not a unique plot line certainly but definitely not what always happens which is what cliche means. Even the fact she wasnt trying to tap in the layline, she was trying to disrupt it, how many people saw that coming? all speculation I saw was that she would try to tap the layline not disrupt it! This was definitely not cliche

Zergs… every event up till now was design in such a way that zerging would fail the event. This is the first event in the last 6 months or so that requires people to join up in large groups to succeed. That all true but it also makes sense. This is the big final battle. We’re fighting to retake LA would it make sense story wise to have it play out in a 5 person instance? Scarlet came overwhelmed the lionguard and whoever else was in LA at the time but then 5 brave heroes came and succeeded where 100s of others have failed. I am not one who likes zergs far from it, I always avoid them and you can see me state that in several threads but seriously here it made perfect sense. This was an all out assault, all out assault implies taking as many people with you as possible not just a couple of friends.

Knights too hard to kill if you didnt have the numbers. Its the ending, the very big climatic battle. Scarlet throwing everything she had at us. Again would it make sense if 5 – 10 people could overwhelm all her defenses and bring her down just like that? I get that game play is important but so is story you cannot just throw story out of the window for the sake of game play, it has got to be a balance and they tried to achieve that balance by splitting the challenge in three both at the knights and also at the holograms.

again everyone is entitle at their opinion and I am not saying you’re all wrong. All I am saying is personally I think the things you feel detract from this LS release are actually good things and not having them would have made the finale implausible.

Personally apart from the bugs I thought it was really well done. Atmosphere wise burning down LA was great, even the far away cries were great, it really felt like a warzone. The ending was great, you even kinda felt bad for Scarlet. Character interaction was also great and the end cutscene, amazing as all cutscenes we had. There was also that great comic relief of heal-o-tron. After his exchange with Evon about getting armor plates but not weapons I was wondering what it would be up to and I laughed when I saw him ressing people while fighting the hologram. I give it 8/10 bordering on 9 because like people correctly said there were issues that’s the only bummer.

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Posted by: Zeno Iagara.8540

Zeno Iagara.8540

  • Flame and Frost Ok
    The Flame and Frost releases were ok. A steady introduction culminating in the big boss fight in part four. What the sonic periscopes had to do with anything I’ve no idea, they didn’t add to the story.
  • The Secret of Southsun Missed it
  • Last Stand at Southsun Missed it
  • Dragon Bash Enjoyed it
  • Sky Pirates of Tyria Ok
    The Not So Secret jumping puzzle was quite fun in a way. Like the Mad King’s Clocktower, I didn’t mind failing. I didn’t attempt the Aetherblade Retreat dungeon part of the release. Having had a bad experience with some players during another dungeon put me off forced groupings. I play for enjoyment not abuse.
  • Bazaar of the Four Winds Enjoyed it
    I really enjoyed this release; it had a positive vibe and enough mini puzzles to fill in my spare time.
  • Cutthroat Politics Meh
    This was a release that would split opinion depending on how you prefer to play GW2. I don’t play PvP, so when you remove that and the Candidate Trials (got to group), there wasn’t anything else of interest.
  • Queen’s Jubilee OK
    Essentially a storyless release and just an environment for killing different things. The Great Collapse would have offered a more interesting environment to explore, it could have been developed into a multi-level collapsing labyrinth underneath Divinity’s Reach.
  • Clockwork Chaos Meh
    Another dungeon. I don’t begrudge people who enjoy playing dungeons, just not for me.
  • Twilight Assault Skipped it
  • Tower of Nightmares Ok
    Spreading the effects of the tower around the neighbouring zones was a good idea. Plenty to kill around the lake with different bosses attacking. What the tower had to do with the Scarlet story I don’t know. If it was to assist in the development of the miasma it was a lot of work for little reward, the miasma was unnecessary.
  • The Nightmare Within Meh
    You basically had to wait for a passing Zerg, keep up with it until the top and don’t die on the way. I just couldn’t get interested in it, I did have a look and got to the first waypoint before leaving.
  • The Origins of Madness Ok
    Why go to all the trouble to create the giant marionette Watchknight and just dump it. No one would put so many resources into a project that large just to abandon it. Stupid. Nothing in this release made sense to the overall story.
  • Escape from Lion’s Arch Ok
    It should have been named Lion’s Arch Rescue or something similar. Not a bad release with plenty to do.
  • Battle for Lion’s Arch Ok
    Although set in Lion’t Arch it really was to do with an attack on Scarlet, so the name doesn’t fit. The battle had been lost earlier. Adding the Knights to the battle as keys for getting onto Scarlet’s ship was a different approach to the collecting parts idea. For the end of the season, besides the coming epilogue, it felt a bit weak,

Overall the season and story arc was ok, it could have been better but for a first run it was ok. My personal score of the season would be 6.5/10

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Posted by: Kain Francois.4328

Kain Francois.4328

Lacks the farming from Escape from LA, but as a season finale, I do feel it did things justice. Everything felt very cinematic, and I loved how they experimented with Scarlet as an Open Raid Boss (what Zhaitan SHOULD’VE been…)

Oh, and the music was amazing!

Still, it did leave things unanswered, and it was buggy for quite awhile until things were fixed.

I’ll give it an 8/10. Great patch, quite underrated.

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Posted by: ClansFear.2597

ClansFear.2597

The ending was almost PERFECT. For me it was really emotional with wonderous music and dialogues (+ Scarlet’s monologue during Hologram fight), the only thing that I’m totaly upset about – but I know it had to be this way- is that Scarlet is no more.
Against opinions of most people here I think she was great and interesting character. It was really hard for me to kill her, I still can’t believe she is gone forever.

The only thing that I would change is the escape after Scarlet’s death. What about collapsing parts of The Breachmaker over which we have to jump quickly in order to get out alive?

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Posted by: Kain Francois.4328

Kain Francois.4328

Also, how did the miasma clear?

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Posted by: Daishi.6027

Daishi.6027

I’d give it a 7/10 if I wasn’t sour about how all the resources that could have made PvP better went into it, and every time we got something cool it was locked behind crafting or RNG, Both of which are just tedious time wasters that don’t reward you at all for skillful play.

So they get a 3/10 for a moderately enjoyable experience I would bum rush for the first few days and then completely neglect because I just couldn’t be asked.

but then I remember queens gauntlet and that carrys the score up to 4/10.

I’m all for the concept of nuking LA tho in context it was great but it kind of felt like watered down coolaid for all the cool stuff it was kinda diluted.

It’s not Bioware, Breaking Bad, House of Cards, or Oreimo. But I’d be willing to compare it to How I met your mother, or Scrubs.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Also, how did the miasma clear?

Wind

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Mantis.6102

Mantis.6102

Fail

I enjoyed a lot of the LS content so far. I like having new content on a frequent basis, and I have no issues with the writing.

The biggest problem with the Battle For Lion’s Arch was just that it was simply not fun to play. I slogged through it just enough to beat Scarlet, which was just a tedious chore. I received no rewards for beating any of the knights except for the first evening. I defeated Scarlet after this epic fight/ epic year-long story arc, and I got a rare item to salvage, a few other things I can get elsewhere, and a helmet skin that I will never use because I don’t want a large, cartoony head.

So by this time I was 11/15 on the achievements and couldn’t bring myself to try for any of the regular ones. I did the daily LS achievement 4 more times to get the meta, and I couldn’t even tell you what I got from that chest because it was so forgettable.

So, in contrast to the marionette release, this was a tedious grind for next to no reward. And the constant DC’s and lags that plagued every aspect of the game while this content was going on was utterly frustrating.

P.S. The spinal blades, the scarlet rifles, the scarlet helmet….I just don’t get it. These things look ridiculous. We are supposed to be ferocious warriors, fighting the forces of evil. Why would we want to look like cartoons?

[HoD]Accomplished Killer

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Posted by: Kain Francois.4328

Kain Francois.4328

Wait, why are people complaining about spinal blades?? If I recall, that one backpiece singlehandedly shot up iron prices to insane amounts.

Scarlet Rifle also seems to be in high demand, for something which supposedly “looks like a cartoon”.

As for Scarlet’s Helmet… It’s admittedly not everyone’s cup of tea, but I can imagine those who want a “Skyrim” look on their toon will use it.

Sorry complainers. Try again!

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Posted by: Charming Rogue.8071

Charming Rogue.8071

Really good ending. But I hated the LS, I’m just glad it’s over with. For now……

Desolation – EU – [KING] – Immortal Kingdom

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Posted by: Andar.9107

Andar.9107

TWO Server-based achievements? FAIL Its impossible this late in the event to do 6 minute knights since no one cares enough to shuttle in to hard cap the zone even on JQ and the spider queen achievement is poorly thought out. Why make a PERSONAL achievement where a single person out of 50 can grief ruin it for everyone by standing too close to spider or single pull it before everyone gets there which ruins it until that spawn dies?

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Posted by: tmakinen.1048

tmakinen.1048

This is the big final battle. We’re fighting to retake LA would it make sense story wise to have it play out in a 5 person instance? Scarlet came overwhelmed the lionguard and whoever else was in LA at the time but then 5 brave heroes came and succeeded where 100s of others have failed. I am not one who likes zergs far from it, I always avoid them and you can see me state that in several threads but seriously here it made perfect sense. This was an all out assault, all out assault implies taking as many people with you as possible not just a couple of friends.

Knights too hard to kill if you didnt have the numbers. Its the ending, the very big climatic battle. Scarlet throwing everything she had at us. Again would it make sense if 5 – 10 people could overwhelm all her defenses and bring her down just like that? I get that game play is important but so is story you cannot just throw story out of the window for the sake of game play, it has got to be a balance and they tried to achieve that balance by splitting the challenge in three both at the knights and also at the holograms.

Sense is a subjective concept.

Instead of an epic story where a small band of heroes beats overwhelming odds and succeeds where hundreds of soldiers failed before them — which you insist doesn’t make sense, story-wise — this is the story I saw:

This is the big battle. All available players scramble to the fight. But oh no! Their numbers don’t reach an arbitrary threshold required to deliver an arbitrary amount of DPS within an arbitrary time limit.

“Kitten this kittening waste of time,” say the players and go somewhere else. Scarlet gets a free pass to do whatever she wants and nobody gives a kitten.

Come next patch day, Scarlet is suddenly dead by executive meddling.

So amaze.
Much sense.
Wow.

tmakinen of [SoF]

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Posted by: Kootje.9271

Kootje.9271

I liked it.

Only thing for me was that they should have patched mario the way they did the watchknights/holo fight. I really really enjoyed mario and tried it every time I was on, and it was a complete waste of time most of the time due not enough ppl there, or ppl missing the obvious mechanics and therefore failing their platform and failing for the rest.
Same for the small holos when the 3 holo’s arent killed right after each other.

I just hope they make events in a way, in future ls, that will prevent a small group of ppl failing an event for a larger group. aka the few ruining it for the many.

In other MMO’s I played, this sort of content was for guilds or large alliances. That way we communicated in one channel, which everyone read, there were no afk’ers or leechers or w/e.

Not all ppl seem to read map chat or say. Which was a weak point at mario and is a weak one at holo’s. Especially when these ppl do it for the first time and havent read up on the mechanics.

Proud member of Dutch-Finest Guild on Far Shiverpeaks.

If it ain’t dutch,… :P

(edited by Kootje.9271)

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Posted by: Simonoly.4352

Simonoly.4352

It gets a pass from me…but only just. The ending of LS1 has been marred with so many bugs and undeveloped mechanics that it’s hard to not be disappointed. However, I quite like the ending cinematic and what it revealed despite the fact that the interactions between Destiny’e Edge Mark II and Salad Fingers were a tad awful.

I do hope that the LS2 will take a different approach to content delivery. If it’s simply going to be more fortnightly zerging events tied to vanity gem store purchases then I honestly don’t think interest will last. I just don’t think the core concepts of much of LS1 were particularly enriching.

Highlights of LS1:

- The Origins of Madness: organised zerging done correctly.
- Bazaar of the Four Winds: beautiful new zone with a fun new mechanic added.
- Tower of Nightmares: the closest we’ve gotten to a large group dungeon.

Gandara

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Posted by: Galen Grey.4709

Galen Grey.4709

The only thing that I would change is the escape after Scarlet’s death. What about collapsing parts of The Breachmaker over which we have to jump quickly in order to get out alive?

Based on your comment you might not be aware that after killing scarlet you can interact with the consoles in her control room and it gives you some details on what she was doing. If you already knew sorry for stating the obvious but if not you seem to be the type of person who enjoys story and well there is some of the story there.

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Posted by: Katran.9186

Katran.9186

It’s unfortunate that the finale was, well, what we got. They were going really good for nearly a year then they stumbled right at the finish line.

It’s a shame cause an extra 2 weeks of balancing and testing could have delivered something cool.

I see it vice versa. Awful year with grand finale.
I like several updates of 2013-14 only.
1. F&F. Not for content, story or anything like that. But for the atmosphere that changed Far Shiverpeaks. I even rp’ed there!
2. Holidays and Bazaar for mini-games and such stuff.
3. QJ. Queen’s Gauntlet’s an epic win. And those farmtrains were something new to LS. (Now every LS includes them)
4. Tequatl Rising. I spent a week at that shore, listening to “THERE’S SOMETHING IN THE WATER!” and trying to get Tequatl down. That was awesome.
5. Battle for Lion’s Arch. HELL YEAH, that’s a great update. Personal mission could use more time but yet it was good.
__
And I’m okay with bugs and such type of fails. The thing that I can’t forgive is DAT PLOT, DAT STORY, WHY, GOD, WHY. I wrote things like that when I was nine. Even potato’s speculating was more interesting.

(edited by Katran.9186)

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Posted by: Galen Grey.4709

Galen Grey.4709

Sense is a subjective concept.

Instead of an epic story where a small band of heroes beats overwhelming odds and succeeds where hundreds of soldiers failed before them — which you insist doesn’t make sense, story-wise — this is the story I saw:

This is the big battle. All available players scramble to the fight. But oh no! Their numbers don’t reach an arbitrary threshold required to deliver an arbitrary amount of DPS within an arbitrary time limit.

“Kitten this kittening waste of time,” say the players and go somewhere else. Scarlet gets a free pass to do whatever she wants and nobody gives a kitten.

Come next patch day, Scarlet is suddenly dead by executive meddling.

So amaze.
Much sense.
Wow.


I think if you want to describe the event as flawed in terms of immersion you’d have more success looking at it the other way round cause what you actually describe works.

So you went with a small force to retake LA, you were too few and the enemy overwhelmed you. you retreated and next day scarlet is dead…. thats perfectly find because it can easily be explained that she was killed by another force which was bigger, more powerful or more skilled. (Which btw actually happened there are groups who have beaten scarlet ) That works perfectly fine really .

That being said there is an immersion flaw and that flaw is actually when you succeed rather then when you fail. I killed Scarlet 1 hour ago why am I trying to stop her again now. Omg and she’s back from the dead and I can kill her again! and Again! and Again! until tomorrow when she will not come back anymore.

Arenanet did try to go for perfect immersion when they started. The Lost shores did it correctly. 1 event that played once. There is no killing the ancient karka multiple times, there was just the one and once it was dead it was dead. Unfortunately from a gameplay perspective that was a problem for some people. If you couldnt play on the day / time, if you got disconnected etc… you’d miss it so they compromised and this is what we got that one event repeats for 2 weeks. Not perfect sure but it doesnt compromise the story. A small band taking on a huge force would. Imagine a story like d-day sorted out by 5 soldiers. It just wouldnt be realistic!

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Posted by: Pityveck.2478

Pityveck.2478

As a relative newcomer to GW2 (though not to MMO’s in general), and as someone who’s therefore only played the Lion’s Arch part of the living story, I can only say that whilst I enjoyed the first part of it (the invasion), I’ve found the last part incredibly frustrating.

Too many trash mobs have CC (or so it seems to me, though I’m willing to accept that might be my own shortcomings!), and the long fights with the knights and the holograms are actually very tedious, and can be ruined by trivial things and bugs. The very last part – the approach to Scarlet – is actually just terrible beyond belief. I’ve only made it that far twice, one of which was ruined by getting pinned down to a wall. So all that effort just to be wrecked at the end by something so silly, and get no reward! Not my idea of fun, so I pretty much gave up with it after that.

Shame, it seemed so promising initially.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

This is the big final battle. We’re fighting to retake LA would it make sense story wise to have it play out in a 5 person instance? Scarlet came overwhelmed the lionguard and whoever else was in LA at the time but then 5 brave heroes came and succeeded where 100s of others have failed. I am not one who likes zergs far from it, I always avoid them and you can see me state that in several threads but seriously here it made perfect sense. This was an all out assault, all out assault implies taking as many people with you as possible not just a couple of friends.

Knights too hard to kill if you didnt have the numbers. Its the ending, the very big climatic battle. Scarlet throwing everything she had at us. Again would it make sense if 5 – 10 people could overwhelm all her defenses and bring her down just like that? I get that game play is important but so is story you cannot just throw story out of the window for the sake of game play, it has got to be a balance and they tried to achieve that balance by splitting the challenge in three both at the knights and also at the holograms.

Sense is a subjective concept.

Instead of an epic story where a small band of heroes beats overwhelming odds and succeeds where hundreds of soldiers failed before them — which you insist doesn’t make sense, story-wise — this is the story I saw:

This is the big battle. All available players scramble to the fight. But oh no! Their numbers don’t reach an arbitrary threshold required to deliver an arbitrary amount of DPS within an arbitrary time limit.

“Kitten this kittening waste of time,” say the players and go somewhere else. Scarlet gets a free pass to do whatever she wants and nobody gives a kitten.

Come next patch day, Scarlet is suddenly dead by executive meddling.

So amaze.
Much sense.
Wow.

I don’t think you understand the difference between story and game mechanics.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Dahkeus.8243

Dahkeus.8243

Also, how did the miasma clear?

Wind

Attachments:

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Posted by: TGWG.6437

TGWG.6437

overall 1/10
the developers realy dropped the ball on this one. LS has been steadily getting better in my opinion but this has got to be one of the worst if not because of content then it’s because of the bugs. I stoped doing the assualt knights after the 3rd time I was disconnected.

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Posted by: Andar.9107

Andar.9107

Knights + Hologram takes 30-40 minutes on a decently populated server. This is way too long to keep people who no longer need achievements interested. This then prevents others who missed out the first week a chance to get the achievements that REQUIRE a capped zone. These server-based achievements really need to be redesigned, I shouldn’t have to guest to BG or JQ just to get a PERSONAL achievement, even then a week into the event no one cares enough to do it. The spider achievement is way too easy to grief too.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Also, how did the miasma clear?

Wind

-Captain Planet reference-

Honestly, I would have been happier with that than what we actually got. At least it would have suggested active intervention and not that Scarlet didn’t anticipate that air moves and so her air based attack was defeated by nature.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Boneheart.3561

Boneheart.3561

It’s introduced likeable characters and you can connect with them since this is the beginning of their legend (and you may have been there with them since day one). This season promises an adventure in the next, I’m excited.

The three ratings you’ve proposed all sound negative to me, I cannot use them.

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Posted by: Fox Reeveheart.1890

Fox Reeveheart.1890

D

a few nice things, mostly just bi-weekly grind fest, everything that was really neat got put into the friggin black lion chest.

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Posted by: Aedelric.1287

Aedelric.1287

It’s introduced likeable characters and you can connect with them since this is the beginning of their legend

Really? Can you point them out? Because personally I have not found any likeable characters in the Living Story beyond Evon.

“I am Evon Gnashblade and this message is acceptable to me.”

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Posted by: Raziel.4216

Raziel.4216

9.5/10
15chars………

If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc

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Posted by: KOPPER.1458

KOPPER.1458

5-6/10 it was ok, the finale cut scene was ok.