What u do could matter! Reward Idea
Quite a nice idea, but it would require a lot of memory to save all that information :P And it would be rather unfair towards supports, since they don’t really kill as much
What u do could matter! Reward Idea
in Battle for Lion’s Arch - Aftermath
Posted by: OmaiGodman.2098
Quite a nice idea, but it would require a lot of memory to save all that information :P And it would be rather unfair towards supports, since they don’t really kill as much
How would it be more information than counting how many you’ve killed of x? It’s just a counter, they’re easy to implement and don’t require a lot of data (it’s just a number that needs to be increased every time you save a civilian).
Does the game really need even more encouragement to play pure dps builds and zerging?
Would be fun, but there would also be a lot of whining…
Just think about it: “why did you not tell us that these things will matter, hine whine whine and cheese”
How would it be more information than counting how many you’ve killed of x? It’s just a counter, they’re easy to implement and don’t require a lot of data (it’s just a number that needs to be increased every time you save a civilian).
Are you sure? There’s tons of players, so even though there are several counters already that doesn’t necessary mean that adding another one wouldn’t be a problem… OR maybe I’m wrong, don’t take my word for it :P
Quite a nice idea, but it would require a lot of memory to save all that information :P And it would be rather unfair towards supports, since they don’t really kill as much
Not really; just make it a hidden achievement. The game tracks how many times you’ve done Agent of Entropy; just do that.
What u do could matter! Reward Idea
in Battle for Lion’s Arch - Aftermath
Posted by: fictitiousacct.1782
How would it be more information than counting how many you’ve killed of x? It’s just a counter, they’re easy to implement and don’t require a lot of data (it’s just a number that needs to be increased every time you save a civilian).
Are you sure? There’s tons of players, so even though there are several counters already that doesn’t necessary mean that adding another one wouldn’t be a problem… OR maybe I’m wrong, don’t take my word for it :P
This. More people = more complexity to the design. Pretty much people who are complaining about lag would increase in all likelihood. It’s a nice idea, but with the deadlines anet pushes, I’d go for simpler designs as well. Personally, the biggest problem I see with rewards is the AFK players.
What u do could matter! Reward Idea
in Battle for Lion’s Arch - Aftermath
Posted by: callanrocks.4218
Quite a nice idea, but it would require a lot of memory to save all that information :P And it would be rather unfair towards supports, since they don’t really kill as much
It would take very little, the game already tracks a huge amount of kill information with the regular achievements, this would just be another table on a database