Event scaling at Orr temple need tweak

Event scaling at Orr temple need tweak

in Dynamic Events

Posted by: LONGA.1652

LONGA.1652

Grent and Balthazzar.These 2 temples aren’t very popular due to the failing Factor because of escort NPC arn’t good at dodging AOE. Also these event are really hard in zerg because of random people tend to shoot only boss to get the job done fast. Making player who trying to keep event from failing rarely getting any help.

For Temple of Balthazzar.Pact force going from rally point to the altar always wiped at risen noble’s mark spam.

For Grenth temple Old Jonez only die if zerg arn’t aware that fighting near Jonez is bad idea because Greanth priest will 1 shot NPC with overlapped AOE.
Also event is failing at defend stage because of a hidden suicide bomber invisible by culling doing over 10 K damage to anyone including Jonez.

Scaling NPC health equal to monster level or crate a no AOE zone in the fight could solved the frequent failing at these event

(edited by LONGA.1652)

Event scaling at Orr temple need tweak

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Posted by: Raine.1394

Raine.1394

Agreed. It’s sad to watch map chat and see failure after failure. I say watch map chat as I’ve given up on them. Even with a good group the fights aren’t fun. They are too chaotic, random insta-kill, and not at all satisfying combat. And, while they fix Grenth and Balthazar how about removing the champs from pent/shelt and remove the continuous major CC which you removed once before but have reverted to annoying. It’s not challenging, simply bad design.

Event scaling at Orr temple need tweak

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Posted by: LONGA.1652

LONGA.1652

This is off topic but seem like an oversight from Orr update as well.
Event that need to build cannon for Grenth temple have similar problems.Risen pirate smoke bomb hit pretty hard as well as the large AOE effect.Making this fight drag on very long for 3 people.

Also gate or Arah having troble with risen nobles group 1 shoting NPC unless players aggro and kite them away. And there is 1 group that do not despawn after event failed they just clutter near event destination.Some times there are over 15 of them waiting. ready to join when previous fight still in progress.

Event scaling at Orr temple need tweak

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Posted by: Coldtart.4785

Coldtart.4785

It’s not bad enough that escort missions are already the worst thing you can put into any game.
It’s not bad enough that the npcs are made of wet tissue paper.
It’s not bad enough that you have a failure condition that is cumulative and cannot be reversed.
On top of all that you pit them against a brutal aoe that you can only deal with by dodging when they can’t dodge.

Words cannot describe how utterly infuriating it is to repeatedly fail the first step on what is supposed to be a long, epic event chain because of the useless actions of weak, brain-dead npcs. You can run ahead to try and aggro the mobs early, drop as many heals, blinds, aegis as you want, it just doesn’t make a difference.

A recent Balth run illustrated the problem quite clearly. The morale loss from all pulls bar one came to a total of around 10%. The morale loss from the one pull that has a noble rush? About 75%. One pull did seven and a half times more than every other pull put together.

Arah is also absolutely ridiculous. I just got through the pull that included the vet abomination at one more death to fail and what happens? Another pull with more than five nobles that just ruined it. Just killing the mobs is difficult enough for a non-group event at scale one. Keeping these npcs alive? You wish. At the moment it feels like the only way to beat these escort events is to zerg it so hard that your aoe target cap cheese protects the npcs.

Event scaling at Orr temple need tweak

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Posted by: Electro.4173

Electro.4173

Try standing behind the NPCs during the Balthazaar escort when the nobles show up. They always spawn from behind, and after the first wave of enemies that appear when the group reaches the mountain path.

I was able to lure all the nobles into attacking me instead of the NPCs by doing this the other day. Just stood back behind the NPCs (well behind them so they’d be out of AoE range). All the nobles nuked me instead of the NPCs, and then the group wiped them out shortly after. Mind you, I died almost instantly (though you could survive if you have an invulnerability skill of some sort), but it saved the NPCs at least. The NPCs were at full moralle through the entire rest of the event until the end when the plague carriers show up, at which point it went below half, but still finished.

Event scaling at Orr temple need tweak

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Posted by: Erich.1783

Erich.1783

I have had good results with my engine dropping turrets in the area that the nobles will spawn. Ranger traps should also work and if some watches will give a little warning on the spawn.

Event scaling at Orr temple need tweak

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Posted by: LONGA.1652

LONGA.1652

Trying gate of Arah again with 3 people group. got stomped by over 20 angry risens that didn’t despawn from last events

(edited by LONGA.1652)

Event scaling at Orr temple need tweak

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Posted by: Geekfox.4267

Geekfox.4267

That is definitely a bug. I saw about 20-25 cuddled up before Anchorage Waypoint when they’re supposed to despawn, and most of them were Risen Nobles. I had to use On My Mark! skill to lure each of them one by one to avoid getting scraped.