(edited by LONGA.1652)
Event scaling at Orr temple need tweak
Agreed. It’s sad to watch map chat and see failure after failure. I say watch map chat as I’ve given up on them. Even with a good group the fights aren’t fun. They are too chaotic, random insta-kill, and not at all satisfying combat. And, while they fix Grenth and Balthazar how about removing the champs from pent/shelt and remove the continuous major CC which you removed once before but have reverted to annoying. It’s not challenging, simply bad design.
This is off topic but seem like an oversight from Orr update as well.
Event that need to build cannon for Grenth temple have similar problems.Risen pirate smoke bomb hit pretty hard as well as the large AOE effect.Making this fight drag on very long for 3 people.
Also gate or Arah having troble with risen nobles group 1 shoting NPC unless players aggro and kite them away. And there is 1 group that do not despawn after event failed they just clutter near event destination.Some times there are over 15 of them waiting. ready to join when previous fight still in progress.
It’s not bad enough that escort missions are already the worst thing you can put into any game.
It’s not bad enough that the npcs are made of wet tissue paper.
It’s not bad enough that you have a failure condition that is cumulative and cannot be reversed.
On top of all that you pit them against a brutal aoe that you can only deal with by dodging when they can’t dodge.
Words cannot describe how utterly infuriating it is to repeatedly fail the first step on what is supposed to be a long, epic event chain because of the useless actions of weak, brain-dead npcs. You can run ahead to try and aggro the mobs early, drop as many heals, blinds, aegis as you want, it just doesn’t make a difference.
A recent Balth run illustrated the problem quite clearly. The morale loss from all pulls bar one came to a total of around 10%. The morale loss from the one pull that has a noble rush? About 75%. One pull did seven and a half times more than every other pull put together.
Arah is also absolutely ridiculous. I just got through the pull that included the vet abomination at one more death to fail and what happens? Another pull with more than five nobles that just ruined it. Just killing the mobs is difficult enough for a non-group event at scale one. Keeping these npcs alive? You wish. At the moment it feels like the only way to beat these escort events is to zerg it so hard that your aoe target cap cheese protects the npcs.
Try standing behind the NPCs during the Balthazaar escort when the nobles show up. They always spawn from behind, and after the first wave of enemies that appear when the group reaches the mountain path.
I was able to lure all the nobles into attacking me instead of the NPCs by doing this the other day. Just stood back behind the NPCs (well behind them so they’d be out of AoE range). All the nobles nuked me instead of the NPCs, and then the group wiped them out shortly after. Mind you, I died almost instantly (though you could survive if you have an invulnerability skill of some sort), but it saved the NPCs at least. The NPCs were at full moralle through the entire rest of the event until the end when the plague carriers show up, at which point it went below half, but still finished.
I have had good results with my engine dropping turrets in the area that the nobles will spawn. Ranger traps should also work and if some watches will give a little warning on the spawn.
Trying gate of Arah again with 3 people group. got stomped by over 20 angry risens that didn’t despawn from last events
(edited by LONGA.1652)
That is definitely a bug. I saw about 20-25 cuddled up before Anchorage Waypoint when they’re supposed to despawn, and most of them were Risen Nobles. I had to use On My Mark! skill to lure each of them one by one to avoid getting scraped.