Is it impossible for enemies to learn?

Is it impossible for enemies to learn?

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Posted by: Cawesome.1580

Cawesome.1580

What I mean is, can mobs learn in this game from their mistakes? Let’s say you’re sitting in a outpost, one of the guards notice some bandits running down the field, you get ready and kill all the bandits that throw themselves at you. 30 minutes later another group of bandits do the exact same thing. Are they not capable of learning new tactics? Why can’t they dig a tunnel under to the outpost and place explosives right under the camp? Rather than you know just throwing themselves at you like mindless zombies. Sure it will all boil down to just kill X amount of bandits but it’s the delivery that matters.

Is it impossible for enemies to learn?

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Posted by: RaZaC.1963

RaZaC.1963

I’m not sure if im feeding a troll…

Anyways, what you are suggesting i simply to complicated for programmers with the tools at their diposal. They could ofcours program them all seperatly but that woul take way to much man hours.

I’m sure these idea’s will be worked on in maybe Guild Wars 3!

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Posted by: Untouch.2541

Untouch.2541

The AI this would need to work is far out of any developers reaches right now.

Is it impossible for enemies to learn?

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Posted by: ZannX.4058

ZannX.4058

It’s not too complicated.

RTS AI’s make real time decisions all the time, changing up where they attack and what they attack with as a response to the player.

I fail to see why the DE system couldn’t have been an active AI response to player actions vs. pre-scripted well everything.

Is it impossible for enemies to learn?

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Posted by: Basen.8506

Basen.8506

They don’t really need to program them, just make up more strategies for the enemies for each event

Is it impossible for enemies to learn?

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Posted by: Vivisector.5680

Vivisector.5680

Actually they can learn. The problem is the ones that learned the lesson are now dead. They can’t communicate with the new wave of bandits from the dead to warn them of their upcoming doom.

Knights of Beowulf (Sorrow’s Furnace)
http://knightsofbeowulf.com

Is it impossible for enemies to learn?

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Posted by: Boejangles.9235

Boejangles.9235

A mix of pre-scripted content with various outcomes and possible avenues based off variables like player density and past events and a roll or two to add some luck should pass quite nicely for a “thinking” event system. The hardest part here is making up all the content.

Is it impossible for enemies to learn?

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Posted by: Cawesome.1580

Cawesome.1580

The technology is there, I would’ve assumed that they’d of put it into the game. The game is fun, but for a company that stated in their manifesto that to have a guy spawn 10 minutes later for another person to kill them in the exact same way, isn’t okay it does seem to be just that. We stop a bunch of bandits, 20 minutes later another wave comes and does the same thing and are killed in the same way. Killing X amount of w/e is a huge part of MMO’s but like I said it’s the delivery that matters.