Is it impossible for enemies to learn?
I’m not sure if im feeding a troll…
Anyways, what you are suggesting i simply to complicated for programmers with the tools at their diposal. They could ofcours program them all seperatly but that woul take way to much man hours.
I’m sure these idea’s will be worked on in maybe Guild Wars 3!
The AI this would need to work is far out of any developers reaches right now.
It’s not too complicated.
RTS AI’s make real time decisions all the time, changing up where they attack and what they attack with as a response to the player.
I fail to see why the DE system couldn’t have been an active AI response to player actions vs. pre-scripted well everything.
They don’t really need to program them, just make up more strategies for the enemies for each event
Actually they can learn. The problem is the ones that learned the lesson are now dead. They can’t communicate with the new wave of bandits from the dead to warn them of their upcoming doom.
http://knightsofbeowulf.com
A mix of pre-scripted content with various outcomes and possible avenues based off variables like player density and past events and a roll or two to add some luck should pass quite nicely for a “thinking” event system. The hardest part here is making up all the content.
The technology is there, I would’ve assumed that they’d of put it into the game. The game is fun, but for a company that stated in their manifesto that to have a guy spawn 10 minutes later for another person to kill them in the exact same way, isn’t okay it does seem to be just that. We stop a bunch of bandits, 20 minutes later another wave comes and does the same thing and are killed in the same way. Killing X amount of w/e is a huge part of MMO’s but like I said it’s the delivery that matters.