Mobs cluster = boring battles.

Mobs cluster = boring battles.

in Dynamic Events

Posted by: Nekroseth.5186

Nekroseth.5186

I must say there are some really fun events, but there are a LOt of events where the mobs atack, but they cluster up and 2-3 players AOE them down in 1-2 second.

First of all this is BAD !!!

When you have like 12 palyer standing araund “defending” an area from centaurs, and they suddenly appear in a pack of 12 (clustered up in a tiny zone, and moving togather like that) they die in seconds before even reach the players or the area.
-And the 80% of the players just stand there waiting for another wave of mobs.
-Instead of a fun, chaotic exciting battle its boring, bad and dissapointing. And even destroying the mood to continue the game.
-I personally found the events when mobs come from multiple paths a lot more fun. They dont all die in 1 shot, and the battle becomes a bi longer then 3 sec.
- The “immortal till the mob reaches some points” is a good if not a brilliant idea. (just feedback) Solving a lot of problems. But cant help here.
-The event mobs might could get some AOE dmg reduction ? (not sure if it would solve)
-Or balance out the events to scale a bit better with players. (some are way to easy, some are way to hard) i must say i could not really test this in beta, since players zerged events.

OR make body blocking for mobs. THey cant run trough or to close to eachother. It would also help a LOT in dungeons to. You could se the mobs from effects, they would not stand atop of eachother and more important they would not die from 2 aoe.
(or give em more inteligance to spread when getting AOE-d)

Sorry for my bad English, might have misspelled some stuff (and also a broken keyboard) please exuse me.
This is my feedback on events. Its not so terrible, but makes a LOT of events unfun.
They need a bit of caring in my opinion, not even a big, just a bit of “check this out” .

Mobs cluster = boring battles.

in Dynamic Events

Posted by: CureForLiving.5360

CureForLiving.5360

I think the problem isn’t so much mobs packing together and getting dps down, so much as the fact that many events have too many people in them. Thus a mob gets aoe-ed by 10 people while my stubby little char legs can’t get me to the mobs in time to get the arbitrary 1 or 2 blow in in-order to get my share of the xp.

Mobs cluster = boring battles.

in Dynamic Events

Posted by: Dorpen.4653

Dorpen.4653

I think the problem isn’t so much mobs packing together and getting dps down, so much as the fact that many events have too many people in them. Thus a mob gets aoe-ed by 10 people while my stubby little char legs can’t get me to the mobs in time to get the arbitrary 1 or 2 blow in in-order to get my share of the xp.

Agreed, some professions have it easier than others. Never had a problem getting enough AoE hits in on mobs with my warrior or lower elementalist, but my mesmer and thief can really struggle in this department.

Mobs cluster = boring battles.

in Dynamic Events

Posted by: Nepocrates.3642

Nepocrates.3642

During these event I switch to my flamethower. however I fell your pain. I wish the mobs would be more spread out and have us all running around to defend the location

Mobs cluster = boring battles.

in Dynamic Events

Posted by: Nekroseth.5186

Nekroseth.5186

Yes i see now. Its a bit of hybrid problem.
I read a lot of opinions and tested araund a bit.

Not only the placements is a problem (trough using the zone araund the events for tactical adventage like in pvp would be lovely), but the scale of mobs hp or number wont scale with the players overrall power.
Even if they dont cluster they die in 2-3 hits somethimes. Or to few enemy comes.