New and More Creative Dynamic Events

New and More Creative Dynamic Events

in Dynamic Events

Posted by: takatsu.9416

takatsu.9416

After finishing all the maps, almost all the DEs and such, we all hope to see more things in the future like new maps and so on. Some of us are getting bored already.

Personally I think a lot of the dynamic events are repeated too often and too formula like, everything a copy of another. Here are some dynamic event ideas i’ve been thinking of, which might have been on the minds of devs or players alike already, some i think i mentioned in suggestions already

Surprise Instances (Rare Major Events) – For example, a massive dragon attacking a major city or an insurgence from within the city, holding city leaders hostage, plunging the city map into an instance, and the map is actually getting destroyed (destructible environment just in the instance). Whoever tries to waypoint or enter the map will be alerted with a message that the city is currently under siege and if they would like to join this instance. Players can rally and return to the city to help defend it. These would be extremely rare occasions.

Permanent History Changing Events – Things that actually changes the actual terrain or place making us feel like we’re part of the process of molding the entire game and making history happen, i.e. Orr actually getting a make over when Zhaitan is dead.

Cross fire Dynamic Events – Idea came from another thread on this sub-forum about the Champion Wasp fighting a Champion Boar by fluke… It would be interesting if we came across two parties waging war against each other. A large scale realistic war, with huge armies rushing at each other. I.e. classic human npc vs charr npcs, centaurs vs bandits, and so on. There’s a lot of smaller scale events where you go with a group of npcs, but it would be interesting if we didn’t actually trigger any event, but a large scale event happened from a conflict between the NPCs themselves.

Pact Sieges – Similar to major cities being attacked, being at Vigil Keep and standing at the top of a watchtower looking across the field made me think of LOTR and how much the keep resembles Helm’s Deep. It would be interesting if there would be a massive siege against vigil keep as an event rather than in a personal story, and an army coming in from the distance massive enough it could remind us of Helm’s Deep. This would also make us feel like we’re part of something bigger, which is history changing because Vigil Keep could fall into enemy hands.

Ultimately, it is up to ANet and the dev team and whether it is possible – there is no reason why it can’t be though. There may be other ideas but let me know your thoughts and if you have any other creative ideas

New and More Creative Dynamic Events

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Posted by: takatsu.9416

takatsu.9416

More crazy ideas:

I was thinking some events feel like they aren’t collaborative enough, even though Gw2 is supposed to be known for dynamic group events. As you progress into higher levels and maps, I believe the events should also become more complex and interesting. so…

Parallel Team Multi Event Chains – Not that this is a flawless idea, it’d be cool to see a group event triggered and a NPC who is the commander for the event. The NPC requires you to register as a party of five. So whoever gathers there can form groups amongst themselves or if they’re already in groups thats fine as well. Each party when you register with the NPC, will be given a unique objective. For example, if you were taking out a specific enemy post, there will be different positions the teams will occupy or control before the next step of the event and set of objectives is given. If there are enough teams, objectives can be repeated indeed. i.e. if there are five unique objectives, then on the sixth team they will be given the same objective as the first team. Forming groups and registering and onward, hopefully encourages or requires the use of chat and communication between people in the event.
After the first objective is reached by all teams, the next step of the chain event will happen and each team will receive new objectives. As a result you have a very collaborative, tactical and involving event. It will be team work not just within a team but also between the different teams because you want to make sure all the teams are successful at their objectives so the next step of the event can happen. New players can join at each step of the event, by joining the parties or making parties of their own etc. Else, there’s always other DE available until you return to this one with friends you want to try it with…?

Mini game Events – I.e. fishing, taking a group lesson with a chef, and so on which results in interesting rewards upon completion.

Exploration events – A NPC gathers a group of players and guides them through a initially hidden and inaccessible spot in the map. Perhaps there are bosses waiting inside, or other goodies to be unlocked. These spots are only accessible in this type of Dynamic Event.

(edited by takatsu.9416)

New and More Creative Dynamic Events

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Posted by: Czinger.6314

Czinger.6314

The more the better, I say.

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New and More Creative Dynamic Events

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Posted by: Kaona.9105

Kaona.9105

Right now I would not mind much of any of this aside from the permanent history changing events, while events that would change the world or a full map based on what happens for a long amount of time, I would not mind. The flaw of this is each server would have its separate results, so if you want to see an alteration to what has already changed, you need to move servers.

Although if you mean that it only has one way of it happening, than its really not that exciting, basically it would turn into a 1 time deal just as leveling is and lose the excitement within a week. I would suggest instead of this concept, move into a 1 day, 3 day, 1 week, 2 weeks and 1 month events that alter the world based on the results, this will make the cycle of maps and the world feel like it is always flowing if each major event such as this can create a completely different experience each time you run through the world. What I mean by this is, you can create more than one character of the same exact story, race and profession and go through the same zones and it will feel different each time that you experience it.

80 Guardian 80 Ranger 24 Warrior
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New and More Creative Dynamic Events

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Posted by: takatsu.9416

takatsu.9416

I agree! What I mean we’re long time changes taking place overtime through multiple events during a month and long term events, such as the status of the war in Orr, wheer there is anothe thread that has a good concept of what the events and happening in Orr should be like, actual consistent military movement into Orr to occupy it like WvW and the risen trying to push us back. Rather than just a one time sudden change tho that could happen as well.

However it is a good point it might be inconsistent through diff servers. That would actually be very interesting because its like parallel universes running at different speeds. But there may be ways to make it consistent too… Hmmm… Like we would probably need check points on the history world timelines. If those match up then it can bring things up to speed or delay certain events or happenings so that all servers match the consistent pace. I.e if the make over of Orr takes place sooner in one server then nothing happens for the rest of the month until the other servers catch up. Where as by the last week of a month, if a server hadn’t caught up yet then NPCs will continue to push for it to happen rather than depending completely on the players. Idk though that’s up to a dev team because that is more technical design issues

I’m thinking monthly check points and map changes. But the capability of map changes is a dev issue how much new map data we need to download and stuff. Sort of like a patch update or background map update download when things change.

A small “one time” (as opposed to what we want with long term evolution) example of was meant by map changes would be like a ecofriendly event where after we are able to occupy a war torn land we have the opportunities to plant trees. These trees would be permanent and form a new forest. Right now our maps don’t have interactive stuff like that and are static and we can’t affect the world around us ourselves but I digress.

(edited by takatsu.9416)