Scaling Down and Precision Based Builds
yeah. if anything, it should be higher at lower levels. maybe there’s a specific mechanic that kittens crit chance with the scaling down because of that.
This does seem like an odd anomaly obviously related to the maths of down-scaling.
I wouldn’t be surprised if there were quite a few of such inconsistencies to be found.
At level 40, Deep Strikes nearly doubled my precision.
As a level 80 downscaled to 40 by Caudecus Manor, it’s a wasted trait.
On one BWE I notice following thing: level 20 zone, I am 20lvl. Level up and my stats became lower then there are was on my level 20.
I am pretty sure nothing was changes in the system so far. Scaling up and down are simple and can produce strange results.
I’ve found crit chance to be a little inconsistent. One time I remember(running with the +40/signet trait) using a signet(dropping a precision temporarily), but when it finished recharging my crit chance had changed slightly, by 1-2%. It’d be nice to know what the formula for calculating crit chance is, to better predict how much I want/need at a given level to get an acceptable critical hit chance(assuming I’m not going for 100% crit builds).
It’s relatively minor, but I’d actually like it if the crit-fishing build were more viable at higher levels. The inevitable drop-off of damage, coupled with how dangerous high-level enemies become makes the build really ineffective at higher levels, except in niche situations. Still doable, up to about 70 I could rely on evasion and occasional bow/kiting use to stay alive, but it was definitely far less effective than it used to be.