Tequatl... Desert
You need to come to a simple understanding from Anet’s perspective: Over deliver, under-reward.
Tweak later.
That’s the methodology.
You forgot simplifying programming by adding extrinsic difficulty in the form of timers rather than intrinsic difficulty in terms of mob objectives. Also, using scaling ranges that ensure that only groups containing x players or more will have a chance to succeed, and which also cap, allowing players who can muster truly large numbers to overwhelm an event.
I included everything that was necessary.
smack..Wut?…smack…smack…
They should basically revert Tequatl back to how it was, but add the new version as a “guild raid”, which you can enter like a “guild rush” or “guild puzzle”.
does there really need to be another faceroll press 1 afk world boss? we already got like 10 other events where the only thing you need to do is show up and you win. Nothing is really gained by having another autowin boss. You really need 1 more rare that badly? If they revert it, all the rewards and achievements to go with it would as well, so no one would really even want to do it except for an easy rare
As I’ve said in other threads: I’ve been doing world bosses since they had like a .001% chance to even give a rare, just because they were fun. If there actually were ‘press 1 afk’ people playing them, they were the people I’d have to res at the end of the fight because they were doing it wrong. The change to Teq has basically removed an event that I had fun with…oh yeah I could jump through procedural hoops to wait an hour to try to fight him on a server that can beat him, but I’d rather have fun with the limited time I have to play the game rather than stand around to wait for a fight that’s actually very easy mechanically.
you still have the vast majority of those events, and while in small groups, with 5-10 people doing these events its entertaining, almost all of them become incredibly boring with 40+ people there. Shatterer is a prime example. afk fight almost completely.
The game world is enriched by having a greater variety of content, of varying difficulty. Now i dont think every world boss should be like tequatl, but some of them should be tough fights in the world, that need coordination.
I was still having fun with the Teq fight almost a year after first doing it. Making this change made it frustrating and unable to be completed on my home server, therefore it removed content I found fun, which is disappointing. There are already plenty of dungeons for people who like frustrating content.
After reading this part of the forum, it all seemed like nearly everyone loves the new Tequatl: https://forum-en.gw2archive.eu/forum/archive/tequatl
What has happened?
Somehow it seems that those of us who has found new Tequatl unfun were right…
My guess is… Some people already got their achievements in the first days so they don’t care to repeat this anymore because the loot is bad too…
Server: Piken Square
Leader of Dark Shines [Dsh]
The core issue, imo, is the use of a timer as a failure trigger.
Make it rely on the destruction of the cannon instead.
the spwan window kill the event, you you need to spend 30 to 90 minutes doing nothing for a CHANCE to kill the dragon for a CHANCE to get some worthwhile loot.
That is how my server looked during the first week. But we just guested to Blackgate and did it. The thing about events like this is if you don’t get it done the first week you are pretty much screwed.
Open world bosses that require 80+ people is just bad design, in terms of long term content.
The best solution is to transfer to a more populated server through buying gold and converting them to gem or buying gem outright to get your transfer.
Your best solution means:
- transferring her 130+ players guild
- leave our ally on piken square without one guild
- spend another 3-4 months re-acquiring ALL the guild upgrades
Just to do tequatl….
Maybe guesting is a better option, don’t you think? XD
The best solution is to transfer to a more populated server through buying gold and converting them to gem or buying gem outright to get your transfer.
Your best solution means:
- transferring her 130+ players guild
- leave our ally on piken square without one guild
- spend another 3-4 months re-acquiring ALL the guild upgradesJust to do tequatl….
Maybe guesting is a better option, don’t you think? XD
Having to guest all the time is troublesome why not just transfer and everything is fine.
“We want more challenging content!”
“We want raid like content”
“Pve is too easy!”
insert Tequatl overhaul
“Omg its too hard, nerf it”
“Well I did it once, no point in doing it again”
mmm hmmm…. static, challenging content is so grand now isn’t it….
“We want more challenging content!”
“We want raid like content”
“Pve is too easy!”insert Tequatl overhaul
“Omg its too hard, nerf it”
“Well I did it once, no point in doing it again”
mmm hmmm…. static, challenging content is so grand now isn’t it….
You do realize there are different people with different opinions right? It isn’t one hivemind with one opinion.
“We want more challenging content!”
“We want raid like content”
“Pve is too easy!”insert Tequatl overhaul
“Omg its too hard, nerf it”
“Well I did it once, no point in doing it again”
mmm hmmm…. static, challenging content is so grand now isn’t it….
This is just one raid fight, and shouldn’t be in open world. I know ANet are obsessed with being different and all, but it ends up hurting the players in the long run.
“We want more challenging content!”
“We want raid like content”
“Pve is too easy!”insert Tequatl overhaul
“Omg its too hard, nerf it”
“Well I did it once, no point in doing it again”
mmm hmmm…. static, challenging content is so grand now isn’t it….
You do realize there are different people with different opinions right? It isn’t one hivemind with one opinion.
I’m quite aware. It wasn’t aimed at those people. It was however aimed at the people that did whine, kitten, and complain for precisely this.
This was to be expected.
I participated in my servers first kill two days after the patch but haven’t cared about Tequatl since.
The fight is challenging and that’s good, but not when you are forced to do him with random people, often not even from your realm.
Tequatl requires leadership, preparation and coordination and that’s not something you will find on a regular basis.
Now ANet can say “we’re fine if Tequatl is only killed once or twice per week” but that means a huge amount of frustration for every other player.
This is just one raid fight, and shouldn’t be in open world. I know ANet are obsessed with being different and all, but it ends up hurting the players in the long run.
The players hurt themselves. Anet simply tried giving people what they asked for, in a non traditional method, but it’s not good enough.
Honestly, nothing they do is good enough for so many. They could have left Tequatl, and people would have gone on complaining the world bosses aren’t “epic.” They could have made instance raid content, then people would have complained that they were being locked out, that it wasn’t designed right, that it’s not ‘wow’, that they cant find enough people to do it with.
They are kittened if they do, kittened if they don’t. They. Can. Not. Win.
Anet simply tried giving people what they asked for, in a non traditional method, but it’s not good enough.
Exactly, they are literally obsessed with being different to the point they enjoy alienating players and seriously who thought it was a good idea to depend on 80 players open world to do a raid boss battle? ….
Pretty sure I wouldn’t be mad if they put in an instanced raid, that’s a win in my book.
Then I could do content with my guild and not rely on outside sources for success
All I know is…. is the 2 servers I call home …. did it every day, several times a day …before this stupid update turned it into a massive DPS-check that is now more desolate than any other corner of Sparkfly. (I see more people fighting the Krait….UNDERWATER, than I ever see step foot near Teq). Infact even group events are still being completed there including the Lich champ after the explosives escort, and the Undead Megalodon with the hilariously broken damage & attack animations
These aren’t small little deserted servers either like Henge or SF. These are servers that also complete Jormag, Grenth, & Balthazar every…single…night
Anet obviously made a huge mistake here with the HP coefficient (instead of using scaling and other more entertaining fight mechanics). Eventually they’ll have to admit to those mistakes by changing it AGAIN.
Anet simply tried giving people what they asked for, in a non traditional method, but it’s not good enough.
Exactly, they are literally obsessed with being different to the point they enjoy alienating players and seriously who thought it was a good idea to depend on 80 players open world to do a raid boss battle? ….
Pretty sure I wouldn’t be mad if they put in an instanced raid, that’s a win in my book.
Then I could do content with my guild and not rely on outside sources for success
There is nothing wrong with being different. The issue is that players are SHEEP! We are afraid of change. Don’t be sheep!
This is not WoW! Yet that’s what so many seem to want it to be. “We want mounts!” “We want pve dueling” “We want instanced raids” “We want more dungeons” “We want gear grind” “We want armor rating and inspect” The list goes on and on….
There are so many other games that do these, go play them! GW2 wants to be something different, and I applaud that. Are they going to get it right the first time necessarily? Hell no, but that’s part of growing pains! Let them grow, let them explore. If you don’t like what they are doing right now take a break, come back in 6 months and check out where the game is at. Still not to your taste? Well, it happens. Not every game can suit every player.
I tried it a couple of dozen times on a couple of different servers and in overflow and was never fortunate enough to find myself in a situation where the stars aligned correctly for victory to be obtained. But, since Teq wasn’t part of what I normally did in game before, it isn’t personally going to affect me one way or the other.
That being said, I think for it to realistically remain in the open world, the event does need to scale. Mininum of 50 players, maybe, with its health being reduced proportionally to the number of players involved in the event. Removing it and placing it in an instance will do exactly what was mentioned above — a percentage of the population will be up in arms that they don’t have access to the event because they can’t organize the required number of players.
- Some random quote -
The Walkers and the Whispers, ANVIL ROCK
Anet simply tried giving people what they asked for, in a non traditional method, but it’s not good enough.
Exactly, they are literally obsessed with being different to the point they enjoy alienating players and seriously who thought it was a good idea to depend on 80 players open world to do a raid boss battle? ….
Pretty sure I wouldn’t be mad if they put in an instanced raid, that’s a win in my book.
Then I could do content with my guild and not rely on outside sources for success
There is nothing wrong with being different. The issue is that players are SHEEP! We are afraid of change. Don’t be sheep!
This is not WoW! Yet that’s what so many seem to want it to be. “We want mounts!” “We want pve dueling” “We want instanced raids” “We want more dungeons” “We want gear grind” “We want armor rating and inspect” The list goes on and on….
There are so many other games that do these, go play them! GW2 wants to be something different, and I applaud that. Are they going to get it right the first time necessarily? Hell no, but that’s part of growing pains! Let them grow, let them explore. If you don’t like what they are doing right now take a break, come back in 6 months and check out where the game is at. Still not to your taste? Well, it happens. Not every game can suit every player.
Lol so we should just sit back, shut up, and watch ANet fail for a few years because they want to be different. I’ll be here waiting to see when they get it right if I haven’t died by old age.
Calling people sheep is offensive btw no need to be hostile. And difference/change for the sake of difference/change is not exactly good, in fact I believe it to be very bad. Change can be sometimes good but only if it comes with substantial benefits.
For example, ‘removing’ the holy trinity only to be replaced by a trinity of DPS is not exactly what I’d call a good change.
(edited by Mathias.9657)
I tried it a couple of dozen times on a couple of different servers and in overflow and was never fortunate enough to find myself in a situation where the stars aligned correctly for victory to be obtained. But, since Teq wasn’t part of what I normally did in game before, it isn’t personally going to affect me one way or the other.
That being said, I think for it to realistically remain in the open world, the event does need to scale. Mininum of 50 players, maybe, with its health being reduced proportionally to the number of players involved in the event. Removing it and placing it in an instance will do exactly what was mentioned above — a percentage of the population will be up in arms that they don’t have access to the event because they can’t organize the required number of players.
I can agree with scaling. Honestly, I think setting the min num of players to 80 was a bit naive of Anet, but I understand what they were trying for. At this point, only [large] coordinated guilds will really be able to kill him (not necessarily a bad thing), but it sort of sucks for everyone else. I say chop it down to 25 myself, but we’ll see how/if they tweak him as time passes.
“Omg its too hard, nerf it”
Its not actually hard, just that 1 party worth of trolls(out of 80-100) can guarantee it fails. Even just afkers can scale it up and pretty much force a fail.
Thats poor design, or rather a design that uses players inability to just chit-chat for 90mins and spring to action at the sound of a baritone hylek.
Tequatl should have had a clearly defined triggering pre-event and when it starts all afk timers reset to a 1 minute kick countdown. They also need to do something about not being able to identify between downed or dead players in the water.
Tequatl was the first dragon I fought in this game, its too bad they removed him.
The current Tequatl fight should become a guild mission…its much better there, since only big guilds can do it really…
The old Tequatl should be restored to Sparkfly Fen.
Everyone should be happy then.
Lol so we should just sit back, shut up, and watch ANet fail for a few years because they want to be different. I’ll be here waiting to see when they get it right if I haven’t died by old age.
Calling people sheep is offensive btw no need to be hostile. And difference/change for the sake of difference/change is not exactly good, in fact I believe it to be very bad. Change can be sometimes good but only if it comes with substantial benefits.
I didn’t say not to offer constructive feedback. You can help steer the ship, help them to make fun content, but you have to let go of the box. You have to look at it from their perspective. They want to be different. However, you don’t want them to be. Look at so many of the comments… they aren’t helpful, they aren’t constructive, they aren’t condusive to helping anet in any way except to point out how rigid players are in their ‘it must be this way or we dont like it’ mentality. Which is the entire mentality they are trying to overcome. GW1 wasn’t ‘traditional’ either.
Considering the mindset of most players, ‘sheep’ is an apt analogy. I’m not innocent. I’ve been a mindless sheep, following along docilely with the rest of the herd, conforming to how I was ‘programmed’ to accept certain things. It’s hard to break out of it; sometimes so much so that you have to practically slap someone in the face to make them see it.
Right, change for the sake of change is not necessarily good. However, the only constant is change. GW2 has ‘traditional’ things in it, it is not wholly a different animal than other MMOs. It tweaks some things, but base concept is the same as other games. It really has not strayed so far from tradition that it’s as bad kitten many complain about. So you don’t like the open world ‘raid’ like boss, there are a lot of people that do. They like not having to be locked into a group to do it. They can just jump in. Dungeons are pretty much the same as in other games…that’s pretty standard. The lack of “true trinity” and no true “party leader” is the only real difference for those. We could go back and forth on the various aspects…some good, some not so good. Some will change with time, some will get better. GW2 is still an infant, we have to have some patience.
“Omg its too hard, nerf it”
Its not actually hard, just that 1 party worth of trolls(out of 80-100) can guarantee it fails. Even just afkers can scale it up and pretty much force a fail.
Thats poor design, or rather a design that uses players inability to just chit-chat for 90mins and spring to action at the sound of a baritone hylek.
Tequatl should have had a clearly defined triggering pre-event and when it starts all afk timers reset to a 1 minute kick countdown. They also need to do something about not being able to identify between downed or dead players in the water.
Tequatl was the first dragon I fought in this game, its too bad they removed him.
Now see, some of that is decent constructive feedback. That is helpful.
I just chuckle at the people whining it’s too hard. With coordination, you’re right it’s not ‘hard.’ I do think it should require fewer players, so that you are a little more likely to succeed (which helps with the trolling issue).
I am nostalgic in a way that it was really cool to 2 man this dragon. I also have never hit a group that took off more than 25% of its hp. I am glad that there is a large co-ordinated target for those looking for it, just wish I could get the luck to join in such an event.
You can help steer the ship, help them to make fun content, but you have to let go of the box. You have to look at it from their perspective. They want to be different.
Do they really want to be different? I think that was true at one time. I think it is still true to a point. I’d argue that they’ve deviated from their announced intent in many ways. Yes, it was largely because people wanted them to. Most everything being added to the game was asked for by someone, and things that please group A will displease group B. However…
Most of what’s different between Teq and an instanced raid in another game are things that make the Teq experience worse, not better.
- Raid organizers cannot control who gets into the instance unless they manipulate the overflow system, which adds more time to raid prep.
- Entering the instance does not start the fun
- AFK players in other-game raids would be kicked and replaced
- Scaling issues make Teq impossible with too few people, and easy with way more than the fight was designed for
Once upon a time, there were open world raids in other games. Why did the industry move away from them? Being different is not a good thing if the experience is worse.
ok some things people may not know.
tequatl is not a gear check beating the timer is more about coordination/how well you execute the fight than gear.
its highly probable that it could be beat by 60 people. I say this because some groups have now beat it with up to 8 minutes left, since i believe each map only holds like 130 people at max, that means best case scenario they probably could do it with less than half that, or 65ish people.
tequatl is not designed to need a focused guild, in fact, when people beat it regularly, they often have many non guild people there, the key difference is, the people need to want to win, and they need to listen to instructions.
The truth is, all you need for tequatl is about 5 people who will lead, and a bunch of people who will follow. This is how arena net wanted it to be done. You take your guild of say 20, you tell people you are going to do tequatl, you tell people in the zone, in LA, etc. You have your 5 officers explain the fight and lead the event. Now people are pulling together, interacting socially, and doing an event focusing on tasks. People are getting introduced to new people etc. This is not the type of thing that should be only instanced. It really fits the idea of a “world boss” well, especially in GW2 way, since all people can work together, without being in a party, or a guild. The experience is not something you duplicate in an instance, it not even something you duplicate via a guild, because this is open to anyone there.
now they have some issues, they dont have a strong world announcement system for these type of events, the event should have a pre event, or should stay ready until the event is actually attempted, since its on a 15 min timer you basically have to be there right as it happens, remember anet you didnt want people to be waiting around waiting all the time.
The game really does need more of this in the open world, not necessarily the same set up, but something that involves the coordination of the guilds, and the normal populace to defeat. Things that push players to play better and evolve. That said it shouldnt be everywhere, or super common. It may have been better if this was designed into new content, but there is something to be said for the most feared and unbeatable things that lore wise have eliminated armies to not be one of the actual easiest encounters in the game.
I am nostalgic in a way that it was really cool to 2 man this dragon. I also have never hit a group that took off more than 25% of its hp. I am glad that there is a large co-ordinated target for those looking for it, just wish I could get the luck to join in such an event.
the tequatl forum had people organizing for it, i think they need to return the sub forum, or designate one for similar types of content
here is Teq on HoD main after the update. GG Anet. It went from 10 ppl doing the event to no people doing the event. Amazing seeing a world boss hide behind a bone wall for 15 minutes.
[????] – HoD
Killed him like an hour ago on Millers – people that want the kill enough will organize and do it, those that would like it but say meh to effort will not get it and post on forums. Working as intended if I judge the Anet correctly.
Things that push players to play better and evolve.
Or find better things to do with their time.
Nanuchka, norn mesmer: “BOOZEAHOL!”
Tarnished Coast – Still Here, El Guapo!
Killed him like an hour ago on Millers – people that want the kill enough will organize and do it, those that would like it but say meh to effort will not get it and post on forums. Working as intended if I judge the Anet correctly.
Because organizing over 100 people with minimal in-game tools is so easy a caveman can do it, right?
Nanuchka, norn mesmer: “BOOZEAHOL!”
Tarnished Coast – Still Here, El Guapo!
“We want more challenging content!”
“We want raid like content”
“Pve is too easy!”insert Tequatl overhaul
“Omg its too hard, nerf it”
“Well I did it once, no point in doing it again”
mmm hmmm…. static, challenging content is so grand now isn’t it….
I may be repeating myself, but i don’t think the issue is difficulty as much as the arbitrary failure condition we get from ANet’s use of a timer.
Do anyone know of any raid content that fails because of a timer? I know of enrage timers. But those only make the boss more punishing, not have the event fail outright.
I am nostalgic in a way that it was really cool to 2 man this dragon. I also have never hit a group that took off more than 25% of its hp. I am glad that there is a large co-ordinated target for those looking for it, just wish I could get the luck to join in such an event.
the tequatl forum had people organizing for it, i think they need to return the sub forum, or designate one for similar types of content
It is a open world event, so the Events forum should be appropriate.
Threads made left and right, wanting to experience what challenge anet could make up. So they make one.
Day 1: How can we possibly kill this thing?
Day 2: Bg kills tequatl. Soon others realize the strategy and several other servers succeed.
Day 3-14: More tequatl kills. In fact a guild dedicated to killing it is formed.
Now, people are complaining that it’s too hard because no one farms it over and over. THATS the problem with world events, they shouldn’t be farmed, and they shouldn’t occur a dozen times a day. Also they shouldn’t just appear, something like this should behave like seigerazer in WvW and only start when enough players report in. Aside from that, the event is fine. The loot wasn’t all that great at first but guess what, hardly anything ever is when you’re looking at rng. So the last patch they buffed its rewards, dunno if it was a drastic increase but nevertheless it has been tweaked already and it IS in fact killable. I don’t see why people are complaining. Not every server is going to dedicate themselves to farm tequatl, ask around and guest on a server that does it from time to time.. quit the whining.
Also, even though its not the most friendly way to release content, the gem store is the only income Anet gets aside from box sales. There are 0 monthly payments, so are you at all surprised they stock the kitten out of it with items we want/need?
break. I feel like they should be back by now..”
“We want more challenging content!”
“We want raid like content”
“Pve is too easy!”insert Tequatl overhaul
“Omg its too hard, nerf it”
“Well I did it once, no point in doing it again”
mmm hmmm…. static, challenging content is so grand now isn’t it….
I may be repeating myself, but i don’t think the issue is difficulty as much as the arbitrary failure condition we get from ANet’s use of a timer.
Do anyone know of any raid content that fails because of a timer? I know of enrage timers. But those only make the boss more punishing, not have the event fail outright.
Every enrage timer I’ve ever seen was an auto-fail, because the enraged boss could 1-shot the tank. That said, I was never a big fan of enrage timers. To be fair, that may have been because I was usually a healer and had zero impact on whether the DPS was sufficient or not.
GW2 timers leave me with a similar feeling. I may be doing my part, but things outside my control, like too many condition builds, or not enough people to meet ANet’s artificial minimum standard for the event, cause the failure.
DragonBrand does daily teq killings just after reset. usually we succeed. 2 nights ago, we got him to 75% with around 6 min left, then 50% while he was still stunned, then the game bugged the defend-the-laser timer and we lost that, then were unable to get him to 25% in the remaining 5 min.
doing this event is still healthy, but at some point it will slow down. The level of coordination needed will just wear away at people.
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Also its a pain to alt + tab to a 3rd party timer website to find out when world bosses like tequatl are going to spawn. That should be given to us in game. If they want the living world to feel living, why not implement some plot that a character has given us a com link for when we are needed and when these events are within 5 minutes from spawning, give us a notice like they do with the scarlet invasions. This would kill two birds with one stone and make the world feel alive and ensure the players don’t have to rely on 3rd party sites to find out when the events are.
Or make a seperate chat channel called Rumor and have it say something like Rumor: There are disturbances in the water at sparkfly fen!
Also its a pain to alt + tab to a 3rd party timer website to find out when world bosses like tequatl are going to spawn. That should be given to us in game. If they want the living world to feel living, why not implement some plot that a character has given us a com link for when we are needed and when these events are within 5 minutes from spawning, give us a notice like they do with the scarlet invasions. This would kill two birds with one stone and make the world feel alive and ensure the players don’t have to rely on 3rd party sites to find out when the events are.
Or make a seperate chat channel called Rumor and have it say something like Rumor: There are disturbances in the water at sparkfly fen!
This is a great idea. Would be nice for temple events too.
“We want more challenging content!”
“We want raid like content”
“Pve is too easy!”insert Tequatl overhaul
“Omg its too hard, nerf it”
“Well I did it once, no point in doing it again”
mmm hmmm…. static, challenging content is so grand now isn’t it….
Between 1 and 100 there are many steps that can be chosen, you know?
Now, people are complaining that it’s too hard because no one farms it over and over.
Are the temple events farmed over and over?
I don’t see why people are complaining.
“I didn’t read the thread.”
Not every server is going to dedicate themselves to farm tequatl, ask around and guest on a server that does it from time to time.. quit the whining.
Nevermind that pretty much every other activity in the game is pick-up-and-go, we have to stop whining that this one requires you to actively go out of your way for possibly hours. Right.
Nanuchka, norn mesmer: “BOOZEAHOL!”
Tarnished Coast – Still Here, El Guapo!
The problem isn’t that Tequatl is challenging.
The problem is that the whole world-boss mechanics haven’t adapted.
Put Tequatl in a raid-instance and he would be fine. But in the open world, with random people, battling the annoying overflow system, for crappy rewards.
No thanks.
Now you could fix some of these problems without nerfing the actual fight. Having him spawn on a fixed timer, maybe even just 1-2 a day would certainly help make him feel more special and worthwhile. But farming him with randoms after waiting 90 minutes…..yeah but no thanks.
(edited by Dee Jay.2460)
Because there is really no incentive to do it. Players in GW2 has a reward-driven mentality. Anything they do, they want a “guaranteed” reward.
You don’t need to join a populated server. However you might want to join a cross server guild dedicated to killing Tequatl (or other upcoming world bosses).
These guilds are cross-server, and they do not require that you keep them as your main guild, only that you rep them during the encounter itself to facilitate comms.
There are already 3 such guilds, and a 4th Oceanic guild. All of them are full. But there is no reason there can’t be more.
The current implementation is clumsy. There is a lot of “taxi-ing” to overflow servers. There is a lot of join-spamming because overflows get filled to max capacity quickly. There is a lot of waiting around and a-kitteng, because of the spawn window. There is a lot of frustration because you have guild members waiting to get in, but that spot is taken up by a complete stranger.
If there is something to fix, fix those instead.
Saying “instance please” is like asking for World Peace. Putting Teq in an instance won’t automatically solve all the problems. It’s all about how you want to implement the content.
(edited by MrIllusion.5304)
Because there is really no incentive to do it. Players in GW2 has a reward-driven mentality. Anything they do, they want a “guaranteed” reward.
Funny how that works. I used to do temple events all the time. I’d be running around node hopping and some would say, “Need help at Lyssa.” I’d go and have fun. I never complained about the rewards. Now, the rewards are better, but the events are not fun, and I do them very seldom.
I guess the game that advertised it was for me is no longer for me.
THe problem isn’t even with the boss or the difficulty. The problem is one GuildWars 2 has all over the place:
The loot is not scaled, it is totally random and is not proportionate to the effort needed or time invested. Levelling to level 250 in WvWxp gives you the same crappy chest as levelling to level 2. But any people with common sense who would have programmed this game would have realized that this is ridiculous and that every new title needed to be accompanied to new loot chances (ex: no more blue in chest when you reach bronze, no more greens when you reach silver, etc).
Teq should drop only exotics or ascended and thats it.
I’m not doing it anymore, nor am I doing that new dungeon. Way too time consuming for the uncertainty of a reward worth more than salvaging.
(edited by Xillllix.3485)
We were hoping originally it would take days/weeks for players to defeat Tequatl instead of 12 hrs.”
kind of gutted i didn’t notice this at the time as i would have def asked why they’re now designing content to not even be completable in the short time the living world is available for.
tbh i kind of tuned him out after the first few responses were PR BS
We were hoping originally it would take days/weeks for players to defeat Tequatl instead of 12 hrs.”
kind of gutted i didn’t notice this at the time as i would have def asked why they’re now designing content to not even be completable in the short time the living world is available for.
tbh i kind of tuned him out after the first few responses were PR BS
Interesting point! I’d guess that they’re simply lying in that quote.
They should basically revert Tequatl back to how it was, but add the new version as a “guild raid”, which you can enter like a “guild rush” or “guild puzzle”.
I think you mean a Guild Challenge, and yes a better-scaled version of Newquatl would fit right in with them.