I’m posting my topic here because it directly relates to Dynamic events but also refers to just the mass world itself (Non-PvP/WvW). After quite a lengthy discussion with a close friend of mine we came to an idea that could solve our PvE blues. Being both avid lovers of games, MMO’s in particular, we get pretty into the lore, gameplay etc. Now to be very clear, I love the regions, the dynamic events are very entertaining, combat system is action packed and the exploration keeps me very into the game. But we noticed this entertainment starts to drain quickly, very quickly. The reason, we believe, is the difficultly. For me, the harder the game the better, I love challenges and if my team wipes when trying to do something tricky then that just means the developers did a great job. I can relate back all the way to Vanilla World of Warcraft and even BC when high end raids were something you only dreamed of accomplishing. Once Blizzard turned the game to a more casual audience we quit.
Now, Arenanet does a great job on capturing both the MMO lover and casual player into their game. I love seeing the different types of players and conquering a region feels like you are in one giant party with everyone else. And its seamless. I’ve never seen so many people cooperate and help each other in a MMO than I have in Guild Wars. But after continuing to the higher regions, we found the dynamics and the regular environment are still simple. I was hoping difficulty would spike, but it seems nothing has changed except the landscapes & events are more elaborate. Realistically, we are auto-attacking our way through the world, including the Dragon from the west side region (I’m sorry I forget the name). For a non-casual gamer, this poses a problem.
How can a problem like that be fixed? Without ruining content for casuals at the same time. After brainstorming, we thought why not make an addition similar to the overflow frame work. Give a player two options when exploring the world, a Standard server and say an “Advanced” (just a random name) server. The standard would be the game as you know it, the “Advanced” server would be the game but the enemies, dynamics AI etc are harder. In very simple terms, double the statistics of the enemies with exception to maybe health. The AI is clever, they just don’t have the stats. This would instantly create a game that is twice as hard and give that challenging edge to players wanting more than the casual experience. This concept is like what many MMO’s have for dungeons, World of Warcraft in particular with their Normal & Heroic dungeon modes. But why stop at a dungeon when the entire world could be challenging and skill testing for little development, especially with Guild War’s ever-changing and beautiful environment.
This would cause less players to be in a region at a given time but the challenge should drive the competitive players to keep exploring PvE, especially if the statistics of enemies multiply again depending on how down-scaled the player is. Even with this posed issue I think it would still benefit. With so many people participating in dynamics, many times the enemy will hardly notice you through the fight. With less players, the casual players still can enjoy the game but have a challenge and the players wanting a teeth-gritting fight can do so without beating the enemy with just sheer numbers.
Myself and friends thought of this concept when only two of us fought a “Group” event that lasted a good 15 minutes of survival, team work and focus. It was the most fun I’ve had in PvE but for a Group event, I was expecting a greater fight and we knew if more people were at that dynamic, we would of never experienced the fight to its fullest.
Would love to know what others think! We spent along time brainstorming, thinking and for me, writing this post. I know it’s very long but hopefully you will take the time to read it.
Thank you,
Especially you Arenanet!