Maguuma
Things you want to see in GW2 before you die.
Maguuma
1. “Front and center, if you’re BRAVE.” It’s actually much more interesting to fight that way.
3. I’ve seen the Ulgoth chain pushed back to the beginning fairly often on Anvil Rock.
4. /me can afford to be seen by the Nightmare Court.
We do open missions every Sunday night.
Contact Mistoffelees in game if you’re interested.
1. I would like the dragons to actually stomp around, kick the players, hit them with their tails or even bite them. And it’s random how they act every time so we can’t just stand one place and auto attack them to death.
2. I would like my home instance to actually do something.
3. I want more events like the one where a bunch of assassins came after me because of something I did in my story line. This way, it’ll actually feel like my story line matters.
(edited by Pangie.3217)
Before I die? Hmm, how about future storylines not involving a Traherne-like character?
Also, more dragons. (aren’t they supposed to be the big threat to Tyria)
And more players/content in mid-lvl maps. It gets incredibly dull getting map completion in places like Snowden Drifts, if there are only 2 players on the map…
[DV] – megaboss community
1. yes, more active boss events,with random attacks so you cant stay in one place, but then loot needs to be upped for events like that too.
2. some more fail events, like if claw of jormag destroys the basecamp, he flies away again and causing a map wide blizzard.
3. random weather events that affect the entire map, or multiple maps.
didnt they once told somethwhere that we would have an event like a blizzard that chains to multiple events?
4. the rest of the map open:P
I’d like to see a world event fail.
“And then the Shatterer decided that today he wouldn’t be a sitting duck waiting to be killed, and in a single blow, destroyed the cannons shooting at him. Flying up and turning around, he toppled whatever remained of the Great Northern Wall, crushing all unexpecting players below. The SPLAT! could be heard all the way in Lions Arch, where frightened mobs of people trampled Ellen Kiel to death, allowing the Living World to finally progress in a meaningful way.”
Yeah, I’d like that.
1. Some way to kill annoying (green) NPC’s, usually the ones that run up to u asking for your help.
Especially that stalker Ebon Vanguard Benji in the Ebon Vanguard stonghold.
For convenience i placed a mule character at the TP and Bank NPC’s there.
Now i am traumatized by that stalker Benji :-(
2. When a DE has no activity for say half an hour it STOPS. To prevent DE’s being active for forever, well some DE’s seem to be.
3. Get rid of Contested WP’s. Its more annoying than it is interesting/realistic.
4. Get rid of spammable KD and Interrups that soem foes do, this Fake Difficulty is more annoying than it is challenge.
5. Recently when trying to kill an (yellow/neutral) animal, it ran away when it was nearly dead (surely this happens more often but this time i had an idea).
First i was u coward, then i had this idea. The animal should run away and go neutral (yellow) again at low health. Some of the the times anyway.
(edited by dagrdagaz.4913)
10 – 15 man raids with ‘real’ dragon champions.
To finally enter that wizard’s tower!
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Also, more dragons. (aren’t they supposed to be the big threat to Tyria?
It’s been 1 year, they need to keep the new dragon content to ensure the longevity of the game. Plus, I want the next Dragon to be released as a huge patch or an expansion instead of a Living Story patch.
I’d like to see more focus on zone-wide content, perhaps a small storyline of a group of adventurers that you can run into and do a long event chain with in multiple zones.
Dyes to be account unlocked, among the MF vendor items being account bound instead of soulbound.
More dragons. Dragons, dragons, dragons.
New zones with lots of lore attached to them, perhaps to continue a story of a previous zone next to it.
Underflow maps, make players join in underflow maps by default if there are very little players in a zone, this would help keep the world feel alive.
More consequences for large scale events that fail or succeed, perhaps some areas could get daily event chains which can either succeed or fail and have great consequences in that zone, from a settlement being wiped out for a whole day or a zone taken over entirely by a hostile faction.
More dungeons aswell as a single ‘dungeon token’ currency, on top of that.. nearly all bosses to be reworked so they have much more interesting mechanics and don’t rely on being HP bags in many cases.