Why am I not allowed to do higher level events?

Why am I not allowed to do higher level events?

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Posted by: Distaste.4801

Distaste.4801

If I want to take a level 2 to Orr and do events then let me. To even tag a mob you need a group of friends, the XP scales to level so it isn’t power leveling, and yet even then you will never get credit for the event because of some restriction on event completion. You still get tons of loot so that isn’t the issue either.

All of the lower zones on my server have very few players, as I’m sure most servers do. I already have 3 level 80’s so I’ve done pretty much everything. All I want is to level where events aren’t a huge pain to complete.

Now on my 2nd and 3rd toons I’ve figured out that for the most part while solo you can only get credit for mobs 9 levels above you. I leveled both those toons by doing events 9 level above me so that I could do the faster/funner event chains. However I doubt thats even possible anymore due to the lack of players. So I took it upon myself to see if help from friends would allow me to do events people are actually running.

Now I’ve already taken a level 4(you hit 4 getting there) toon to Cursed Shore. You can get XP & loot from a loot group, however you cannot get credit for the events. I’ve also gone back at level 14 as I thought maybe it was a issue with doing damage, at level 4 you do 0 damage glancing. I was able to do damage at 14 yet was still not able to get credit. Why ArenaNet?

TLDR: I can get loot and XP from mobs in Orr at level 4, why can’t I get event credit?!

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Posted by: zargnath.9524

zargnath.9524

at least the event credit could be because you don’t deal enough damage to contribute to the event, probably same thing with monsters.

Gnarl Blackfur – Charr ranger
Bob – Four legged shapeshifter
HeXagonis [HeX]

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Posted by: Ridley.3691

Ridley.3691

I understand that you want to rush to the ‘funner’ and more popular events, but you’ll just have to level to get there. I’m not surprised ArenaNet have made it so that a level 4 can’t do events in a level 80 zone, because it makes no sense.

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Posted by: Distaste.4801

Distaste.4801

As I’ve found it, if you get XP and loot from event mobs you get credit for the event. This is the exact reason I came up with a 9 level difference. I couldn’t tag mobs that were 10+ levels higher and thus got no XP or loot so no contribution to the event.

The issue here is probably just a flat level difference where no event rewards will be given. I’d hazzard a guess at probably 40 levels since I have seen lvl 40 bots in orr leveling up.

My point is that if I can survive, get mob credit(xp+loot), then I should be able to get event credit. Being level 4 in an 80 zone might make no sense but that’s where the people are. I’m lucky at level 16 if even 2 other people are doing an event with me, the result is a lot of deaths and frustration.

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Posted by: coglin.1496

coglin.1496

A level 2 has not invested what a level 80 has, into the game, and does not deserve to reap the rewards of level 80 ones. It is not a hard concept to grasp really.

Poor craftsman blame their tools. Poor players blame their Engineer.

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Posted by: Zietlogik.6208

Zietlogik.6208

Example: If contribution to an event requires 100 credited kills and you are barely able to get credit for 1 or 10…system is working.

It is content, but it content designed for a certain level range of players…it makes sense, and they have said from the very start, even though they want players to play how they want, they aren’t going to let them skip content.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: imbalancedhero.3968

imbalancedhero.3968

I am curious,

How did you get a lvl 4 to orr? Wouldnt any mob between lions arch and orr one hit kill you if you get too close?

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Posted by: Ghoest.3945

Ghoest.3945

You can not do higher level events – because you have failed to level in the easiest leveling MMO ever.

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Posted by: AnthonyOrdon

AnthonyOrdon

Game Designer

There’s an entire game out there that’s not level 80, so if anything I would hope that we can find ways to make lower level content more enticing instead of funneling everyone into a single zone.

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Posted by: Vhalantru.3489

Vhalantru.3489

Thanks for this response Anthony. Although I disagree with what this guy is saying, I am concerned about the population levels in other zones below 80 which have severely declined I have noticed.

Perhaps upping the proportion of level appropriate loot. As well as making travelling around the map cheaper perhaps to reduce the cost of travelling to lower level area.

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Posted by: rloder.5214

rloder.5214

I would also like to emphasize that allowing unleveled characters to make significant gains within areas far above their designated zones will serve to only further increase the ease and viability with which bots may exploit disposable characters and accounts. (If you could farm Orr at level 4, imagine how many countless bots will soon be doing the same.)

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Posted by: Rock.3947

Rock.3947

I completely agree Anthony. Make the rewards from dynamic events in lower level zones on par with or different but equal to the rewards in high levels zones. All of the zones in this game are amazing, and I would love a compelling reason to go back.

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Posted by: Nerodon.8602

Nerodon.8602

As others have mentioned.

1) Appropriate rewards based on current level of player, NOT the zone (rewards should, however, take into account lower difficulty of content due to downlevel).
2) Cheaper waypoint travel for zones below character level, or, cheaper/free waypoint travel for players having 100% completion in that specific zone.
3) better and more interesting/valuable lvl80 centric uses for low end gatherables! (Food is the only one worth going back for atm [vanilla beans], but it should be balanced, and there should be more uses for Iron/soft wood/etc.)

Win or Lose, Cheap transfers or not, T1 or T3, DragonBrand will always be home!

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Posted by: Sergoros.4398

Sergoros.4398

If you want make something popular – you should make it profitable. I want to see many different zones in the game, but I shouldn’t feel, like im wasting time and doing this only for fun. Always thoughts like " eh…u could have wasted this time on smth different and already could have earned some gold, instead of this copper."

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Posted by: Distaste.4801

Distaste.4801

@Coglin- The only rewards to reap are 1. Event xp/karma which scales to level so no major reward there. 2. Loot which I can already get(I had 2g before reaching level 6).

@imbalancedhero- Easily! Get to lions arch, head south into bloodtide, from there you just swim the whole way down to sparkfly avoiding the inquest(they have ranged attacks). Sparkfly is a bit tougher, you can easily get 1/2 way down the zone but you need to get by some kraits or hyleks; I had a friend help me from here on out. Once into Straits you swim very carefully to the other side. Now I took the north beach but the spawn rate and mob density there is insane. Once through the tunnel you’ll hit drakes which are easy to avoid and maybe 3-4 mobs until you hit the portal(unless that event is going on!). Malchor’s Leap is cake, just head north into the water and swim the entire way around. Drakes on the beach are easy to avoid and just climp up the cliff into the outpost, from there its a short run to the portal. Cursed shore is just 3-4 mob kills to the first outpost, then maybe another 2 until pentinent.

@Ghoest- I have 3 level 80’s, I didn’t fail at leveling. The problem is that I’ve done leveling when there were plenty of people around doing events and it’s fun. Now though there is no one around and it’s a long arduous path. Perhaps if I was new and didn’t already do the storyline or heart quests leveling wouldn’t be as bad. I have done both though and I don’t want to do them all again.

@rloder- there aren’t significant gains to be had there that bots already can’t do. If a bot wants to power level a character then they can create a power leveling group with other bots and complete events, not to mention they can grind 24/7 so they can be 80 in about 2-3 days. The problem is that real players can’t find enough other real players to complete events. That leads to them being stuck in the same zone for a few days trying to grind through events, usually solo but sometimes with 1-2 other people.

@AnthonyOrdon- While it would be awesome if other zones were populated, they aren’t. There is very little you can do at this point to populate them due to the lack of a reason to go back(karma rewards). Perhaps if you combined all NA servers PvE players into the same map it might be more populated but even then I’d hazard a guess that most maps would only have a handful of people doing them at any given time.

FYI, I ended up going to kessex hills and doing the bridge/LT’s/Champion run dozens of times. I started at level 15 and I’m now 26. That seems to be the only event chain that people are doing, all other zones are pretty much desolate. If I couldn’t find an event with people running it I would have just stopped trying to level this character. My plan is to get to 35 on this event chain(kill me now!) then see if lots of people are still running the Harathi centaur meta event. If they are running it then I can get to 45 there and hopefully be high enough level to get event credit in Orr.

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Posted by: Quick Mouse.7635

Quick Mouse.7635

Easy solution: For any of the world DE chains, make a final reward chest where the reward is based on the player level opening the chest. This way there isnt as big of an incentive for lvl 80 chars to only farm the high level areas.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Fozzik.1742

Fozzik.1742

I think a great improvement would be to put all those named “unique” weapons that are coming out of the mystic forge into the loot tables for the veteran / champion mobs. Make them fairly rare drops, of course…but to me, those cool rare/exotic named weapons and possibly gear are being totally wasted if they are only coming out of the mystic forge. You are currently incentivizing people standing in one spot and pulling a slot machine handle rather than getting out and exploring the world.

I’m very often amazed at how few veterans and champions have any kind of decent loot. 99% of them have the same as a normal mob, with no chest or anything. This just invites people to avoid them…and they could be a great incentive to get people out to every zone and exploring. So… put in a small percent chance of veterans / champions dropping a named weapon… including the level 80 exotics for level 80 players.

(edited by Fozzik.1742)

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Posted by: Sarisa.4731

Sarisa.4731

Easy solution: For any of the world DE chains, make a final reward chest where the reward is based on the player level opening the chest. This way there isnt as big of an incentive for lvl 80 chars to only farm the high level areas.

Many of the lower level big event chests do scale. The Fire Elemental in Metrica, for instance, does give your level worth of rewards. So do the dragon chests.

Some of the random chests and jumping puzzle chests do not, others do. Swashbuckler’s Cove does, Morgan’s Spiral does not (at least as of two weeks ago).

Lille of the Valley [WHIP]

(edited by Sarisa.4731)

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Posted by: bantapoo.1093

bantapoo.1093

the reason why it’s not advisable to give event completion to low levels is basically saying to all botters: camp cursed shore more, you can level to 80 easy.
currently there’s 2 ways to gain levels fast, legit way.
Pre-40:
- identify bottleneck events in some maps (kessex hill/harathi hinterland etc) and farm them
- explore each map to get the skill challenge and waypoints only
post 40:
maxout crafting disciplines to gain good chunks of exp.

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Posted by: Zenith.7301

Zenith.7301

Why not make something like the Zaishen Dailies, since it would encourage their participation in different areas? The reason people are concentrating in Orr is because the profit and relevant rewards are stuck in Orr. The money-making nodes, the places to farm mats for legendaries.

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Posted by: Havana.8625

Havana.8625

I dislike going to the older zones because the loot is so awful. They are beautiful and there is so much more I would like to see, but I’m also interested in getting enough money and karma.

“We don’t need to make gear treadmills”
Colin Johanson on how arenanet measures success.
(Please no gear treadmills, Colin!)

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Posted by: Coshocton.5706

Coshocton.5706

@Zenith I agree completely. I would love to go back and do some of the other events but I would only be wasting time. I can get karma/xp/sp from the events and the loot goes toward either selling for gold or the uber Anet end game, legendary weapon mats.

They should not have made the majority of mats needed for the legendary weapons the 400 ones. This only forces you to do the Orr grind fest and leaves the other places with a low population.

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Posted by: Drunken Mad King.8193

Drunken Mad King.8193

Anet made a tragic mistake in that there is only one true zone to get the stuff you need at level 80. The expectation that 80’s would then simply “go see the world” when only one place has the stuff they want…. mistake.

Orr and particularly the shore is really the main place you will see absolutely everyone. I was surprised when I saw only one level 80 zone on the map and it unfortunately has resulted in what I expected to see.

My hope is that they make some additions in zones to help spread the mix.

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Posted by: Quick Mouse.7635

Quick Mouse.7635

At this point, anything they can do to encourage players to farm anywhere but cursed shore would be a massive improvement to everyone’s gameplay experience. The world is so huge and so beautiful, it’s sad that once you hit 80 you only visit 2 zones.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Sol.3296

Sol.3296

While I agree having extremely low level toons being able to farm level 80 content is going to increase botting (the loot might still be leel appropriate but they can sit in 1 zone 24/7 and get from 1-80 with zero effort), I think that there needs to be more zones for 80’s to visit to break the monotony of farming the same events over and over. Currently, even if I move to Malacor’s Reach I’ve noticed that I stop getting 80 loot and that is only 1 zone down.

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Posted by: CrazyGoNuts.9536

CrazyGoNuts.9536

“There’s an entire game out there that’s not level 80, so if anything I would hope that we can find ways to make lower level content more enticing instead of funneling everyone into a single zone.”

That is a good point, why don’t you go do that?

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Posted by: Distaste.4801

Distaste.4801

@bantapoo This has absolutely nothing to do with botting. The botters don’t care about leveling fast, they already level fast. What they want is loot and money, both of which can be earned outside of the event system. If they are a power leveling service then it’s as easy as having a lvl 80 bot(or 3) run events in lower level zones. Again they can already get loot at level 2 in cursed shore as long as they have a group, which they almost always run in a pack.

The root of the problem is that the dynamic event system falls a bit flat when there is not enough people to do the events. Scaling was supposed to be the solution but from what I’ve seen, most events don’t scale to 1 player. I mean 1 person vs 5 mobs per wave is really tough. You either find the one event chain people/bots are doing or you’re stuck trying to solo events. Hence why I wanted to go to Orr. Orr is a terrible zone and I hate it, but at least people are doing events.

Even if they made 80+ loot drop from all mobs for a level 80 character and low level events reward max karma/xp, the same event chains that people are running now would be run. The reason they are being run is speed/efficiency/ease. The kessex hills chain has little downtime so it is speedy and efficient, with enough people it is also easy. Pentinent is the same, those 2 events happen often and there are branches that help fill downtime. Zones need a major changes to create better event flow, 80’s need an incentive to do other zones, and the event notification system needs beefed up so players know whats running in the zone.

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Posted by: Stron Magnesson.8017

Stron Magnesson.8017

I was agreeing with people with regards to there being only one lv80 zone… till i remembered that WvWvW is also lv80. I think this may have something to do with their reasons behind only making one PvE 80 zone.

Another solution might be to make better rewards (or if there are already good rewards, inform players of them better in game) to encourage people to go there for loot.

I’m not lv 80 yet, but i’m already hoping for them to come out with an expansion with new zones.

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Posted by: CrazyGoNuts.9536

CrazyGoNuts.9536

I think a lot of people will quit the game a long time before they will put up with the WvW zones.

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Posted by: Stron Magnesson.8017

Stron Magnesson.8017

I think a lot of people will quit the game a long time before they will put up with the WvW zones.

Probably. I know i’m not fond of PvP. I enjoy WvW a little bit more than SPvP simply because it’s openly explorable and not just a tiny shoe box of a zone.

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Posted by: takatsu.9416

takatsu.9416

I don’t agree with allowing rewards for low levels bc u can’t possibly contribute enough. I just solo hiked all the way to Orr with my level 30 bc I was wanting a fun challenge an see if it’s possible. Lol it was with some careful slow waiting and observing etc. yess u get one shot if ur not careful hahaha was fun though. But I try to hit a mob and I get immune notices. LOL. Bc u can’t possibly do enough damage to actually overcome the toughness and armor of these high level mobs… I don’t see how u can even get loot or drops or anything at all… You have to be doing thousands of damage in order to actually get ur hits in. O.O

Also there’s frostgorge sound for level 70-80 it’s not only Orr but I do hope to see more exciting things happening around the world that makes players feel like they belong and are contributing to the world and new maps, new difficult events and bosses and places to explore which I’m sure we’ll get ESP with the Halloween content coming up.

(edited by takatsu.9416)

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Posted by: Distaste.4801

Distaste.4801

I don’t agree with allowing rewards for low levels bc u can’t possibly contribute enough. I just solo hiked all the way to Orr with my level 30 bc I was wanting a fun challenge an see if it’s possible. Lol it was with some careful slow waiting and observing etc. yess u get one shot if ur not careful hahaha was fun though. But I try to hit a mob and I get immune notices. LOL. Bc u can’t possibly do enough damage to actually overcome the toughness and armor of these high level mobs… I don’t see how u can even get loot or drops or anything at all… You have to be doing thousands of damage in order to actually get ur hits in. O.O

Also there’s frostgorge sound for level 70-80 it’s not only Orr but I do hope to see more exciting things happening around the world that makes players feel like they belong and are contributing to the world and new maps, new difficult events and bosses and places to explore which I’m sure we’ll get ESP with the Halloween content coming up.

You get loot by grouping with friends or even a loot group willing to let you join. As long as you hit the mob with a spell(0 dmg glancing is enough) and a group member does enough damage to “tag” the mob you also get loot/xp. This is why people run loot groups in orr because sometimes trying to tag the mobs solo is incredibly hard for certain builds/classes.

Frostgorge doesn’t have enough events running in decently timed chains. The only event worth doing there is Claw of Jormag but with a 3 hour timer it’s not something you’re going to be able to level/grind on.