Q:
event difficulties
I just assumed it was always part of their plan for players to die 2-3x per level.
Some events already scale down. Some, the scaling only goes down so far. Still, those events are fine as is. I actually enjoy soloing events that involve lot of mobs. There is a certain pleasure in using pulls to isolate mob groups into bite-sized bits. There is satisfaction in pulling an event off against the odds. The only events I have trouble with are the ones involving some champions, or events where the goal is to have NPC’s accomplish something, and the enemy spawn rate is too high for my ability to down them. Having some events require multiple people is a good idea. I’d rather they kept such events as is and worked on providing more incentives to do them, rather than simplifying them.
I just see a alarming rate of not as many people to do the events . Eventually something will need to be done no one wants to keep paying for repairs to get nothing from a event.. Still no real answer from Arena net on this issue I see. Also I am running into areas that are definitely areas where two or more players need to be involved jump puzzles especially in a couple of map areas. Also the decision on dungeons being part of monthly is discouraging and basically tells me they are not interested at all in solo players. That’s the huge difference between the GW1/GW2 platforms. I can already see that this platform will not be a long term interest to some people I would state my reasoning on this but my post would most likely get nuked for saying what I am thinking . Well no response speaks volumes at times. I am going to quit monitoring this thread and move on to more productive things
Content Designer
Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?
there is one, a long escort quest through a cave full of risen, cant recall if it was blood tide coast or sparkfly, a giant ooze boss spawns in that cave too. Anyway that escort quest did not seem doable solo.
[FIRE] Serene Snow, Warrior
I feel like the same way for some of the level 70+ areas when there’s not a lot of people around, for example in the Straits of Devastation (or any events near the Orr area involving Risen). My perspective may be a bit skewed, but it seems like it takes into account the NPCs around in the area that help you and the numbers of enemies matching that, but a lot of times it feels like you’re swarmed by them as NPCs feel like they tend to drop a bit easily.
There was one event where you had to take down this gate with a Norn and Charr from Vigil with a Supply Dolyak. The charr went up ahead and encountered a few risen, and the Norn stayed back with the dolyak. However, there was around 12 risen that attacked the dolyak. There was no other players around other than myself that was visible.
This is on a side note, but the event for Temple of Balthazar where you have to “Seize the Altar of Betrayal before Pact morale can be broken” seems very annoying with the constant fire rain damage. Too many times with a group the morale would drop just at the stairs cause the npc group took too long to reform after a fight, and the constant damage from the fire. (Though I do not know if that affects NPCs or not)
I, personally, have noticed in DE events that I’ve done over and over that there is scaling involved already. That is, if I’m alone fewer mobs spawn than if I’m in a large group. Most lower level DE’s can be soloed no problem. If there is a champion +adds I skip them, but I find most DE’s soloable until you are somewhere in the 70-80 range.
I do think they need to rethink all content with an understanding that regardless of anyone’s wishes a lot of content will be done solo and in the open world it really should be designed with the solo player also included is terms of the actual design.
I could name 1 DE that I had problems with trying to solo the first time I saw it. It was in the Iron Marches and involved killing a champion and his 20 adds. You have to kill him and his cronies in order to access the karma vendor store. Upon a few tries at getting groups together to kill him in the end I had to give up. Played a new alt through to 100% world complete still saw he was there with 20 ads and no one willing to kill him.
3rd alt almost 100% world complete and I see he now has only about 6 adds so maybe it is possible to solo ( I didn’t try since my 3rd char is an ele, they are not so great at soloing champs..). Then again I would have to say that would probably depend on char class and player skill level. Considering most people can’t solo most champions or they can and it’s just not worth the effort due to their huge hp pools and usualy crumby rewards I would say why bother unless it’s to do something such as access this certain karma vendor?
(edited by Paulytnz.7619)
In general, events that have several allied NPCs assisting tend to be hard to solo, because the events are built around having the NPCs help, but allied NPCs tend to not live very long if there is only one human player. So then they die and you never really get a window to revive them because at that point everything is attacking you. Generally, when this really becomes an issue is either when an event is timed in some way or keeping one of the NPCs alive is actually a condition for succeeding at the event.
A good example of this is an event in Gendarran Fields where some ettins steal explosives. It tends to be pretty easy if there is even one other person there, but it’s kind of ridiculous to solo it with most builds. (Of course, failing it triggers another event that is rather easy, so maybe it’s supposed to be that way.)
I think that allied NPC health is probably too low in general. Also, NPCs do not revive each other in some events (even though they can be revived by players), which is really annoying. In some events they do revive each other, so I’m not sure what the rationale behind it is. It’s very inconsistent.
(edited by Signet of Forums.4397)
That mass of mobs in Iron Marches is pretty funny. I tried to solo it on my thief a couple times just to see how many I could kite/kill before having to stealth/run out to get the reset. Being chased by 22 mobs in a big pack was pretty enjoyable.
Also, a few of the underwater events don’t seem to scale well just because of the number of adds around – the witch _in Kessex, generators in BC in particular.
I agree that the NPCs die far too easy in quests where cannon fodder is important or there’s a timer involved. More health or more defense or something – the guy gathering eggs in Diessa dies as soon as you leave him alone. Easy xp, and thankfully it’s not timed or difficult, but still kinda silly design.
It is also possible with all the bots floating around that they’re scaling events up.
Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?
All events are definitely not soloable, or at least not by all build types. I recently ran into the Brisban event that involves fighting a Champion Demagogue at the end, nobody else was anywhere nearby, and while I was able to solo it with my Guardian, it took about a half hour to chip him down, and most of my other characters would not have been able to survive long enough to do the job. Most events are soloable, but I’ve encountered plenty that either spawned too many enemies too fast, or that involced Champion+ mobs.
I think part of the problem is that as people get anywhere near a given event, the difficulty level seems to rise, but as they leave, the difficulty level doesn’t seem to go back down. If an event starts with ten people around, and scales to that level, but they all leave before it finishes, the difficulty level should automatically start to scale back down.
you spend complaining about it on the forums, you’d be
done by now.”
Thanks to all that have responded to this posting and have described many of the areas better than I ever could. There are some events and puzzles that are easly done with my lvl 80 that is geared up nicely. And there are others I try with my other characters and I hae them in good def gearand just cant get no where. The ele character has been the hardest of the bunch at times. Again Thanks all that has posted .
Basically every cave I won’t even touch anymore because of the crowding of mobs, no room to kite/dodge, and respawning, preventing me from backing out if it’s too hard.
After dying in caves so many times, I just quit them. It sucks going past each event and place that I just don’t get to do because there is no one else in the area.
Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?
Hi Jeff,
One event that is unsoloable is the end of the event chain that unlocks CoE. Where you have to kill the inquest champion commander. The platforms you fight him on has two distinct groups that is blocked by the dungeon entrance which is inaccessible. If you are fighting the champ on one side, and he teleports to the other, he resets and recovers his hp because the player can’t tag him in time.
Unless you get lucky and have him constantly teleporting on platforms near each other, it’s nigh impossible to solo.
The skill point in CoF that is in a lava pit crawling with mobs that respawn quickly, and the skill spawns 3 more with at least 1 vet. No room to even kite and a good chance of dodging into lava.
After dying there twice, I asked for help from my guild. 2 came, we got wiped. We tried again with 2 more people who wandered in and we BARELY got it (a level up healed me when I was near death). Hardest part in the game for me. Solo… hah!
Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?
This is definitely not the case with all events, many of them really are too hard to solo especially depending on your class. Many “solo” events in Blazeridge Steppes and especially in Fields of Ruin are almost impossible to solo. There’s usually way too many mobs, or waves of mobs, not enough time to recover and they hit REALLY hard for a leveling player. Sure, maybe at level 80 in better gear they’re soloable…but definitely not for leveling players as there really isn’t many players in the leveling fields like before, and the ones that are skip over DE’s because of difficulty. I’ve had this conversation with other players in these zones, and they generally felt the same way.
I have been leveling alts since release and I’ve noticed that events that aren’t labeled ‘group’ events are soloable. Some of the ‘group events’ are actually soloable.
PS. don’t miss the zerg.. spamming auto-attack is boring.
(edited by Voltar.8574)
The two Dynamic Events with Champion Giant mobs (Kol and the large gentleman who attacks a village) do not seem feasible to solo.
80 R | 80 W | 80 G | 80 E | 80 M | 80 E | 80 N | 80 T
- Tarnished Coast Server
Blood Tide Coast, Help the Vigil in moles head event where you’re wandering around with 3 vigil members…Supposedly soloable, got completely devoured by endless waves of mobs after I had fought off 2 of them already. There’s simply too many mobs in many of these events, and it doesn’t make sense because there’s just not enough players for them anymore.
I have noticed, I am on my 3rd character now and I am just not able to complete many of these events by myself..There used to be one or two other people on my last toon, and obviously at launch there were many, many people to help out.
Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?
Well the things I don’t know about this game could fill a book – this explains so much, as I didn’t know player presence influenced event difficulty.
People just derping around/afk/not contributing to events is very common – I didn’t think the guy standing on the roof of the ‘clear the village’ event is actually making me work harder.
Unless they actually have to start damaging the mobs/world objects to make the event scale, of course. If they just have to ‘be in the area’, that’s very likely the cause of much of my heartache and frustration. I mean, there’s a lot of waypoints that are in range of events, and most world waypoints seem to have at least one person who ported in and then went AFK.
The suboptimal event scaling also doesn’t help much. It’s actually a lot easier to handle a few strong enemies than a lot of weak ones as their damage and cc sums up quickly, especially when you’re playing a class that doesn’t have a lot of AoE capabilities.
Some areas there are lurkers other 0 just me. I actually did not realize that there was a scale on events if thats the case then we have a problem. Some of these events can be soloed and other is just leave it and walk away. Metrica on my Ele starting out was a KO fest and understanding they are the lightest armored one I have tried I guess it is common. Even my ranger had a few issues there and another player told me that the non human areas starting out is harder. How true this is I dunno. I am one of those player I expect to get koed But that ele was a huge wake up to me especially starting it out this so long after initial start up of GW2. I am starting to make a list of these areas I am having issues with and I wish I would had started it a long time ago..
Well I just attempted Grenth 5 times today and failed every time! No one wants to come there and eventually the adds overwhelm us all there were only 4-maybe 10 people each time. Yo u would think with a precursor chance and the loot drops off all the adds there would people running this like they do the dragons- but nope
Iron Marches is a good example. The ‘Branded Army’ event has a champion and 26 other branded that march with it. The ‘Heart guy’ is also tied to this event, he will not sell you anything if the event is up and I have hardly seen anyone in the area when I have leveled my 4 level 80’s. And I have seen no one doing that event, nor the Champion devourer at the back of the map. Though, it is out of the way and you won’t just happen to run in to that event.
I do not like when a karma merchant is tied to an event. If it is a group event, well, I am probably not going to buy anything from him, or sell anything.
Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?
Shouldn’t “metrics” tell you that?
Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?
Yikes…you really need to ask? Just play an event alone and you’ll see.
None of the events are made for solo
Examples:
1. Kill the flame legion shaman in the cave near the starting area for charr. You can kill all mobs around there but as soon as you’re 1v1 with the shaman, 1 hit can take out 70-80% of health. He does charge attack, cripple does not slow him down at all (i should know, I’m playing necro – I’ve also tried this as ranger and guardian with the same result)
2. Frozen Maw – Try and kill the shaman without getting insta-chilled. That takes off a lot of health. he does it more often than you can dodge it.
3. Clear Ascalon ghosts from the Ascalonian city ruins area. Because of the quick respawns and large amounts of mobs, you need to have at least 3 people to stop the oncoming attacks from stray mobs. The boss at the end is also not soloable. requires at least 1 more person.
4. North of Wayferer hills is the “Kill the corrupted leader of the Sons of Svanir” event. You can NOT DO THIS 100% ALONE.
These in my experience are the ones I’ve found, and this is only in the earlier levels. Please…look at your metrics. Look at death-rate when playing alone.
Hell, even make a character and play the event yourself! You’ll soon see it.
In Gendarran Fields there is an event where pirates have taken over a village (Apple-something? — anyway it’s the village just north of the Lion’s Arch gateway). The event objectives are to put out fires and defeat pirates, including a vet. On a 31 engineer (right around the event level) I could not kill the pirates fast enough (specced for Power, using Rifle and Grenades, and this was after the grenade 1 gelding). Just before killing the second of 8 (?) the first one respawns. Taking all on at once was a no-go as they put out a good bit of damage and are mostly ranged, so clumping and AoEing didn’t work.
Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?
Krait witch for one. It’s very much a pain in the side and even with 5 players this thing is more like a raid then anything trying to kill her in her lair I’d venture to say that some professions find this part of the game so difficult that even with five players of the “non-favored” professions this event is actually just as difficult as trying to take back the temples in Orr.
some of the events labeled “group” – well that label was ok before, nowadays there just aren’t enough players most of the time.
events like the ash horizon(?) in sparkfly fen:
even with 2 players no chance, constant autoaimed aoe and an insane mob spawn rate combined with paperthin allied npc aka “rez them and see them die 20s later…”
several events in dredgehaunt cliffs, esp. those involving area control, once you’ve cleared one side the net group of mobs enters the ring from another an so on.
(skrit event, researcher event, dredge siege event).
all in all I really like dredgehaunt cliffs but even with a very crafty solo-build rifle warrior + scale down it’s very close.
moreover soloing champs is very fun but due to bit too many healthpoints most of those solo tries become rather annyoing aka repetitive.
scaled to player count is a must and so is FIXING THE CHAMP DROPS (nothing better than 10+min of solo killing champs just to get no drop at all + MOB RESPAWN (martyr’s tomb in harathi e.g.).
other events like the giant hylek in caledon forest where the champ is moretheless only dealing ranged damage, won’t work solo for most professions/builds. it’s no problem when those mobs have several targets but with few players/solo it’s impossible – see wintersday gifts, as soon as most of the toys are ranged, no chance at all, mixed/close combat mobs it’s quite soloable.
the combat mechanics make it rather easy to avoid melee damage and very hard to continiously avoid ranged damage, events should be adjusted accordingly.
speaking of caledon forest, the krait witch is another event where allied npc die like flies and even 2-3 scaled players cannot succeed (maybe certain build combos can but that’s not really a viable option).
Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?
“Kick the Nightmare Court out of Quandry Scratch” event in Mount Maelstrom. Kill 4 pods, each guarded by 5-6 ranged mobs. Pods respawn in ~1-2 minutes so you can never even get the event half way done not to mention the mobs respawning almost instantly on top of you after you kill half the group guarding a pod.
The one with the Inquest generators in Bloodtide Coast. It always seems to be up, because nobody can finish it on their own in a reasonable amount of time. I’m sure it could be done if you want to spend an hour on it, but that can’t be the point.
Events where you have to keep an NPC alive are very difficult as well. There’s an event chain in Fireheart Rise that ends in having to protect a giant… devourer (?), for example. Those events are always a pain, since NPCs don’t even stop to regen health and just run straight to the next mob, regardless of whether it’s a Veteran and they’re still only at half health.
Champions aren’t worth the time it would take to kill them (if you can kill them at all on your own).
I was on Jayla Oso, my lower level gaurdian, in Wayfarers Foothils. There is a chian event there in the north west corner. You have to defend some npcs and take over a fort and then defeat waves of mobs. I got the event done until the last boss showed up and got stomped into the snow. I rezzed at a waypoint and tried three times to get him down but it was prettty futile.
On the last try I was almost successful, On my back, trying to fight to get up on my feet I see a swarm of players rush in! It was a pack of rangers…all wearing the same gear with the same animal. Bots, it turns out they don’t fight as well as they farm so I died yet again.
Oh, well
I find it a matter of a profession,
what I can’t solo on thief or elementalist I can always solo on the warrior.
there is almost no regular dynamic event that I couldn’t solo on the warrior
(the dragons, and the giant that instakills you if you in melee range)
sometimes I feel that the events and the personal story are made for warriors and guardians.
Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?
A perfect example of an event that is not labeled as a [Group Event] but can’t be done solo is the event in Malchor’s Leap to retake the Eastern Colonnade.
The problem with it is in the mob respawn frequency and the sheer number of the mobs present.
- You have the 2 Trebuchets, which the Risen rebuild immediately after you break them.
- You have the 5 or 6 Risen Rotmouths that immediately re-spawn any Risen you kill
- The Rotmouths themselves re-spawn within 15 seconds without fail
- The multiple Veteran mobs which can vary in number as each time the Rotmouths respawn mobs, they have a chance to be Veterans.
- Trying to res the numerous NPC’s is impossible due to the never ending mobs, and even if you do get them up, they die again in 2 hits
Now I wouldn’t have a problem with this event if it were labeled as a [Group Event], but since it’s not, the difficulty scale of it is way too high.
Yolaine / Orindine / Maliasera
~ Among the Ashes [Dust] ~
A perfect example of an event that is not labeled as a [Group Event] but can’t be done solo is the event in Malchor’s Leap to retake the Eastern Colonnade.
That event seems to have some issues. I have solo’d it before where the mobs didn’t respawn, or at least, respawned much slower.
It’s also possible to solo it with the fast respawns however, it just takes a lot of effort, which you’re not rewarded for, but you’re not rewarded for soloing anyways. Basically, you have to rez all NPCs to 99%, while killing everything. When they’re all at 99%, you kill everything, then rez every NPC. You then guard the engineers only, keeping them alive as long as possible and rezzing them when you have a break. You must also kill any enemies attacking the structures since them damaging the structures will push back the progress. The other NPCs are just a buffer so you can ignore them. Also note it is possible to build the camp with just 1 engineer. If a veteran abomination happened to spawn, deal with it, since it will rage and wipe out everything as it attacks the group of NPCs and gets faster with every hit.
You can sort of cheat it by aggroing all the mobs and running to the back then jumping on the rock. This is a safe spot where the enemies will enter evade mode. You can then jump off and on to get them to run back and forth. I think you can prevent the mobs from spawning by keeping at least one of the mobs from the previous group alive.
For the average player however, the event is definitely unfair. Even when you kill the catapults, the servants spawn instantly and begin repairing it and as soon as you kill them, they respawn only to finish rebuilding it.
I do think it’s bugged though, as in someone forgot to put a delay inbetween groups, like every other event has.
I find it a matter of a profession,
what I can’t solo on thief or elementalist I can always solo on the warrior.
there is almost no regular dynamic event that I couldn’t solo on the warrior
(the dragons, and the giant that instakills you if you in melee range)sometimes I feel that the events and the personal story are made for warriors and guardians.
Would not surprise me, as they both have AOE melee weapons. This allow them to “tank and spank” clumps of mobs up front where for others it will be suicide. This before we consider some of the professions where the biggers AOE guns are ground targeted, making them a pain to use properly while on the run from the horde (and likely DOT rather than burst, meaning you really need to have them standing on it for several seconds to get anything)…
Btw, the level scaling in this game is very course grained. If the mobs are even one level above me i am likely in over my head when facing more than one. Same level and i can face down many two, depending on the availability of AOE (and how spammy they are with CC). Me being just one level above them and i can stomp all over 4+…
I can’t remember if it was labelled “Group Event” (likely), but anyway, there’s an event in, I believe, Brisban Wildlands, where the Inquest, Nightmare Court and Bandits have their “head honchos” (they’re in a group of 3) and they need to be defeated. I tried solo-ing it once, and another time with one other person. Both times failed miserably.
I think it is the Inquest guy who spawns a golem that heals them, so soloing would be rather impossible when you try to focus on the golem while having three other vets (heck are they champs even?) beating on you.
Okay so I hadn’t noticed the golem prior, so I didn’t take it down first. However, if it gets respawned… well, wouldn’t the event just take ages? It’s not like you can constantly dodge in a 3+1v1 fight.
[VwV][VaL]
A perfect example of an event that is not labeled as a [Group Event] but can’t be done solo is the event in Malchor’s Leap to retake the Eastern Colonnade.
That event seems to have some issues. I have solo’d it before where the mobs didn’t respawn, or at least, respawned much slower.
It’s also possible to solo it with the fast respawns however, it just takes a lot of effort, which you’re not rewarded for, but you’re not rewarded for soloing anyways. Basically, you have to rez all NPCs to 99%, while killing everything. When they’re all at 99%, you kill everything, then rez every NPC. You then guard the engineers only, keeping them alive as long as possible and rezzing them when you have a break. You must also kill any enemies attacking the structures since them damaging the structures will push back the progress. The other NPCs are just a buffer so you can ignore them. Also note it is possible to build the camp with just 1 engineer. If a veteran abomination happened to spawn, deal with it, since it will rage and wipe out everything as it attacks the group of NPCs and gets faster with every hit.
You can sort of cheat it by aggroing all the mobs and running to the back then jumping on the rock. This is a safe spot where the enemies will enter evade mode. You can then jump off and on to get them to run back and forth. I think you can prevent the mobs from spawning by keeping at least one of the mobs from the previous group alive.
For the average player however, the event is definitely unfair. Even when you kill the catapults, the servants spawn instantly and begin repairing it and as soon as you kill them, they respawn only to finish rebuilding it.
I do think it’s bugged though, as in someone forgot to put a delay inbetween groups, like every other event has.
Summary Version:
1. Do meticulous, elaborate and contrived things to account for the fact that this event is extremely difficult.
2. ???
3. There is a high chance that you will have to go back to step 1.
4. Small profit.
I find it a matter of a profession,
what I can’t solo on thief or elementalist I can always solo on the warrior.
there is almost no regular dynamic event that I couldn’t solo on the warrior
(the dragons, and the giant that instakills you if you in melee range)sometimes I feel that the events and the personal story are made for warriors and guardians.
You’ve just been lucky, there are plenty of events not soloable by both of those.
Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?
I have another specific one to add – the ogres’ water gathering quest in Blazeridge. It would be fine but difficult if the 2-3 mobs attacked me since they’re kiteable, but they go straight for the NPCs.
Even if I pop all my CDs to burn the first wave, there’s no gap for NPC health to regen before the next wave. So NPCs die in about 15 seconds, and there’s not much I can do about it.
On the bright side, hey, bronze event fail rewards for 15 seconds of effort isn’t terrible.
Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?
Minotaur Event in Fire heart rise, doesn’t appear to scale the giant Minotaur 2 shot me..
Also the Giant spider patrolling the Skill point in a cave just below the Concordia fort in Timberline is obviously a champion mob but is named Veteran with a veteran ring on its icon, but it took 6 of us kiting for a good 15-20 mins to kill it..
The Skill Point in Snowden Drifts up north in a cave Darkhoof heights has a Mesmer and a night courtier there, no way is that solo, i’ve never survived that..
(edited by Dante.1508)
To me, events are a combination of being so easy as to require next to no skills to complete, and an impenetrable wall of difficultly that can only be overcome by shear force of numbers, with very little in between.
And a big problem with both is AI, there is no challenge to it. There is nothing to learn or take in, they repeat the same basic actions over and over again, and have such simple solutions as to be trivial, usually just spam your skills and avoid the red rings, whoopdidoo da day. As for champions and boss monsters, all they get is more health and power, and often cheap attacks that instant-kill you unless you happen to have the right skill.
Take the Fire Elemental in the Asuran starter area for example. It’s gimmick is that it spawns adds and uses AOE’s that knock you down, having next to no warning or telegraphing to them, and does enough damage to down just about anybody in one hit/aoe. (and all the adds use the same aoe, so there is a carpet bombing of AOE’s)
How do you learn anything from this? Where is the challenge if there is nothing to learn from and improve on?
All you end up doing in this event is dying over and over again because of cheap attacks that are poorly telegraphed/indicated.
As a person who enjoys games like Dark Souls, I find is disheartening when I see such lazily designed AI, which sucks all the fun out of the game. In a game like Dark Souls or Monster Hunter, hell even RaiderZ gets this right; every attack has to be well telegraphed and avoidable, but punishing if you do not.
Avoid instant kills, with the solo possible exception to falling off ledges or other environmental hazards, as they can be avoided with situational awareness.
And it’s not like Arenanet don’t get this at all.
Jumping puzzles are one of the few actual challenges in the game. You can almost never complete them on you first run through, but every time you fail it’s because you made a mistake or a misjump, and you learn from your failures and gradually improve over time, getting further and further with each attempt until you complete it.
And you can completely entirely on your own, but you can get support from other players.
This, this is how you do it.
@Yoh, they have recently re-done the Fire Elemental. I had done it previously and if I finished with all of my gear just damaged I thought it was a win. I have done it twice since the re-do and quite a bit easier. I was able to revive people and I even got hit several times by the flames. You still have to pay attention and I did see several people getting killed because they did not understand the elements of the fight.
I find it a matter of a profession,
what I can’t solo on thief or elementalist I can always solo on the warrior.
there is almost no regular dynamic event that I couldn’t solo on the warrior
(the dragons, and the giant that instakills you if you in melee range)sometimes I feel that the events and the personal story are made for warriors and guardians.
Thankfully someone else noticed. People have only been complaining about their classes being nerfed in pve in every patch while other classes are perfectly fine and never get touched. If only we could get them to listen to us. sigh.
There’s so many events that require you be a tank to do them even when you have five people everyone has to be defense built if they aren’t warriors, heck you even have to do that for dungeons, all toughness vitality to run those things.
At scale 1, they’re all soloable, or should be.
Are you serious? Any event with a champion, for one. Go kill the champion cave troll in Queensdale by yourself, tell me how easy it is. It takes at least 5 people, and even if they’re all level 80 there’s still no guarantee they’ll get him without dying.
I think a lot of people in this thread are missing the point. A number of you are referring to [Group Events] being too hard to solo. They aren’t supposed to be done alone, that’s why they are called [Group Events].
The point is the events that are not labeled as a [Group Event] being nigh impossible to solo. Those are the ones that Jeffrey Vaughn is referring to.
Yolaine / Orindine / Maliasera
~ Among the Ashes [Dust] ~
Also the Giant spider patrolling the Skill point in a cave just below the Concordia fort in Timberline is obviously a champion mob but is named Veteran with a veteran ring on its icon, but it took 6 of us kiting for a good 15-20 mins to kill it..
The Skill Point in Snowden Drifts up north in a cave Darkhoof heights has a Mesmer and a night courtier there, no way is that solo, i’ve never survived that..
The raven shaman can be beaten solo (hit her at range from that ledge just below where you enter), but it’s a huge pain and usually takes several tries.
That said, there’s a lot of places with issues like this, pois/vistas/skill points either guarded by too many enemies, or too powerful enemies, champion enemies that seem to be up all the time because no one can beat them, and so forth.
Just got killed twice ridiculously fast around the lv 6 heart area in Plains of Ashford. In the ruins of Barradin’s estate there’s a champion boss + about 5 adds. They all aggro at once, even though they’re nowhere near each other. But that doesn’t matter as the boss takes 50% health each hit (which somehow fires through walls). Just died twice with my lv 29 guardian. Did I mention these are lv 8 mobs?
The only other player who I saw bother exploring here ran past me for the waypoint, dragging aggro onto me.
(edited by Clark Skinner.4902)
I’ve been killed soloing things before. What I generally do is try to figure out what I did wrong and modify my approach.
I just did a group event on my thief with a similarly-leveled guardian (some ogre champion that takes over a priory town. I started it off just running in a circle and hitting the thief sb cripple until the guardian showed up and s I’d go melee (more appropriate to my build) until he turned around on me or the guardian needed a little time to heal (sb 1 while stealthed is an immobilize and 3 is a pretty spammable cripple). I’d bring up that fire elemental in Metrica that I 2-manned with some anonymous hookup but I was on a leveled-down 80 so that doesn’t really count.
I run into this problem mostly on my necro and mesmer (which I barely play) because I don’t know those classes and therefor can’t really handle situations that require any kind of spontaneity.
tl;dr you can’t wait until 80 to learn a class anymore.
(edited by Voltar.8574)